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Paper-Old/patches/server/0329-Chunk-debug-command.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 1 Jun 2019 13:00:55 -0700
Subject: [PATCH] Chunk debug command
Prints all chunk information to a text file into the debug
folder in the root server folder. The format is in JSON, and
the data format is described in MCUtil#dumpChunks(File)
The command will output server version and all online players to the
file as well. We do not log anything but the location, world and
username of the player.
Also logs the value of these config values (note not all are paper's):
- keep spawn loaded value
- spawn radius
- view distance
Each chunk has the following logged:
- Coordinate
- Ticket level & its corresponding state
- Whether it is queued for unload
- Chunk status (may be unloaded)
- All tickets on the chunk
Example log:
https://gist.githubusercontent.com/Spottedleaf/0131e7710ffd5d531e5fd246c3367380/raw/169ae1b2e240485f99bc7a6bd8e78d90e3af7397/chunks-2019-06-01_19.57.05.txt
For references on certain keywords (ticket, status, etc), please see:
https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528273&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528273
https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528577&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528577
diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
index 1eb45df9dca5d0c31ac46709e706136a246cb8ea..005361c38b02713fb823d0be40954400d59f0c4d 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
@@ -6,13 +6,15 @@ import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
-import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.MinecraftServer;
+import net.minecraft.server.level.ChunkHolder;
import net.minecraft.server.level.ServerChunkCache;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.ChunkPos;
+import net.minecraft.resources.ResourceLocation;
+import net.minecraft.server.MCUtil;
import org.apache.commons.lang3.tuple.MutablePair;
import org.apache.commons.lang3.tuple.Pair;
import org.bukkit.Bukkit;
@@ -41,7 +43,7 @@ import java.util.stream.Collectors;
public class PaperCommand extends Command {
private static final String BASE_PERM = "bukkit.command.paper.";
- private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version").build();
+ private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo").build();
public PaperCommand(String name) {
super(name);
@@ -69,6 +71,21 @@ public class PaperCommand extends Command {
if (args.length == 3)
return getListMatchingLast(sender, args, EntityType.getEntityNameList().stream().map(ResourceLocation::toString).sorted().toArray(String[]::new));
break;
+ case "debug":
+ if (args.length == 2) {
+ return getListMatchingLast(sender, args, "help", "chunks");
+ }
+ break;
+ case "chunkinfo":
+ List<String> worldNames = new ArrayList<>();
+ worldNames.add("*");
+ for (org.bukkit.World world : Bukkit.getWorlds()) {
+ worldNames.add(world.getName());
+ }
+ if (args.length == 2) {
+ return getListMatchingLast(sender, args, worldNames);
+ }
+ break;
}
return Collections.emptyList();
}
@@ -135,6 +152,12 @@ public class PaperCommand extends Command {
case "reload":
doReload(sender);
break;
+ case "debug":
+ doDebug(sender, args);
+ break;
+ case "chunkinfo":
+ doChunkInfo(sender, args);
+ break;
case "ver":
if (!testPermission(sender, "version")) break; // "ver" needs a special check because it's an alias. All other commands are checked up before the switch statement (because they are present in the SUBCOMMANDS set)
case "version":
@@ -152,6 +175,114 @@ public class PaperCommand extends Command {
return true;
}
+ private void doChunkInfo(CommandSender sender, String[] args) {
+ List<org.bukkit.World> worlds;
+ if (args.length < 2 || args[1].equals("*")) {
+ worlds = Bukkit.getWorlds();
+ } else {
+ worlds = new ArrayList<>(args.length - 1);
+ for (int i = 1; i < args.length; ++i) {
