Add CooldownScript #45
@ -85,6 +85,8 @@ public class Script {
|
|||||||
return new SummonScript(jsonObject);
|
return new SummonScript(jsonObject);
|
||||||
case "slowmo":
|
case "slowmo":
|
||||||
return new SlowMoScript(jsonObject);
|
return new SlowMoScript(jsonObject);
|
||||||
|
case "cooldown":
|
||||||
|
return new CooldownScript(jsonObject);
|
||||||
default:
|
default:
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
24
src/de/steamwar/misslewars/scripts/implemented/CooldownScript.java
Normale Datei
24
src/de/steamwar/misslewars/scripts/implemented/CooldownScript.java
Normale Datei
@ -0,0 +1,24 @@
|
|||||||
|
package de.steamwar.misslewars.scripts.implemented;
|
||||||
|
|
||||||
|
import com.google.gson.JsonObject;
|
||||||
|
import com.google.gson.JsonPrimitive;
|
||||||
|
import de.steamwar.misslewars.scripts.RunnableScript;
|
||||||
|
import de.steamwar.misslewars.scripts.RunnableScriptEvent;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
|
||||||
|
public class CooldownScript implements RunnableScript {
|
||||||
|
|
||||||
|
private int cooldown = 0;
|
||||||
|
|
||||||
|
public CooldownScript(JsonObject object) {
|
||||||
|
JsonPrimitive primitive = object.getAsJsonPrimitive("cooldown");
|
||||||
|
if(primitive.isNumber()) cooldown = primitive.getAsInt();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
|
||||||
|
if (runnableScriptEvent.getPlayer().getInventory().getItemInMainHand().getType() != Material.AIR) runnableScriptEvent.getPlayer().setCooldown(runnableScriptEvent.getPlayer().getInventory().getItemInMainHand().getType(), cooldown);
|
||||||
|
if (runnableScriptEvent.getPlayer().getInventory().getItemInOffHand().getType() != Material.AIR) runnableScriptEvent.getPlayer().setCooldown(runnableScriptEvent.getPlayer().getInventory().getItemInOffHand().getType(), cooldown);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren