Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/unapplied/server/0277-Optimize-World-Time-Updates.patch

43 Zeilen
2.6 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Nov 2018 23:11:51 -0400
Subject: [PATCH] Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2023-12-05 18:20:55 +01:00
index 9326b35d57d9157f968aac9428dce6462d86da0f..85ca00396d1f9f845f8f833d0896266b55a1b84d 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2023-09-22 22:13:57 +02:00
@@ -1373,12 +1373,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2021-06-11 14:02:28 +02:00
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
// Send time updates to everyone, it will get the right time from the world the player is in.
- if (this.tickCount % 20 == 0) {
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
2021-06-11 14:02:28 +02:00
+ // Paper start - optimize time updates
+ for (final ServerLevel level : this.getAllLevels()) {
+ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
+ final long dayTime = level.getDayTime();
+ long worldTime = level.getGameTime();
2021-06-11 14:02:28 +02:00
+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
+ for (Player entityhuman : level.players()) {
2021-06-11 14:02:28 +02:00
+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
+ continue;
+ }
+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
+ long playerTime = entityplayer.getPlayerTime();
+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
+ entityplayer.connection.send(packet); // Add support for per player time
}
}
+ // Paper end
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
while (iterator.hasNext()) {