Add distribute items on team leave #34
@ -36,149 +36,158 @@ import java.util.Objects;
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import java.util.Set;
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public class MWTeam {
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private static final ItemStack bow = new ItemStack(Material.BOW);
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private static final ItemStack bow = new ItemStack(Material.BOW);
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static {
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ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
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bowMeta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
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bowMeta.addEnchant(Enchantment.ARROW_KNOCKBACK, 1, true);
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bowMeta.addEnchant(Enchantment.KNOCKBACK, 1, true);
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bowMeta.addEnchant(Enchantment.DAMAGE_ALL, 2, true);
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bowMeta.setUnbreakable(true);
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bow.setItemMeta(bowMeta);
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}
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static {
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ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
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bowMeta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
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bowMeta.addEnchant(Enchantment.ARROW_KNOCKBACK, 1, true);
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bowMeta.addEnchant(Enchantment.KNOCKBACK, 1, true);
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bowMeta.addEnchant(Enchantment.DAMAGE_ALL, 2, true);
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bowMeta.setUnbreakable(true);
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bow.setItemMeta(bowMeta);
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}
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private final ChatColor color;
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private final String teamName;
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private final Team sbteam; //scoreboard-Team
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private final Location spawn;
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private final int portalZ;
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private final ChatColor color;
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private final String teamName;
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private final Team sbteam; //scoreboard-Team
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private final Location spawn;
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private final int portalZ;
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private final LinkedList<Player> players = new LinkedList<>();
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private final Set<Player> openInvitations = new HashSet<>();
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private final LinkedList<Player> players = new LinkedList<>();
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private final Set<Player> openInvitations = new HashSet<>();
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MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
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this.teamName = teamName;
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this.color = color;
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this.spawn = spawn;
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this.portalZ = portalZ;
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if(FightScoreboard.getScoreboard().getTeam(teamName) == null)
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MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
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this.teamName = teamName;
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this.color = color;
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this.spawn = spawn;
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this.portalZ = portalZ;
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if(FightScoreboard.getScoreboard().getTeam(teamName) == null)
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sbteam = FightScoreboard.getScoreboard().registerNewTeam(teamName);
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else
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sbteam = FightScoreboard.getScoreboard().getTeam(teamName);
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assert sbteam != null;
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sbteam.setAllowFriendlyFire(false);
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sbteam.setColor(color);
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}
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}
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public void givePlayerItem(ItemStack item) {
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Player p = players.removeFirst();
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players.addLast(p);
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public void givePlayerItem(ItemStack item) {
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Player p = players.removeFirst();
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players.addLast(p);
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Inventory inventory = p.getInventory();
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
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itemStack.setAmount(itemStack.getAmount() + item.getAmount());
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inventory.setItem(i, itemStack);
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p.updateInventory();
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return;
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}
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}
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Inventory inventory = p.getInventory();
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
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itemStack.setAmount(itemStack.getAmount() + item.getAmount());
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inventory.setItem(i, itemStack);
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p.updateInventory();
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return;
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}
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}
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
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inventory.setItem(i, item);
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p.updateInventory();
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return;
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}
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}
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}
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
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inventory.setItem(i, item);
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p.updateInventory();
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return;
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}
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}
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}
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public void teamScoreboard(Objective objective) {
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players.forEach(p -> objective.getScore(getColorCode() + p.getName()).setScore(1));
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}
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public void teamScoreboard(Objective objective) {
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players.forEach(p -> objective.getScore(getColorCode() + p.getName()).setScore(1));
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}
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public int size() {
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return players.size();
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}
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public int size() {
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return players.size();
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}
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public int getPortalZ() {
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return portalZ;
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}
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public int getPortalZ() {
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return portalZ;
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}
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public Location getSpawn(){
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return spawn;
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}
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public Location getSpawn(){
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return spawn;
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}
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public void join(Player p) {
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players.add(p);
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p.teleport(spawn);
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p.setGameMode(GameMode.SURVIVAL);
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p.getInventory().setItem(0, bow);
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sbteam.addPlayer(p);
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p.setDisplayName(color + p.getName());
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
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MissileWars.startRound();
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public void join(Player p) {
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players.add(p);
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p.teleport(spawn);
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p.setGameMode(GameMode.SURVIVAL);
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p.getInventory().setItem(0, bow);
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sbteam.addPlayer(p);
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p.setDisplayName(color + p.getName());
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
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MissileWars.startRound();
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if (!Config.test())
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Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), color + p.getName()).send(p), 5);
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}
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if (!Config.test())
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Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), color + p.getName()).send(p), 5);
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}
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public void leave(Player p) {
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if (!players.contains(p)) return;
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public void leave(Player p) {
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if (!players.contains(p)) return;
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players.remove(p);
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p.setDisplayName("§7" + p.getName());
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sbteam.removePlayer(p);
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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players.remove(p);
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for (ItemStack stack : p.getInventory().getContents()) {
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if (stack == null) continue;
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if (stack.getType() == Material.AIR) continue;
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if (stack.isSimilar(bow)) continue;
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givePlayerItem(stack);
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}
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if (!Config.test())
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new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), "§7§o" + p.getName()).send(p);
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}
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p.getInventory().clear();
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public void invitePlayer(Player p) {
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if (enemy().openInvitations.contains(p)) return;
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openInvitations.add(p);
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}
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p.setDisplayName("§7" + p.getName());
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sbteam.removePlayer(p);
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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public void acceptInvite(Player p) {
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removeInvitations(p);
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join(p);
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}
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if (!Config.test())
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new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), "§7§o" + p.getName()).send(p);
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}
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private MWTeam enemy() {
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if (this == MissileWars.getRedTeam())
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return MissileWars.getBlueTeam();
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public void invitePlayer(Player p) {
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if (enemy().openInvitations.contains(p)) return;
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openInvitations.add(p);
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}
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return MissileWars.getRedTeam();
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}
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public void acceptInvite(Player p) {
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removeInvitations(p);
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join(p);
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}
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public String getColorCode(){
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return "§" + color.getChar();
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}
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private MWTeam enemy() {
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if (this == MissileWars.getRedTeam())
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return MissileWars.getBlueTeam();
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public boolean hasPlayer(Player p) {
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return players.contains(p);
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}
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return MissileWars.getRedTeam();
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}
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public boolean hasInvite(Player p) {
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return openInvitations.contains(p);
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}
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public String getColorCode(){
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return "§" + color.getChar();
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}
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public String getColoredName() {
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return color.toString() + teamName;
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}
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public boolean hasPlayer(Player p) {
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return players.contains(p);
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}
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public LinkedList<Player> getPlayers() {
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return players;
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}
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public boolean hasInvite(Player p) {
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return openInvitations.contains(p);
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}
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public static void removeInvitations(Player p) {
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MissileWars.getRedTeam().openInvitations.remove(p);
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MissileWars.getBlueTeam().openInvitations.remove(p);
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}
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public String getColoredName() {
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return color.toString() + teamName;
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}
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public LinkedList<Player> getPlayers() {
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return players;
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}
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public static void removeInvitations(Player p) {
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MissileWars.getRedTeam().openInvitations.remove(p);
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MissileWars.getBlueTeam().openInvitations.remove(p);
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}
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}
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