+ org.bukkit.World world = Bukkit.getWorld(args[i]);
+ if (world == null) {
+ sender.sendMessage(ChatColor.RED + "World '" + args[i] + "' is invalid");
+ return;
+ }
+ worlds.add(world);
+ }
+ }
+
+ int accumulatedTotal = 0;
+ int accumulatedInactive = 0;
+ int accumulatedBorder = 0;
+ int accumulatedTicking = 0;
+ int accumulatedEntityTicking = 0;
+
+ for (org.bukkit.World bukkitWorld : worlds) {
+ ServerLevel world = ((CraftWorld)bukkitWorld).getHandle();
+
+ int total = 0;
+ int inactive = 0;
+ int border = 0;
+ int ticking = 0;
+ int entityTicking = 0;
+
+ for (ChunkHolder chunk : world.getChunkSource().chunkMap.updatingChunkMap.values()) {
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+ if (chunk.getFullChunkUnchecked() == null) {
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+ continue;
+ }
+
+ ++total;
+
+ ChunkHolder.FullChunkStatus state = ChunkHolder.getFullChunkStatus(chunk.getTicketLevel());
+
+ switch (state) {
+ case INACCESSIBLE:
+ ++inactive;
+ continue;
+ case BORDER:
+ ++border;
+ continue;
+ case TICKING:
+ ++ticking;
+ continue;
+ case ENTITY_TICKING:
+ ++entityTicking;
+ continue;
+ }
+ }
+
+ accumulatedTotal += total;
+ accumulatedInactive += inactive;
+ accumulatedBorder += border;
+ accumulatedTicking += ticking;
+ accumulatedEntityTicking += entityTicking;
+
+ sender.sendMessage(ChatColor.BLUE + "Chunks in " + ChatColor.GREEN + bukkitWorld.getName() + ChatColor.DARK_AQUA + ":");
+ sender.sendMessage(ChatColor.BLUE + "Total: " + ChatColor.DARK_AQUA + total + ChatColor.BLUE + " Inactive: " + ChatColor.DARK_AQUA
+ + inactive + ChatColor.BLUE + " Border: " + ChatColor.DARK_AQUA + border + ChatColor.BLUE + " Ticking: "
+ + ChatColor.DARK_AQUA + ticking + ChatColor.BLUE + " Entity: " + ChatColor.DARK_AQUA + entityTicking);
+ }
+ if (worlds.size() > 1) {
+ sender.sendMessage(ChatColor.BLUE + "Chunks in " + ChatColor.GREEN + "all listed worlds" + ChatColor.DARK_AQUA + ":");
+ sender.sendMessage(ChatColor.BLUE + "Total: " + ChatColor.DARK_AQUA + accumulatedTotal + ChatColor.BLUE + " Inactive: " + ChatColor.DARK_AQUA
+ + accumulatedInactive + ChatColor.BLUE + " Border: " + ChatColor.DARK_AQUA + accumulatedBorder + ChatColor.BLUE + " Ticking: "
+ + ChatColor.DARK_AQUA + accumulatedTicking + ChatColor.BLUE + " Entity: " + ChatColor.DARK_AQUA + accumulatedEntityTicking);
+ }
+ }
+
+ private void doDebug(CommandSender sender, String[] args) {
+ if (args.length < 2) {
+ sender.sendMessage(ChatColor.RED + "Use /paper debug [chunks] help for more information on a specific command");
+ return;
+ }
+
+ String debugType = args[1].toLowerCase(Locale.ENGLISH);
+ switch (debugType) {
+ case "chunks":
+ if (args.length >= 3 && args[2].toLowerCase(Locale.ENGLISH).equals("help")) {
+ sender.sendMessage(ChatColor.RED + "Use /paper debug chunks to dump loaded chunk information to a file");
+ break;
+ }
+ File file = new File(new File(new File("."), "debug"),
+ "chunks-" + DateTimeFormatter.ofPattern("yyyy-MM-dd_HH.mm.ss").format(LocalDateTime.now()) + ".txt");
+ sender.sendMessage(ChatColor.GREEN + "Writing chunk information dump to " + file.toString());
+ try {
+ MCUtil.dumpChunks(file);
+ sender.sendMessage(ChatColor.GREEN + "Successfully written chunk information!");
+ } catch (Throwable thr) {
+ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
+ sender.sendMessage(ChatColor.RED + "Failed to dump chunk information, see console");
+ }
+
+ break;
+ case "help":
+ // fall through to default
+ default:
+ sender.sendMessage(ChatColor.RED + "Use /paper debug [chunks] help for more information on a specific command");
+ return;
+ }
+ }
+
/*
* Ported from MinecraftForge - author: LexManos <LexManos@gmail.com> - License: LGPLv2.1
*/
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
index 162aa7718488a74980843944e0d026ccfd5a65a5..89e0181af99cba2368f875fc192342efc972f2ef 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/MCUtil.java
