Update2.0 #22
@ -60,6 +60,7 @@ public class MissileWars extends JavaPlugin {
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new PortalDestructListener();
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new PortalDestructListener();
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new WaitingListener();
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new WaitingListener();
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new FightListener();
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new FightListener();
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new ArrowListener();
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new ChatListener();
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new ChatListener();
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getCommand("spectate").setExecutor(new CommandSpectate());
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getCommand("spectate").setExecutor(new CommandSpectate());
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@ -25,7 +25,7 @@ import org.bukkit.inventory.ItemStack;
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public class Arrows extends SpecialItem {
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public class Arrows extends SpecialItem {
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private final ItemStack item = createItem(Material.ARROW, "§ePfeile", 3);
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private final ItemStack item = createItem(Material.ARROW, "§ePfeil", 3);
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@Override
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@Override
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public ItemStack getItem() {
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public ItemStack getItem() {
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40
src/de/steamwar/misslewars/items/ExplodingArrows.java
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40
src/de/steamwar/misslewars/items/ExplodingArrows.java
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@ -0,0 +1,40 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.misslewars.items;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class ExplodingArrows extends SpecialItem {
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private final ItemStack item = createItem(Material.SPECTRAL_ARROW, "§eExplodierender Pfeil", 1);
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@Override
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public ItemStack getItem() {
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return item;
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}
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@Override
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public boolean handleUse(Player p) {
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return false;
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}
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}
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64
src/de/steamwar/misslewars/listener/ArrowListener.java
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src/de/steamwar/misslewars/listener/ArrowListener.java
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@ -0,0 +1,64 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.misslewars.listener;
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import de.steamwar.misslewars.FightState;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import java.util.EnumSet;
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public class ArrowListener extends BasicListener {
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public ArrowListener() {
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super(EnumSet.of(FightState.FIGHTING));
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}
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@EventHandler
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public void onHit(ProjectileHitEvent e) {
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Projectile projectile = e.getEntity();
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if (projectile.getType() != EntityType.SPECTRAL_ARROW) {
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return;
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}
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Location location = getLocation(e);
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if (location == null) return;
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TNTPrimed tnt = e.getEntity().getWorld().spawn(location, TNTPrimed.class);
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tnt.setYield(1.0F);
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tnt.setIsIncendiary(false);
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tnt.setFuseTicks(0);
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}
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private Location getLocation(ProjectileHitEvent e) {
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if (e.getHitEntity() != null) {
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return e.getHitEntity().getLocation();
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}
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if (e.getHitBlock() != null) {
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return e.getHitBlock().getLocation();
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}
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return null;
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}
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}
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@ -31,7 +31,6 @@ import com.sk89q.worldedit.world.World;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.items.Missile;
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import de.steamwar.misslewars.items.SpecialItem;
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import de.steamwar.misslewars.items.SpecialItem;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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