Fix Bows in Chest #2
@ -21,8 +21,12 @@ import org.bukkit.entity.Snowball;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import java.io.File;
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@ -82,11 +86,25 @@ public class ItemListener extends BasicListener {
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onInventoryClose(InventoryCloseEvent event) {
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if(event.getInventory().contains(Material.BOW)) {
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event.getInventory().setItem(event.getInventory().first(Material.BOW), new ItemStack(Material.AIR));
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event.getPlayer().getInventory().addItem(MWTeam.getBow());
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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Inventory clicked = event.getClickedInventory();
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if(event.getClick().isShiftClick()){
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ItemStack clickedOn = event.getCurrentItem();
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if(
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clickedOn != null &&
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event.getView().getTopInventory().getType() != InventoryType.CRAFTING &&
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event.getCurrentItem().getType() != Material.BOW &&
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clicked == event.getWhoClicked().getInventory())
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event.setCancelled(true);
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}else if (
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clicked != event.getWhoClicked().getInventory() &&
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clicked != null &&
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clicked.getType() != InventoryType.PLAYER &&
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event.getCurrentItem().getType() != Material.BOW &&
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event.getCursor() != null &&
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event.getCursor().getType() != Material.AIR)
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event.setCancelled(true);
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}
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}
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