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Paper-Old/patches/server/0015-Configurable-fishing-time-ranges.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2021-11-24 18:58:26 +01:00
index ec3fb557fa31b153de20c4990066182a774dd489..5896b4e4646d722db5622a424fa26f42d3f8d9ff 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -114,4 +114,12 @@ public class PaperWorldConfig {
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log("Baby zombies will move at the speed of " + babyZombieMovementModifier);
}
+
+ public int fishingMinTicks;
+ public int fishingMaxTicks;
+ private void fishingTickRange() {
+ fishingMinTicks = getInt("fishing-time-range.MinimumTicks", 100);
+ fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600);
+ log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks");
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
2022-01-18 07:54:31 +01:00
index 73c5a0e6f1db6bf438fe516e213f40f0645ed954..b11f97e4ecc8d623d8a8a69e9e7a6205b96072f1 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -82,6 +82,10 @@ public class FishingHook extends Projectile {
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this.noCulling = true;
this.luck = Math.max(0, luckOfTheSeaLevel);
this.lureSpeed = Math.max(0, lureLevel);
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+ // Paper start
+ minWaitTime = world.paperConfig.fishingMinTicks;
+ maxWaitTime = world.paperConfig.fishingMaxTicks;
+ // Paper end
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}
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public FishingHook(EntityType<? extends FishingHook> type, Level world) {
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@@ -397,7 +401,7 @@ public class FishingHook extends Projectile {
} else {
// CraftBukkit start - logic to modify fishing wait time
this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
- this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0;
+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
// CraftBukkit end
}
}