Umbau der MissileWars Commands auf das neue Command Framework
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Alle Prüfungen waren erfolgreich
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Ursprung
85ba9d3233
Commit
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66
src/de/steamwar/misslewars/commands/AcceptCommand.java
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66
src/de/steamwar/misslewars/commands/AcceptCommand.java
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.commands;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeValidator;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class AcceptCommand extends SWCommand {
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public AcceptCommand() {
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super("accept");
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}
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@Register
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public void onCommand(@Validator Player player, String... varargs) {
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MWTeam teamInvitation = MissileWars.getInvitation(player);
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if (teamInvitation == null) {
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player.sendMessage("§cDu wurdest nicht eingeladen.");
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}
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else {
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teamInvitation.acceptInvite(player);
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message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 ist dem Team §abeigetreten§7.");
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}
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}
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@ClassValidator(value = Player.class, local = true)
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public TypeValidator<Player> validator() {
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return new TypeValidator<Player>() {
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@Override
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public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
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if (Config.isChallenge()) {
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messageSender.send("§cDieser Command ist deaktiviert.");
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return false;
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}
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return true;
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}
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};
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}
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private void message(MWTeam mwTeam, String s) {
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mwTeam.getPlayers().forEach(player -> player.sendMessage(s));
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}
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}
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68
src/de/steamwar/misslewars/commands/DeclineCommand.java
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68
src/de/steamwar/misslewars/commands/DeclineCommand.java
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.commands;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeValidator;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class DeclineCommand extends SWCommand {
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public DeclineCommand() {
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super("decline");
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}
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@Register
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public void onCommand(@Validator Player player, String... varargs) {
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MWTeam teamInvitation = MissileWars.getInvitation(player);
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if (teamInvitation == null) {
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player.sendMessage("§cDu wurdest nicht eingeladen.");
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}
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else {
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MWTeam.removeInvitations(player);
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message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 hat die Einladung §cabgelehnt§7.");
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}
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}
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@ClassValidator(value = Player.class, local = true)
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public TypeValidator<Player> validator() {
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return new TypeValidator<Player>() {
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@Override
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public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
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if (!Config.isChallenge()) {
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messageSender.send("§cDieser Command ist deaktiviert.");
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return false;
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}
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return true;
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}
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};
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}
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private void message(MWTeam mwTeam, String s) {
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mwTeam.getPlayers().forEach(player -> player.sendMessage(s));
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}
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}
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79
src/de/steamwar/misslewars/commands/InviteCommand.java
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79
src/de/steamwar/misslewars/commands/InviteCommand.java
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package de.steamwar.misslewars.commands;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeValidator;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabCompleter;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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public class InviteCommand extends SWCommand implements TabCompleter {
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public InviteCommand() {
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super("invite", "inv");
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}
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@Register
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public void onCommand(@Validator Player player, String playerName, String... varargs) {
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MWTeam team = MissileWars.getTeam(player);
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Player invitedPlayer = Bukkit.getPlayer(playerName);
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if (!Config.RedLeader.equals(player.getUniqueId()) && !Config.BlueLeader.equals(player.getUniqueId()) || team == null) {
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player.sendMessage("§cDu kannst keine Spieler einladen.");
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}
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else if (invitedPlayer == null) {
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player.sendMessage("§cDieser Spieler ist nicht online.");
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}
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else if (MissileWars.getTeam(invitedPlayer) != null) {
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player.sendMessage("§cDieser Spieler ist bereits in einem Team.");
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}
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else if (MissileWars.getInvitation(invitedPlayer) != null) {
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player.sendMessage("§cDieser Spieler wurde bereits eingeladen.");
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}
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else {
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team.invitePlayer(invitedPlayer);
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player.sendMessage("§7Du hast §e" + invitedPlayer.getName() + " §7eingeladen.");
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invitedPlayer.sendMessage("§7Du wurdest von §e" + player.getName() + "§7 in das Team §e" + MissileWars.getTeam(player).getColoredName() + "§7 eingeladen.");
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invitedPlayer.sendMessage("§8/§eaccept §8- §7Zum akzeptieren.");
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invitedPlayer.sendMessage("§8/§edecline §8- §7Zum ablehnen.");
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}
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}
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@Override
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public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
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if (args.length == 1) {
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return Bukkit.getOnlinePlayers()
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.stream()
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.filter(p -> MissileWars.getTeam(p) != null)
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.filter(p -> MissileWars.getInvitation(p) != null)
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.map(Player::getName)
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.collect(Collectors.toList());
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}
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return new ArrayList<>();
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}
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@ClassValidator(value = Player.class, local = true)
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public TypeValidator<Player> validator() {
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return new TypeValidator<Player>() {
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@Override
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public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
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if (Config.isChallenge()) {
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messageSender.send("§cDieser Command ist deaktiviert.");
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return false;
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}
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return true;
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}
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};
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}
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private void message(MWTeam mwTeam, String s) {
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mwTeam.getPlayers().forEach(player -> player.sendMessage(s));
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}
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}
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65
src/de/steamwar/misslewars/commands/SpectateCommand.java
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65
src/de/steamwar/misslewars/commands/SpectateCommand.java
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@ -0,0 +1,65 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.commands;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeValidator;
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import org.bukkit.GameMode;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class SpectateCommand extends SWCommand {
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public SpectateCommand() {
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super("spectate", "spec");
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}
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@Register
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public void onCommand(@Validator Player player, String... varargs) {
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MWTeam mwTeam = MissileWars.getTeam(player);
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if (mwTeam == null) return;
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if (mwTeam.size() == 1) {
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player.sendMessage("§cDu bist alleine im Team, zuschauen ist daher nicht möglich.");
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}
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MissileWars.leave(player);
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player.setGameMode(GameMode.SPECTATOR);
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player.getInventory().clear();
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player.updateInventory();
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}
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@ClassValidator(value = Player.class, local = true)
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public TypeValidator<Player> validator() {
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return new TypeValidator<Player>() {
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@Override
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public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
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if (Config.isChallenge()) {
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messageSender.send("§cDieser Command ist deaktiviert.");
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return false;
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}
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return true;
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}
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};
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}
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}
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