From 3e077f1bf8f2c01f9dea36dbfbdb39e81ed161c2 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 8 Sep 2018 18:43:31 -0500
Subject: [PATCH] Allow chests to be placed with NBT data
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index 0b0c3c681..d953cdef1 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -240,6 +240,7 @@ public final class ItemStack {
enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement
// PAIL: Remove this when MC-99075 fixed
placeEvent.getPlayer().updateInventory();
+ world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
// revert back all captured blocks
for (BlockState blockstate : blocks) {
blockstate.update(true, false);
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index c4766f729..b22bd06e2 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -292,7 +292,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic
// CraftBukkit start
@Override
public boolean isFilteredNBT() {
- return true;
+ return false; // Paper
}
// CraftBukkit end
--
2.25.1