SteamWar/MissileWars
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Add distribute items on team leave #34

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YoyoNow hat 4 Commits von Fix_Player_Team_Leave nach master 2021-04-04 17:17:47 +02:00 zusammengeführt
Nur Änderungen aus Commit e5fcb7e3fc werden angezeigt - Alle Commits anzeigen

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@ -129,16 +129,16 @@ public class MWTeam {
public void leave(Player p) { public void leave(Player p) {
if (!players.contains(p)) return; if (!players.contains(p)) return;
ItemStack[] savedInventory = p.getInventory().getContents();
players.remove(p); players.remove(p);
p.getInventory().clear(); for (ItemStack stack : p.getInventory().getContents()) {
for (ItemStack stack : savedInventory) {
if (stack == null) continue; if (stack == null) continue;
if (stack.getType() == Material.AIR) continue; if (stack.getType() == Material.AIR) continue;
if (stack.isSimilar(bow)) continue; if (stack.isSimilar(bow)) continue;
givePlayerItem(stack); givePlayerItem(stack);
} }
p.getInventory().clear();
p.setDisplayName("§7" + p.getName()); p.setDisplayName("§7" + p.getName());
sbteam.removePlayer(p); sbteam.removePlayer(p);
if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING) if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)