Split Support Item / Missile Item #19
@ -48,9 +48,11 @@ public class Config {
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public static final int ShieldFlyTime;
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public static final int EndTime;
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static{
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public static final double MissileChance;
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static {
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File configfile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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if(!configfile.exists()){
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if (!configfile.exists()) {
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Bukkit.getLogger().log(Level.SEVERE, "Config fehlt!");
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Bukkit.shutdown();
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}
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@ -62,6 +64,8 @@ public class Config {
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ShieldFlyTime = config.getInt("ShieldFlyTime");
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EndTime = config.getInt("EndTime");
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MissileChance = config.getDouble("MissileChance");
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ConfigurationSection arena = config.getConfigurationSection("Arena");
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assert arena != null;
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ArenaMinX = arena.getInt("MinX");
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@ -161,6 +161,11 @@ public class Missile extends SpecialItem {
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return true;
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}
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@Override
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public boolean isMissile() {
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return true;
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}
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public static void init(){
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File missileFolder = new File(MissileWars.getPlugin().getDataFolder(), "missiles");
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if(!missileFolder.exists() || !missileFolder.canRead() || !missileFolder.isDirectory()){
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@ -19,6 +19,7 @@
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package de.steamwar.misslewars.items;
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import de.steamwar.misslewars.Config;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -30,14 +31,22 @@ public abstract class SpecialItem {
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private static final Random random = new Random();
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private static List<SpecialItem> items = new ArrayList<>();
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private static List<SpecialItem> supportItems = new ArrayList<>();
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private static List<SpecialItem> missileItems = new ArrayList<>();
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SpecialItem(){
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items.add(this);
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SpecialItem() {
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if (this.isMissile()) {
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missileItems.add(this);
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} else {
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supportItems.add(this);
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}
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}
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public abstract ItemStack getItem();
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public abstract boolean handleUse(Player p);
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public boolean isMissile() {
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return false;
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}
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public ItemStack createItem(Material material, String name, int amount) {
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ItemStack item = new ItemStack(material, amount);
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@ -48,16 +57,23 @@ public abstract class SpecialItem {
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return item;
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}
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public static boolean handleUse(ItemStack item, Player player){
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for(SpecialItem specialItem : items){
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if(item.isSimilar(specialItem.getItem())){
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return specialItem.handleUse(player);
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}
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public static boolean handleUse(ItemStack item, Player player) {
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return handleUse(item, player, missileItems) || handleUse(item, player, supportItems);
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}
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private static boolean handleUse(ItemStack item, Player player, List<SpecialItem> items) {
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for (SpecialItem specialItem : items) {
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if (item.isSimilar(specialItem.getItem())) return specialItem.handleUse(player);
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}
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return false;
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}
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public static ItemStack getRandomItem(){
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return items.get(random.nextInt(items.size())).getItem();
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public static ItemStack getRandomItem() {
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if (random.nextDouble() > Config.MissileChance) {
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return supportItems.get(random.nextInt(supportItems.size())).getItem();
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} else {
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return missileItems.get(random.nextInt(missileItems.size())).getItem();
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}
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Gibt random.nextDouble() wirklcih eine Zahl zwischen 0 und 1 zurück?
Ja Java Doc: