SteamWar/MissileWars
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Remove Missile tntCount saving

Dieser Commit ist enthalten in:
jojo 2020-09-26 21:45:08 +02:00
Ursprung 360b47e490
Commit 4c82cb3cd4

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@ -31,7 +31,6 @@ import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
@ -54,7 +53,6 @@ public class Missile extends SpecialItem {
private final Clipboard clipboard;
private final ItemStack item;
private final int tntCount;
private Missile(File missileFile) {
String[] strings = missileFile.getName().split("\\.");
@ -77,8 +75,7 @@ public class Missile extends SpecialItem {
EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, -1);
BlockTypeMask blockTypeMask = new BlockTypeMask(clipboard, BlockTypes.TNT);
tntCount = e.countBlocks(clipboard.getRegion(), blockTypeMask);
lore.add("§7TNT §8: §e" + tntCount);
lore.add("§7TNT §8: §e" + e.countBlocks(clipboard.getRegion(), blockTypeMask));
item = createItem(itemType, "§c" + name, 1, lore, false);
}