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Paper-Old/patches/unapplied/api/0373-Collision-API.patch

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2022-07-31 17:30:34 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Oct 2021 20:10:36 -0400
Subject: [PATCH] Collision API
diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
index 87489972dff661c7c9ec4d128e25e2f7666b598e..14edb1b4caeda0c8aecf3528bd0005fafa6197ff 100644
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--- a/src/main/java/org/bukkit/RegionAccessor.java
+++ b/src/main/java/org/bukkit/RegionAccessor.java
@@ -464,5 +464,15 @@ public interface RegionAccessor extends Keyed { // Paper
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* @return whether a line of sight exists between {@code from} and {@code to}
*/
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+
+ /**
+ * Checks if the world collides with the given boundingbox.
+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
// Paper end
}
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index a7e0454344b145242a19eb8020c9c67b18368bdd..368d8da056e41103ad10dde177cc244148c0130e 100644
2022-07-31 17:30:34 +02:00
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -927,4 +927,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
boolean isInPowderedSnow();
// Paper end
+
+ // Paper Start - Collision API
+ /**
+ * Checks for any collisions with the entity's bounding box at the provided location.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box at the specified location.
+ *
+ * @param location the location to check collisions in
+ * @return collides or not
+ */
+ boolean collidesAt(@NotNull Location location);
+
+ /**
+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
+ // Paper End - Collision API
}