SteamWar/MissileWars
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Balance ItemCountdown for uneven Teams #12

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Lixfel hat 6 Commits von BalanceItems nach master 2020-09-26 20:46:30 +02:00 zusammengeführt
2 geänderte Dateien mit 22 neuen und 17 gelöschten Zeilen
Nur Änderungen aus Commit 4e3ec8c530 werden angezeigt - Alle Commits anzeigen

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@ -19,7 +19,10 @@
package de.steamwar.misslewars;
import org.bukkit.*;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;

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@ -19,8 +19,10 @@
package de.steamwar.misslewars.countdowns;
import de.steamwar.misslewars.*;
import de.steamwar.misslewars.items.Missile;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.FightState;
import de.steamwar.misslewars.MissileWars;
import de.steamwar.misslewars.StateDependent;
import de.steamwar.misslewars.items.SpecialItem;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@ -29,7 +31,10 @@ import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitTask;
import java.util.*;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
public class ItemCountdown extends StateDependent {
@ -41,21 +46,18 @@ public class ItemCountdown extends StateDependent {
}
private void run(){
int items = Math.max(MissileWars.getBlueTeam().getPlayers().size(), MissileWars.getRedTeam().getPlayers().size());
List<ItemStack> itemList = new ArrayList<>();
List<Player> blue = new ArrayList<>(MissileWars.getBlueTeam().getPlayers());
List<Player> red = new ArrayList<>(MissileWars.getBlueTeam().getPlayers());
int items = Math.max(blue.size(), red.size());
int randomOffsetBlue = random.nextInt(blue.size());
int randomOffsetRed = random.nextInt(red.size());
for (int i = 0; i < items; i++) {
itemList.add(SpecialItem.getRandomItem());
}
ItemStack itemStack = SpecialItem.getRandomItem();
giveTeamItem(MissileWars.getBlueTeam(), itemList);
giveTeamItem(MissileWars.getRedTeam(), itemList);
}
private void giveTeamItem(MWTeam team, List<ItemStack> itemList) {
List<ItemStack> itemStackList = new ArrayList<>(itemList);
for (Player p : team.getPlayers()) {
ItemStack itemStack = itemStackList.remove(random.nextInt(itemStackList.size()));
givePlayerItem(p, itemStack);
givePlayerItem(blue.get((i + randomOffsetBlue) % blue.size()), itemStack);
givePlayerItem(red.get((i + randomOffsetRed) % red.size()), itemStack);
}
}