SteamWar/MissileWars
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Update2.0 #22

Manuell gemergt
YoyoNow hat 32 Commits von Update2.0 nach master 2020-12-20 13:52:31 +01:00 zusammengeführt
16 geänderte Dateien mit 145 neuen und 348 gelöschten Zeilen
Nur Änderungen aus Commit e8d3974b81 werden angezeigt - Alle Commits anzeigen

Datei anzeigen

@ -71,11 +71,7 @@ public class MissileWars extends JavaPlugin {
FightScoreboard.init();
Missile.init();
new Arrows();
new Fireball();
new Shield();
new Mine();
new LandingPad();
Item.init();
StateDependent.setupState(fightState);
}

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@ -1,39 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Arrows extends SpecialItem {
private final ItemStack item = createItem(Material.ARROW, "§ePfeil", 3);
@Override
public ItemStack getItem() {
return item;
}
@Override
public boolean handleUse(Player p) {
return false;
}
}

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@ -1,40 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class ExplodingArrows extends SpecialItem {
private final ItemStack item = createItem(Material.SPECTRAL_ARROW, "§eExplodierender Pfeil", 1);
@Override
public ItemStack getItem() {
return item;
}
@Override
public boolean handleUse(Player p) {
return false;
}
}

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@ -1,47 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Fireball extends SpecialItem {
private final ItemStack item = createItem(Material.FIRE_CHARGE, "§eFeuerball", 1);
@Override
public ItemStack getItem() {
return item;
}
@Override
public boolean handleUse(Player p) {
org.bukkit.entity.Fireball fb = p.launchProjectile(org.bukkit.entity.Fireball.class);
fb.setVelocity(fb.getVelocity().multiply(2));
fb.setDirection(p.getLocation().getDirection());
p.playSound(p.getLocation(), Sound.ITEM_FIRECHARGE_USE, 100, 1);
fb.setIsIncendiary(true);
fb.setBounce(false);
fb.setYield(3f);
return true;
}
}

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@ -0,0 +1,83 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import com.google.gson.JsonSyntaxException;
import de.steamwar.misslewars.MissileWars;
import de.steamwar.misslewars.scripts.ScriptedItem;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import java.util.Objects;
public class Item extends SpecialItem {
Veraltet
Review

Etwas generischer Name.

Etwas generischer Name.
private ScriptedItem scriptedItem;
public Item(File item) {
try {
Review

Warum kann der kein JSONObject bekommen? Dann müsste der Try-Catch Block nur an einer Stelle sein.

Warum kann der kein JSONObject bekommen? Dann müsste der Try-Catch Block nur an einer Stelle sein.
JsonObject jsonObject = new JsonParser().parse(new FileReader(item)).getAsJsonObject();
scriptedItem = new ScriptedItem(jsonObject);
Review

Debug Nachricht?

Debug Nachricht?
} catch (JsonSyntaxException e) {
throw new SecurityException("Item JSON error");
} catch (IOException e) {
throw new SecurityException("Corrupt Item");
}
}
@Override
public ItemStack getItem() {
return scriptedItem.getItemStack();
}
@Override
public boolean handleUse(Player p) {
return scriptedItem.execute(ScriptedItem.EventType.onClick, p, p.getLocation());
}
@Override
public void handleThrow(Entity e) {
scriptedItem.execute(ScriptedItem.EventType.onThrow, e, e.getLocation());
}
@Override
public void handleHit(Entity e, Location l) {
scriptedItem.execute(ScriptedItem.EventType.onHit, e, l);
}
public static void init() {
File itemsFolder = new File(MissileWars.getPlugin().getDataFolder(), "items");
if (!itemsFolder.exists() || !itemsFolder.canRead() || !itemsFolder.isDirectory()) {
throw new SecurityException("Items could not be loaded");
}
for (File itemFile : Objects.requireNonNull(itemsFolder.listFiles())) {
if (!itemFile.canRead() || !itemFile.isFile()) continue;
new Item(itemFile);
}
}
}

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@ -1,79 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.Objects;
public class LandingPad extends SpecialItem {
private final ItemStack item = createItem(Material.SLIME_BALL, "§aLanding Pad", 1);
private static final World world = new BukkitWorld(Bukkit.getWorlds().get(0));
private static final File landingPad = new File(MissileWars.getPlugin().getDataFolder(), "landingPad.schem");
private final Clipboard clipboard;
private final BlockVector3 offset;
{
try {
clipboard = Objects.requireNonNull(ClipboardFormats.findByFile(landingPad)).getReader(new FileInputStream(landingPad)).read();
} catch (IOException e) {
throw new SecurityException("Could not load landingPad", e);
}
offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin()).add(clipboard.getDimensions().divide(2));
}
@Override
public ItemStack getItem() {
return item;
}
@Override
public boolean handleUse(Player p) {
p.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 2, 1, false, false, false));
Location l = p.getLocation();
BlockVector3 paste = BlockVector3.at(l.getX(), l.getY() - 5, l.getZ()).subtract(offset);
EditSession editSession = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, -1);
Operations.completeBlindly(new ClipboardHolder(clipboard).createPaste(editSession).ignoreAirBlocks(true).to(paste).build());
editSession.flushSession();
return true;
}
}

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@ -1,39 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Mine extends SpecialItem {
private final ItemStack item = createItem(Material.EGG, "§eMine", 1);
@Override
public ItemStack getItem() {
return item;
}
@Override
public boolean handleUse(Player p) {
return false;
}
}

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@ -1,39 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.items;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Shield extends SpecialItem {
private final ItemStack item = createItem(Material.SNOWBALL, "§aSchild", 1);
@Override
public ItemStack getItem() {
return item;
}
@Override
public boolean handleUse(Player p) {
return false;
}
}

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@ -20,8 +20,12 @@
package de.steamwar.misslewars.items;
import de.steamwar.misslewars.Config;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.entity.ProjectileLaunchEvent;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
@ -41,12 +45,16 @@ public abstract class SpecialItem {
if (this.isMissile()) {
missileItems.add(this);
} else {
materialName = getItem().getType().name().toLowerCase();
supportItems.add(this);
}
}
private String materialName = "";
public abstract ItemStack getItem();
public abstract boolean handleUse(Player p);
public void handleThrow(Entity e) {}
public void handleHit(Entity e, Location l) {}
public boolean isMissile() {
return false;
}
@ -77,6 +85,31 @@ public abstract class SpecialItem {
return false;
}
public static void handleThrow(ProjectileLaunchEvent e) {
String name = e.getEntity().getClass().getName().toLowerCase();
for (SpecialItem specialItem : supportItems) {
if (name.contains(specialItem.materialName)) {
specialItem.handleThrow(e.getEntity());
}
}
}
public static void handleHit(ProjectileHitEvent e) {
String name = e.getEntity().getClass().getName().toLowerCase();
Location location = null;
if (e.getHitEntity() != null) {
location = e.getHitEntity().getLocation();
} else if (e.getHitBlock() != null) {
location = e.getHitBlock().getLocation();
}
if (location == null) return;
for (SpecialItem specialItem : supportItems) {
if (name.contains(specialItem.materialName)) {
specialItem.handleHit(e.getEntity(), location);
}
}
}
public static ItemStack getRandomItem() {
if (random.nextDouble() > Config.MissileChance) {
return supportItems.get(random.nextInt(supportItems.size())).getItem();

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@ -38,6 +38,7 @@ import org.bukkit.entity.Egg;
import org.bukkit.entity.Snowball;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.entity.ProjectileLaunchEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
@ -98,50 +99,12 @@ public class ItemListener extends BasicListener {
@EventHandler
public void onThrow(ProjectileLaunchEvent e) {
if (e.getEntity() instanceof Snowball) {
Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> {
Location l = e.getEntity().getLocation();
if (!validSpawn(l)) return;
BlockVector3 paste = BlockVector3.at(l.getX(), l.getY(), l.getZ()).subtract(offsetShield);
EditSession editSession = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, -1);
Operations.completeBlindly(new ClipboardHolder(clipboardShield).createPaste(editSession).ignoreAirBlocks(true).to(paste).build());
editSession.flushSession();
}, Config.ShieldFlyTime);
}
if (e.getEntity() instanceof Egg) {
Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> {
Location l = e.getEntity().getLocation();
if (!validSpawn(l)) return;
BlockVector3 paste = BlockVector3.at(l.getX(), l.getY(), l.getZ()).subtract(offsetMine);
EditSession editSession = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, -1);
Operations.completeBlindly(new ClipboardHolder(clipboardMine).createPaste(editSession).ignoreAirBlocks(true).to(paste).build());
editSession.flushSession();
}, Config.ShieldFlyTime);
}
SpecialItem.handleThrow(e);
}
private boolean validSpawn(Location location) {
int bz = MissileWars.getBlueTeam().getPortalZ();
int rz = MissileWars.getRedTeam().getPortalZ();
int offset = sign(bz - rz) * 5;
int blockZ = location.getBlockZ();
if (offset > 0) {
if (blockZ > bz - offset) return false;
if (blockZ < rz + offset) return false;
} else {
if (blockZ < bz - offset) return false;
if (blockZ > rz + offset) return false;
}
return true;
}
private int sign(int i) {
if (i < 0) return -1;
return i > 0 ? 1 : 0;
@EventHandler
public void onHit(ProjectileHitEvent e) {
SpecialItem.handleHit(e);
}
}