+++ b/src/main/java/net/minecraft/server/MCUtil.java
@@ -9,13 +9,27 @@ import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
+import net.minecraft.server.level.ChunkHolder;
+import net.minecraft.server.level.ChunkMap;
+import net.minecraft.server.level.DistanceManager;
+import net.minecraft.server.level.ServerChunkCache;
import net.minecraft.server.level.ServerLevel;
+import net.minecraft.server.level.ServerPlayer;
+import net.minecraft.server.level.Ticket;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
+import net.minecraft.world.level.chunk.ChunkAccess;
+import net.minecraft.world.level.chunk.ChunkStatus;
import org.apache.commons.lang.exception.ExceptionUtils;
+import com.google.gson.JsonArray;
+import com.google.gson.JsonObject;
+import com.google.gson.internal.Streams;
+import com.google.gson.stream.JsonWriter;
import com.mojang.authlib.GameProfile;
+import com.mojang.datafixers.util.Either;
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftWorld;
@@ -24,8 +38,11 @@ import org.spigotmc.AsyncCatcher;
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import javax.annotation.Nonnull;
import javax.annotation.Nullable;
+import java.io.*;
+import java.util.ArrayList;
import java.util.List;
import java.util.Queue;
+import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.LinkedBlockingQueue;
@@ -541,6 +558,172 @@ public final class MCUtil {
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return null;
}
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+ public static ChunkStatus getChunkStatus(ChunkHolder chunk) {
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+ List<ChunkStatus> statuses = net.minecraft.server.level.ServerChunkCache.CHUNK_STATUSES;
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+ for (int i = statuses.size() - 1; i >= 0; --i) {
+ ChunkStatus curr = statuses.get(i);
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = chunk.getFutureIfPresentUnchecked(curr);
+ if (future != ChunkHolder.UNLOADED_CHUNK_FUTURE) {
+ return curr;
+ }
+ }
+ return null; // unloaded
+ }
+
+ public static void dumpChunks(File file) throws IOException {
+ file.getParentFile().mkdirs();
+ file.createNewFile();
+ /*
+ * Json format:
+ *
+ * Main data format:
+ * -server-version:<string>
+ * -data-version:<int>
+ * -worlds:
+ * -name:<world name>
+ * -view-distance:<int>
+ * -keep-spawn-loaded:<boolean>
+ * -keep-spawn-loaded-range:<int>
+ * -visible-chunk-count:<int>
+ * -loaded-chunk-count:<int>
+ * -verified-fully-loaded-chunks:<int>
+ * -players:<array of player>
+ * -chunk-data:<array of chunks>
+ *
+ * Player format:
+ * -name:<string>
+ * -x:<double>
+ * -y:<double>
+ * -z:<double>
+ *
+ * Chunk Format:
+ * -x:<integer>
+ * -z:<integer>
+ * -ticket-level:<integer>
+ * -state:<string>
+ * -queued-for-unload:<boolean>
+ * -status:<string>
+ * -tickets:<array of tickets>
+ *
+ *
+ * Ticket format:
+ * -ticket-type:<string>
+ * -ticket-level:<int>
+ * -add-tick:<long>
+ * -object-reason:<string> // This depends on the type of ticket. ie POST_TELEPORT -> entity id
+ */
+ List<org.bukkit.World> worlds = org.bukkit.Bukkit.getWorlds();
+ JsonObject data = new JsonObject();
+
+ data.addProperty("server-version", org.bukkit.Bukkit.getVersion());
+ data.addProperty("data-version", 0);
+
+ JsonArray worldsData = new JsonArray();
+
+ for (org.bukkit.World bukkitWorld : worlds) {
+ JsonObject worldData = new JsonObject();
+
+ ServerLevel world = ((org.bukkit.craftbukkit.CraftWorld)bukkitWorld).getHandle();
+ ChunkMap chunkMap = world.getChunkSource().chunkMap;
+ Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunks = chunkMap.visibleChunkMap;
+ DistanceManager chunkMapDistance = chunkMap.distanceManager;
+ List<ChunkHolder> allChunks = new ArrayList<>(visibleChunks.values());
+ List<ServerPlayer> players = world.players;
+
+ int fullLoadedChunks = 0;
+
+ for (ChunkHolder chunk : allChunks) {
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+ if (chunk.getFullChunkUnchecked() != null) {
