Add Missile Lore #18
@ -31,7 +31,6 @@ import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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@ -54,7 +53,6 @@ public class Missile extends SpecialItem {
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private final Clipboard clipboard;
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private final ItemStack item;
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private final int tntCount;
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private Missile(File missileFile) {
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String[] strings = missileFile.getName().split("\\.");
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@ -77,8 +75,7 @@ public class Missile extends SpecialItem {
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EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, -1);
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BlockTypeMask blockTypeMask = new BlockTypeMask(clipboard, BlockTypes.TNT);
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tntCount = e.countBlocks(clipboard.getRegion(), blockTypeMask);
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lore.add("§7TNT §8: §e" + tntCount);
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lore.add("§7TNT §8: §e" + e.countBlocks(clipboard.getRegion(), blockTypeMask));
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item = createItem(itemType, "§c" + name, 1, lore, false);
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}
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