Update1.0 #11
@ -77,7 +77,8 @@ public class MWTeam {
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return spawn;
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return spawn;
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}
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}
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public void join (Player p) {
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@SuppressWarnings("java:S1874")
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public void join(Player p) {
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players.add(p);
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players.add(p);
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p.teleport(spawn);
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p.teleport(spawn);
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p.setGameMode(GameMode.SURVIVAL);
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p.setGameMode(GameMode.SURVIVAL);
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@ -87,11 +88,10 @@ public class MWTeam {
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().getPlayers().isEmpty())
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().getPlayers().isEmpty())
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MissileWars.startRound();
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MissileWars.startRound();
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}
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}
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public void leave (Player p) {
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if(!players.contains(p))
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return;
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@SuppressWarnings("java:S1874")
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public void leave(Player p) {
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if(!players.contains(p)) return;
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players.remove(p);
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players.remove(p);
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sbteam.removePlayer(p);
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sbteam.removePlayer(p);
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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@ -20,7 +20,6 @@
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package de.steamwar.misslewars.countdowns;
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package de.steamwar.misslewars.countdowns;
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import de.steamwar.misslewars.*;
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import de.steamwar.misslewars.*;
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import de.steamwar.misslewars.items.Missile;
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import de.steamwar.misslewars.items.SpecialItem;
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import de.steamwar.misslewars.items.SpecialItem;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -29,7 +28,10 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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public class ItemCountdown extends StateDependent {
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public class ItemCountdown extends StateDependent {
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