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+ ++fullLoadedChunks;
+ }
+ }
+
+ // sorting by coordinate makes the log easier to read
+ allChunks.sort((ChunkHolder v1, ChunkHolder v2) -> {
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+ if (v1.pos.x != v2.pos.x) {
+ return Integer.compare(v1.pos.x, v2.pos.x);
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+ }
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+ return Integer.compare(v1.pos.z, v2.pos.z);
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+ });
+
+ worldData.addProperty("name", world.getWorld().getName());
+ worldData.addProperty("view-distance", world.spigotConfig.viewDistance);
+ worldData.addProperty("keep-spawn-loaded", world.keepSpawnInMemory);
+ worldData.addProperty("keep-spawn-loaded-range", world.paperConfig.keepLoadedRange);
+ worldData.addProperty("visible-chunk-count", visibleChunks.size());
+ worldData.addProperty("loaded-chunk-count", chunkMap.entitiesInLevel.size());
+ worldData.addProperty("verified-fully-loaded-chunks", fullLoadedChunks);
+
+ JsonArray playersData = new JsonArray();
+
+ for (ServerPlayer player : players) {
+ JsonObject playerData = new JsonObject();
+
+ playerData.addProperty("name", player.getScoreboardName());
+ playerData.addProperty("x", player.getX());
+ playerData.addProperty("y", player.getY());
+ playerData.addProperty("z", player.getZ());
+
+ playersData.add(playerData);
+
+ }
+
+ worldData.add("players", playersData);
+
+ JsonArray chunksData = new JsonArray();
+
+ for (ChunkHolder playerChunk : allChunks) {
+ JsonObject chunkData = new JsonObject();
+
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+ Set<Ticket<?>> tickets = chunkMapDistance.tickets.get(playerChunk.pos.longKey);
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+ ChunkStatus status = getChunkStatus(playerChunk);
+
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+ chunkData.addProperty("x", playerChunk.pos.x);
+ chunkData.addProperty("z", playerChunk.pos.z);
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+ chunkData.addProperty("ticket-level", playerChunk.getTicketLevel());
+ chunkData.addProperty("state", ChunkHolder.getFullChunkStatus(playerChunk.getTicketLevel()).toString());
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+ chunkData.addProperty("queued-for-unload", chunkMap.toDrop.contains(playerChunk.pos.longKey));
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+ chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
+
+ JsonArray ticketsData = new JsonArray();
+
+ if (tickets != null) {
+ for (Ticket<?> ticket : tickets) {
+ JsonObject ticketData = new JsonObject();
+
+ ticketData.addProperty("ticket-type", ticket.getType().toString());
+ ticketData.addProperty("ticket-level", ticket.getTicketLevel());
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+ ticketData.addProperty("object-reason", String.valueOf(ticket.key));
+ ticketData.addProperty("add-tick", ticket.createdTick);
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+
+ ticketsData.add(ticketData);
+ }
+ }
+
+ chunkData.add("tickets", ticketsData);
+ chunksData.add(chunkData);
+ }
+
+
+ worldData.add("chunk-data", chunksData);
+ worldsData.add(worldData);
+ }
+
+ data.add("worlds", worldsData);
+
+ StringWriter stringWriter = new StringWriter();
+ JsonWriter jsonWriter = new JsonWriter(stringWriter);
+ jsonWriter.setIndent(" ");
+ jsonWriter.setLenient(false);
+ Streams.write(data, jsonWriter);
+
+ String fileData = stringWriter.toString();
+
+ try (PrintStream out = new PrintStream(new FileOutputStream(file), false, "UTF-8")) {
+ out.print(fileData);
+ }
+ }
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+
public static int getTicketLevelFor(net.minecraft.world.level.chunk.ChunkStatus status) {
return net.minecraft.server.level.ChunkMap.MAX_VIEW_DISTANCE + net.minecraft.world.level.chunk.ChunkStatus.getDistance(status);
}