From 904838a83dcfe4d279996358ec02ff87a14ed35a Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:33:47 -0400
Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 43ceb2fb18..e31c97fb72 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -51,6 +51,20 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ // Paper start
+ public static Random SHARED_RANDOM = new Random() {
+ private boolean locked = false;
+ @Override
+ public synchronized void setSeed(long seed) {
+ if (locked) {
+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
+ } else {
+ super.setSeed(seed);
+ locked = true;
+ }
+ };
+ // Paper end
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -184,7 +198,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.length = 1.8F;
this.aA = 1.0F;
this.aB = 1.0F;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
this.fireTicks = -this.getMaxFireTicks();
this.justCreated = true;
this.uniqueID = MathHelper.a(this.random);
--
2.19.0