Simplify MWTeam
Simplify ItemCountdown
Dieser Commit ist enthalten in:
Ursprung
4c80c725d2
Commit
d1461b5e8c
@ -25,6 +25,7 @@ import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.scoreboard.Team;
|
||||
@ -52,10 +53,6 @@ public class MWTeam {
|
||||
|
||||
private LinkedList<Player> players = new LinkedList<>();
|
||||
|
||||
public LinkedList<Player> getPlayers(){
|
||||
return players;
|
||||
}
|
||||
|
||||
MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
|
||||
this.teamName = teamName;
|
||||
this.color = color;
|
||||
@ -70,6 +67,35 @@ public class MWTeam {
|
||||
sbteam.setColor(color);
|
||||
}
|
||||
|
||||
public void givePlayerItem(ItemStack item){
|
||||
Player p = players.removeFirst();
|
||||
players.addLast(p);
|
||||
|
||||
Inventory inventory = p.getInventory();
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
|
||||
itemStack.setAmount(itemStack.getAmount() + item.getAmount());
|
||||
inventory.setItem(i, itemStack);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
|
||||
inventory.setItem(i, item);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int size() {
|
||||
return players.size();
|
||||
}
|
||||
|
||||
public int getPortalZ() {
|
||||
return portalZ;
|
||||
}
|
||||
@ -85,7 +111,7 @@ public class MWTeam {
|
||||
p.getInventory().setItem(0, bow);
|
||||
sbteam.addPlayer(p);
|
||||
p.setDisplayName(color + p.getName());
|
||||
if (MissileWars.getFightState() == FightState.WAITING && !enemy().getPlayers().isEmpty())
|
||||
if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
|
||||
MissileWars.startRound();
|
||||
}
|
||||
|
||||
|
@ -47,40 +47,13 @@ public class ItemCountdown extends StateDependent {
|
||||
}
|
||||
|
||||
private void run(){
|
||||
int items = Math.max(MissileWars.getBlueTeam().getPlayers().size(), MissileWars.getRedTeam().getPlayers().size());
|
||||
int items = Math.max(MissileWars.getBlueTeam().size(), MissileWars.getRedTeam().size());
|
||||
|
||||
for (int i = 0; i < items; i++) {
|
||||
ItemStack itemStack = SpecialItem.getRandomItem();
|
||||
|
||||
Player blue = MissileWars.getBlueTeam().getPlayers().removeFirst();
|
||||
givePlayerItem(blue, itemStack);
|
||||
MissileWars.getBlueTeam().getPlayers().addLast(blue);
|
||||
|
||||
Player red = MissileWars.getRedTeam().getPlayers().removeFirst();
|
||||
givePlayerItem(red, itemStack);
|
||||
MissileWars.getBlueTeam().getPlayers().addLast(red);
|
||||
}
|
||||
}
|
||||
|
||||
private void givePlayerItem(Player p, ItemStack item){
|
||||
Inventory inventory = p.getInventory();
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
|
||||
itemStack.setAmount(itemStack.getAmount() + item.getAmount());
|
||||
inventory.setItem(i, itemStack);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
|
||||
inventory.setItem(i, item);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
MissileWars.getBlueTeam().givePlayerItem(itemStack);
|
||||
MissileWars.getRedTeam().givePlayerItem(itemStack);
|
||||
}
|
||||
}
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren