From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 28 Dec 2021 07:19:01 -0800
Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index f295eaf2dced5bf294eb094f6d6110da826f053f..9f279ba3b3ed8a6cf4f79a41a1513b30d7ea9ccc 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1343,6 +1343,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (super.pollTask()) {
return true;
} else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
if (this.tickRateManager.isSprinting() || this.haveTime()) {
Iterator iterator = this.getAllLevels().iterator();
@@ -1350,12 +1351,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
ServerLevel worldserver = (ServerLevel) iterator.next();
if (worldserver.getChunkSource().pollTask()) {
- return true;
+ ret = true; // Paper - force execution of all worlds, do not just bias the first
}
- return false;
+ return ret; // Paper - force execution of all worlds, do not just bias the first