SteamWar/MissileWars
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Add LinkedList implementation for MWTeam

Dieser Commit ist enthalten in:
jojo 2020-09-26 12:40:03 +02:00
Ursprung efb54a9018
Commit 4c80c725d2
3 geänderte Dateien mit 12 neuen und 121 gelöschten Zeilen

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@ -29,9 +29,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scoreboard.Team;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.*;
public class MWTeam {
private static final ItemStack bow = new ItemStack(Material.BOW);
@ -52,9 +50,9 @@ public class MWTeam {
private final Location spawn;
private final int portalZ;
private Set<Player> players = new HashSet<>();
private LinkedList<Player> players = new LinkedList<>();
public Set<Player> getPlayers(){
public LinkedList<Player> getPlayers(){
return players;
}

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@ -23,6 +23,7 @@ import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.FightState;
import de.steamwar.misslewars.MissileWars;
import de.steamwar.misslewars.StateDependent;
import de.steamwar.misslewars.items.Missile;
import de.steamwar.misslewars.items.SpecialItem;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@ -46,18 +47,18 @@ public class ItemCountdown extends StateDependent {
}
private void run(){
List<Player> blue = new ArrayList<>(MissileWars.getBlueTeam().getPlayers());
List<Player> red = new ArrayList<>(MissileWars.getBlueTeam().getPlayers());
int items = Math.max(blue.size(), red.size());
int randomOffsetBlue = random.nextInt(blue.size());
int randomOffsetRed = random.nextInt(red.size());
int items = Math.max(MissileWars.getBlueTeam().getPlayers().size(), MissileWars.getRedTeam().getPlayers().size());
for (int i = 0; i < items; i++) {
ItemStack itemStack = SpecialItem.getRandomItem();
givePlayerItem(blue.get((i + randomOffsetBlue) % blue.size()), itemStack);
givePlayerItem(red.get((i + randomOffsetRed) % red.size()), itemStack);
Player blue = MissileWars.getBlueTeam().getPlayers().removeFirst();
givePlayerItem(blue, itemStack);
MissileWars.getBlueTeam().getPlayers().addLast(blue);
Player red = MissileWars.getRedTeam().getPlayers().removeFirst();
givePlayerItem(red, itemStack);
MissileWars.getBlueTeam().getPlayers().addLast(red);
}
}

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@ -1,108 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.data;
import java.util.HashMap;
import java.util.Map;
public class TapeSet<T> {
private Map<T, Node<T>> nodeMap = new HashMap<>();
private Node<T> last = null;
private Node<T> currentIterator = null;
private class Node<T> {
private Node<T> next = null;
private Node<T> prev = null;
private T value;
public Node(T value) {
this.value = value;
}
private void unlink() {
if (!itself()) {
next.prev = prev;
prev.next = next;
}
next = null;
prev = null;
}
private void link(Node<T> prev) {
this.prev = prev;
next = prev.next;
next.prev = this;
prev.next = this;
}
private boolean itself() {
return next == prev && next == this;
}
}
public int size() {
return nodeMap.size();
}
public boolean isEmpty() {
return nodeMap.isEmpty();
}
public boolean contains(T t) {
return nodeMap.containsKey(t);
}
public void add(T t) {
if (nodeMap.containsKey(t)) return;
Node<T> node = new Node<>(t);
nodeMap.put(t, node);
if (last == null) {
last = node;
currentIterator = node;
} else {
node.link(last);
}
}
public void remove(T t) {
if (!nodeMap.containsKey(t)) return;
Node<T> node = nodeMap.get(t);
if (node.itself()) {
last = null;
currentIterator = null;
}
if (node == currentIterator) {
currentIterator = node.next;
}
node.unlink();
nodeMap.remove(t);
}
public T next() {
if (currentIterator == null) return null;
T value = currentIterator.value;
currentIterator = currentIterator.next;
return value;
}
}