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Paper-Old/Spigot-Server-Patches/0349-Optimize-RegistryMaterials.patch

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From 02c2f6575eb8ecea97cbd43517c6cdabb2879174 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 26 Aug 2018 20:49:50 -0400
Subject: [PATCH] Optimize RegistryMaterials
Use larger initial sizes to increase bucket capacity on the BiMap
BiMap.get was seen to be using a good bit of CPU time.
diff --git a/src/main/java/net/minecraft/server/RegistryMaterials.java b/src/main/java/net/minecraft/server/RegistryMaterials.java
index 2aa6f89c18..1974baff83 100644
--- a/src/main/java/net/minecraft/server/RegistryMaterials.java
+++ b/src/main/java/net/minecraft/server/RegistryMaterials.java
@@ -14,8 +14,8 @@ import org.apache.logging.log4j.Logger;
public class RegistryMaterials<V> implements IRegistry<V> {
protected static final Logger a = LogManager.getLogger();
- protected final RegistryID<V> b = new RegistryID(256);
- protected final BiMap<MinecraftKey, V> c = HashBiMap.create();
+ protected final RegistryID<V> b = new RegistryID<>(2048); // Paper - use bigger expected size to reduce collisions
+ protected final BiMap<MinecraftKey, V> c = HashBiMap.create(2048); // Paper - use bigger expected size to reduce collisions
protected Object[] d;
private int x;
@@ -92,7 +92,7 @@ public class RegistryMaterials<V> implements IRegistry<V> {
this.d = set.toArray(new Object[set.size()]);
}
- return this.d[random.nextInt(this.d.length)];
+ return (V) this.d[random.nextInt(this.d.length)]; // Paper - decompile fix
}
public boolean c(MinecraftKey minecraftkey) {
--
2.18.0