SteamWar/MissileWars
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Removed Only Bow If Clause

Dieser Commit ist enthalten in:
Chaoscaot 2020-08-31 19:56:30 +02:00
Ursprung 1a721b2f49
Commit 82dc627e36

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@ -95,14 +95,12 @@ public class ItemListener extends BasicListener {
if( if(
clickedOn != null && clickedOn != null &&
event.getView().getTopInventory().getType() != InventoryType.CRAFTING && event.getView().getTopInventory().getType() != InventoryType.CRAFTING &&
event.getCurrentItem().getType() != Material.BOW &&
clicked == event.getWhoClicked().getInventory()) clicked == event.getWhoClicked().getInventory())
event.setCancelled(true); event.setCancelled(true);
}else if ( }else if (
clicked != event.getWhoClicked().getInventory() && clicked != event.getWhoClicked().getInventory() &&
clicked != null && clicked != null &&
clicked.getType() != InventoryType.PLAYER && clicked.getType() != InventoryType.PLAYER &&
event.getCurrentItem().getType() != Material.BOW &&
event.getCursor() != null && event.getCursor() != null &&
event.getCursor().getType() != Material.AIR) event.getCursor().getType() != Material.AIR)
event.setCancelled(true); event.setCancelled(true);