From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 24 Apr 2020 09:06:15 -0700
Subject: [PATCH] Make CallbackExecutor strict again
The correct fix for double scheduling is to avoid it. The reason
this class is used is because double scheduling causes issues
elsewhere, and it acts as an explicit detector of what double
schedules. Effectively, use the callback executor as a tool of
finding issues rather than hiding these issues.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 91364805047c055a8755b7a2900988c750589ff7..527704fccfd905414e25ed53aff2b7dceb5cf94f 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -154,17 +154,28 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
public final CallbackExecutor callbackExecutor = new CallbackExecutor();
public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
- private final java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>();
+ private Runnable queued; // Paper - revert CB changes
@Override
public void execute(Runnable runnable) {
- this.queue.add(runnable);
+ // Paper start - revert CB changes
+ org.spigotmc.AsyncCatcher.catchOp("Callback Executor execute");
+ if (this.queued != null) {
+ MinecraftServer.LOGGER.fatal("Failed to schedule runnable", new IllegalStateException("Already queued"));
+ throw new IllegalStateException("Already queued");
+ }
+ this.queued = runnable;
+ // Paper end - revert CB changes
}
public void run() {
- Runnable task;
- while ((task = this.queue.poll()) != null) {
+ Runnable task = this.queued;
+ if (task != null) {
+ this.queued = null;
task.run();