Optimize Imports #16
@ -30,7 +30,8 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.scoreboard.Team;
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import org.bukkit.scoreboard.Team;
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import java.util.*;
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import java.util.LinkedList;
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import java.util.Objects;
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public class MWTeam {
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public class MWTeam {
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private static final ItemStack bow = new ItemStack(Material.BOW);
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private static final ItemStack bow = new ItemStack(Material.BOW);
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@ -23,18 +23,12 @@ import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.StateDependent;
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import de.steamwar.misslewars.StateDependent;
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import de.steamwar.misslewars.items.Missile;
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import de.steamwar.misslewars.items.SpecialItem;
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import de.steamwar.misslewars.items.SpecialItem;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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public class ItemCountdown extends StateDependent {
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public class ItemCountdown extends StateDependent {
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