Add ColorCoding for SpecialItems
Dieser Commit ist enthalten in:
Ursprung
3d36d41361
Commit
a121ea0755
@ -53,7 +53,7 @@ public class MissileWars extends JavaPlugin {
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Missile.init();
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new Arrows();
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new Fireball();
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new Snowball();
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new Shield();
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new Mine();
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new LandingPad();
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@ -6,7 +6,7 @@ import org.bukkit.inventory.ItemStack;
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public class Arrows extends SpecialItem {
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private final ItemStack item = createItem(Material.ARROW, "Pfeile", 3);
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private final ItemStack item = createItem(Material.ARROW, "§ePfeile", 3);
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@Override
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public ItemStack getItem() {
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@ -7,7 +7,7 @@ import org.bukkit.inventory.ItemStack;
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public class Fireball extends SpecialItem {
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private final ItemStack item = createItem(Material.FIRE_CHARGE, "Feuerball", 1);
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private final ItemStack item = createItem(Material.FIRE_CHARGE, "§eFeuerball", 1);
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@Override
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public ItemStack getItem() {
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@ -23,7 +23,7 @@ import java.util.Objects;
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public class LandingPad extends SpecialItem {
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private final ItemStack item = createItem(Material.SLIME_BALL, "Landing Pad", 1);
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private final ItemStack item = createItem(Material.SLIME_BALL, "§aLanding Pad", 1);
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private static final World world = new BukkitWorld(Bukkit.getWorlds().get(0));
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private static final File landingPad = new File(MissileWars.getPlugin().getDataFolder(), "landingPad.schem");
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private final Clipboard clipboard;
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@ -6,7 +6,7 @@ import org.bukkit.inventory.ItemStack;
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public class Mine extends SpecialItem {
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private final ItemStack item = createItem(Material.EGG, "Mine", 1);
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private final ItemStack item = createItem(Material.EGG, "§eMine", 1);
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@Override
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public ItemStack getItem() {
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@ -47,7 +47,7 @@ public class Missile extends SpecialItem {
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item = new ItemStack(itemType, 1);
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ItemMeta meta = item.getItemMeta();
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assert meta != null;
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meta.setDisplayName(name);
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meta.setDisplayName("§c" + name);
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item.setItemMeta(meta);
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}
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@ -4,9 +4,9 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class Snowball extends SpecialItem {
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public class Shield extends SpecialItem {
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private final ItemStack item = createItem(Material.SNOWBALL, "Schild", 1);
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private final ItemStack item = createItem(Material.SNOWBALL, "§aSchild", 1);
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@Override
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public ItemStack getItem() {
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