Add Tablist support #30
@ -54,6 +54,8 @@ public class Config {
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public static final UUID BlueLeader;
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public static final UUID BlueLeader;
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public static final UUID RedLeader;
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public static final UUID RedLeader;
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private static final int EventKampfID;
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static {
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static {
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File configfile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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File configfile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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if (!configfile.exists()) {
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if (!configfile.exists()) {
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@ -98,10 +100,16 @@ public class Config {
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RedLeader = UUID.fromString(redLeader);
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RedLeader = UUID.fromString(redLeader);
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else
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else
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RedLeader = null;
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RedLeader = null;
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EventKampfID = Integer.parseInt(System.getProperty("fightID", "0"));
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}
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}
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public static boolean isChallenge() {
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public static boolean isChallenge() {
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return BlueLeader != null && RedLeader != null;
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return BlueLeader != null && RedLeader != null;
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}
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}
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public static boolean test(){
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return EventKampfID == -1;
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}
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}
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}
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@ -19,10 +19,9 @@
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package de.steamwar.misslewars;
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package de.steamwar.misslewars;
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import org.bukkit.ChatColor;
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import de.steamwar.comms.packets.TablistNamePacket;
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import org.bukkit.GameMode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Location;
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import org.bukkit.*;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.Inventory;
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@ -57,7 +56,7 @@ public class MWTeam {
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private final LinkedList<Player> players = new LinkedList<>();
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private final LinkedList<Player> players = new LinkedList<>();
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private final Set<Player> openInvitations = new HashSet<>();
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private final Set<Player> openInvitations = new HashSet<>();
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MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
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MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
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this.teamName = teamName;
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this.teamName = teamName;
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this.color = color;
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this.color = color;
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@ -122,8 +121,11 @@ public class MWTeam {
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p.setDisplayName(color + p.getName());
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p.setDisplayName(color + p.getName());
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
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MissileWars.startRound();
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MissileWars.startRound();
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if (!Config.test())
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Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), color + p.getName()).send(p), 5);
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}
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}
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public void leave(Player p) {
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public void leave(Player p) {
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if (!players.contains(p)) return;
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if (!players.contains(p)) return;
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@ -132,6 +134,9 @@ public class MWTeam {
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sbteam.removePlayer(p);
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sbteam.removePlayer(p);
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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if (!Config.test())
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new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), "§7§o" + p.getName()).send(p);
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}
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}
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public void invitePlayer(Player p) {
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public void invitePlayer(Player p) {
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@ -143,18 +148,18 @@ public class MWTeam {
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removeInvitations(p);
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removeInvitations(p);
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join(p);
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join(p);
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}
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}
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private MWTeam enemy() {
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private MWTeam enemy() {
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if (this == MissileWars.getRedTeam())
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if (this == MissileWars.getRedTeam())
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return MissileWars.getBlueTeam();
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return MissileWars.getBlueTeam();
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return MissileWars.getRedTeam();
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return MissileWars.getRedTeam();
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}
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}
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public String getColorCode(){
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public String getColorCode(){
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return "§" + color.getChar();
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return "§" + color.getChar();
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}
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}
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public boolean hasPlayer(Player p) {
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public boolean hasPlayer(Player p) {
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return players.contains(p);
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return players.contains(p);
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}
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}
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@ -19,9 +19,12 @@
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package de.steamwar.misslewars.listener;
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package de.steamwar.misslewars.listener;
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import de.steamwar.comms.packets.TablistNamePacket;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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@ -19,9 +19,11 @@
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package de.steamwar.misslewars.listener;
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package de.steamwar.misslewars.listener;
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import de.steamwar.comms.packets.TablistNamePacket;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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@ -37,6 +39,8 @@ public class JoinListener extends BasicListener {
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onJoin(PlayerJoinEvent e){
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public void onJoin(PlayerJoinEvent e){
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e.setJoinMessage("§a» " + e.getPlayer().getDisplayName());
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e.setJoinMessage("§a» " + e.getPlayer().getDisplayName());
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if (!Config.test())
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new TablistNamePacket(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), "§7" + e.getPlayer().getName()).send(e.getPlayer());
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if (Config.isChallenge()) {
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if (Config.isChallenge()) {
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if (Config.RedLeader.equals(e.getPlayer().getUniqueId())) {
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if (Config.RedLeader.equals(e.getPlayer().getUniqueId())) {
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MissileWars.getRedTeam().join(e.getPlayer());
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MissileWars.getRedTeam().join(e.getPlayer());
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In neuem Issue referenzieren
Einen Benutzer sperren
Wofür werden diese Imports in dieser Datei benötigt?