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Paper-Old/patches/api/0343-Allow-delegation-to-vanilla-chunk-gen.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2021-11-27 09:11:43 +01:00
From: MiniDigger <admin@benndorf.dev>
2021-06-11 14:02:28 +02:00
Date: Wed, 29 Apr 2020 02:09:17 +0200
Subject: [PATCH] Allow delegation to vanilla chunk gen
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
2022-06-07 19:03:07 +02:00
index 3e3e48f467eef561eeada98c6b99388e23595d7f..32d346fb12c976253a3731df6613983f01a9ebb5 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
2022-05-06 14:21:58 +02:00
@@ -1861,6 +1861,24 @@ public final class Bukkit {
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return server.createChunkData(world);
}
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+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
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+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
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+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return server.createVanillaChunkData(world, x, z);
+ }
+ // Paper stop
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
2022-05-20 18:57:07 +02:00
index 2409c0023f90689399c8ceba179b800156d16eea..64e4667efbf60204076ef32d64aa3a76c399df05 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
2022-05-20 18:57:07 +02:00
@@ -1564,6 +1564,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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@NotNull
public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
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+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
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+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
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+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
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+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
+ // Paper end
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
2022-06-07 19:03:07 +02:00
index e70e6949a9d5a5a37f0c92e139071d4060548e96..ef756dcd55146af71649658eadc45b70d3ba057f 100644
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--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
@@ -454,6 +454,22 @@ public abstract class ChunkGenerator {
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return false;
}
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+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ *
+ */
+ @NotNull
+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
+ }
+ // Paper end
+
/**
* Data for a Chunk.
*/