Fix walking to enemy
Dieser Commit ist enthalten in:
Ursprung
efdfbaef43
Commit
7fac01c8ab
@ -2,6 +2,7 @@ package de.steamwar.misslewars.listener;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -26,7 +27,7 @@ public class ArenaListener extends BasicListener {
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assert location != null;
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assert location != null;
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if(location.getY() < Config.ArenaMinY){
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if(location.getY() < Config.ArenaMinY){
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if(p.getGameMode() == GameMode.SPECTATOR)
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if(p.getGameMode() == GameMode.SPECTATOR || MissileWars.getFightState() == FightState.WAITING)
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p.teleport(e.getFrom());
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p.teleport(e.getFrom());
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else
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else
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p.damage(20.0f);
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p.damage(20.0f);
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