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@ -19,6 +19,7 @@
package de.steamwar.misslewars.scripts;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
public interface RunnableScript {
@ -27,10 +28,12 @@ public interface RunnableScript {
public final ScriptedItem.EventType eventType;
public final Entity entity;
public final Location location;
public RunnableScriptEvent(ScriptedItem.EventType eventType, Entity entity) {
public RunnableScriptEvent(ScriptedItem.EventType eventType, Entity entity, Location location) {
this.eventType = eventType;
this.entity = entity;
this.location = location;
Review

Kann man dem nicht eine Eigene klasse geben?

Kann man dem nicht eine Eigene klasse geben?
}
}

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@ -21,15 +21,13 @@ package de.steamwar.misslewars.scripts;
import com.google.gson.JsonArray;
Review

Unnötiger Import

Unnötiger Import
import com.google.gson.JsonObject;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.*;
public class ScriptedItem {
@ -94,9 +92,14 @@ public class ScriptedItem {
return itemStack;
}
public void execute(EventType eventType, Entity entity) {
if (!scriptMap.containsKey(eventType)) return;
scriptMap.get(eventType).execute(new RunnableScript.RunnableScriptEvent(eventType, entity));
public boolean execute(EventType eventType, Entity entity, Location location) {
if (!scriptMap.containsKey(eventType)) return false;
scriptMap.get(eventType).execute(new RunnableScript.RunnableScriptEvent(eventType, entity, location));
return true;
}
public ItemStack getItemStack() {
return itemStack;
}
}

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@ -39,7 +39,7 @@ public class FilterScript implements RunnableScript {
switch (filter.getAsJsonPrimitive("filter").getAsString().toLowerCase()) {
case "nearportal":
this.filter = runnableScriptEvent -> {
Location location = runnableScriptEvent.entity.getLocation();
Location location = runnableScriptEvent.location;
int bz = MissileWars.getBlueTeam().getPortalZ();
int rz = MissileWars.getRedTeam().getPortalZ();

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@ -50,7 +50,7 @@ public class LaunchScript implements RunnableScript {
setGlowing(fireball, launch);
setGravity(fireball, launch);
fireball.setDirection(player.getLocation().getDirection());
fireball.setDirection(runnableScriptEvent.location.getDirection());
};
break;
case "arrow":

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@ -85,7 +85,7 @@ public class PasteScript implements RunnableScript {
@Override
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
Location location = runnableScriptEvent.entity.getLocation();
Location location = runnableScriptEvent.location;
BlockVector3 paste = BlockVector3.at(location.getX() + xOffset, location.getY() + yOffset, location.getZ() + zOffset);
if (centered) {
paste = paste.subtract(centeredOffset);

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@ -21,7 +21,6 @@ package de.steamwar.misslewars.scripts.implemented;
import com.google.gson.JsonObject;
import de.steamwar.misslewars.scripts.RunnableScript;
import org.bukkit.entity.Entity;
import org.bukkit.entity.TNTPrimed;
import static de.steamwar.misslewars.scripts.utils.EntityUtils.*;
@ -30,7 +29,7 @@ public class SummonScript implements RunnableScript {
private interface Summon {
void summon(Entity entity);
void summon(RunnableScriptEvent event);
}
@ -39,8 +38,8 @@ public class SummonScript implements RunnableScript {
public SummonScript(JsonObject summon) {
switch (summon.getAsJsonPrimitive("entity").getAsString().toLowerCase()) {
Review

Warum ist hier dann ein Switch und kein If?

Warum ist hier dann ein Switch und kein If?
Review

Um es später noch zu erweitern

Um es später noch zu erweitern
case "tntprimed":
this.summon = entity -> {
TNTPrimed tnt = entity.getWorld().spawn(entity.getLocation(), TNTPrimed.class);
this.summon = runnableScriptEvent -> {
TNTPrimed tnt = runnableScriptEvent.entity.getWorld().spawn(runnableScriptEvent.location, TNTPrimed.class);
setYield(tnt, summon);
setIncendiary(tnt, summon);
@ -55,7 +54,7 @@ public class SummonScript implements RunnableScript {
@Override
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
if (summon == null) return false;
summon.summon(runnableScriptEvent.entity);
summon.summon(runnableScriptEvent);
return true;
}