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Paper-Old/patches/server/0358-Optimise-IEntityAccess-getPlayerByUUID.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 11 Jan 2020 21:50:56 -0800
Subject: [PATCH] Optimise IEntityAccess#getPlayerByUUID
Use the world entity map instead of iterating over all players
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 92de3821e8b510012736468b880ad18c0eb153a0..ae2606215a43a49b5e65052c407df715f260e400 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -280,6 +280,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
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public final com.destroystokyo.paper.io.chunk.ChunkTaskManager asyncChunkTaskManager;
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// Paper end
+ // Paper start - optimise getPlayerByUUID
+ @Nullable
+ @Override
+ public Player getPlayerByUUID(UUID uuid) {
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+ return this.getServer().getPlayerList().getPlayer(uuid);
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+ }
+ // Paper end
+
// Add env and gen to constructor, WorldData -> WorldDataServer
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, ServerLevelData iworlddataserver, ResourceKey<Level> resourcekey, DimensionType dimensionmanager, ChunkProgressListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen) {
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// Objects.requireNonNull(minecraftserver); // CraftBukkit - decompile error