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Add item giver
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
Chaoscaot 2022-08-28 19:03:12 +02:00
Ursprung e2dc9bb587
Commit fcde18f0c8
3 geänderte Dateien mit 37 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -21,6 +21,7 @@ package de.steamwar.misslewars;
import de.steamwar.misslewars.commands.CommandAcceptDecline;
import de.steamwar.misslewars.commands.CommandInvite;
import de.steamwar.misslewars.commands.CommandItems;
import de.steamwar.misslewars.commands.CommandSpectate;
import de.steamwar.misslewars.countdowns.EndCountdown;
import de.steamwar.misslewars.countdowns.ItemCountdown;
@ -93,6 +94,9 @@ public class MissileWars extends JavaPlugin {
StateDependent.setupState(fightState);
Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
if(Config.test()) {
new CommandItems();
}
}
public static void waiting() {

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@ -0,0 +1,24 @@
package de.steamwar.misslewars.commands;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.misslewars.items.SpecialItem;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.stream.Collectors;
public class CommandItems extends SWCommand {
public CommandItems() {
super("give");
}
public void genericCommand(Player player, String[] args) {
SWListInv<ItemStack> inv = new SWListInv<>(player, "Misslewars Items", SpecialItem.getAllItems().stream().map(item -> new SWListInv.SWListEntry<>(new SWItem(item.getType(), item.getItemMeta().getDisplayName()), item)).collect(Collectors.toList()), (clickType, itemStack) -> {
player.closeInventory();
player.getInventory().addItem(itemStack);
});
inv.open();
}
}

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@ -117,4 +117,13 @@ public abstract class SpecialItem {
lastItemWasSupportItem = false;
return missileItems.get(random.nextInt(missileItems.size())).getItem();
}
public static List<ItemStack> getAllItems() {
List<ItemStack> items = new ArrayList<>();
for (SpecialItem specialItem : supportItems)
items.add(specialItem.getItem());
for (SpecialItem specialItem : missileItems)
items.add(specialItem.getItem());
return items;
}
}