Add distribute items on team leave
Dieser Commit ist enthalten in:
Ursprung
140b8f65ad
Commit
43a64c77b6
@ -36,149 +36,158 @@ import java.util.Objects;
|
||||
import java.util.Set;
|
||||
|
||||
public class MWTeam {
|
||||
private static final ItemStack bow = new ItemStack(Material.BOW);
|
||||
private static final ItemStack bow = new ItemStack(Material.BOW);
|
||||
|
||||
static {
|
||||
ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
|
||||
bowMeta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.ARROW_KNOCKBACK, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.KNOCKBACK, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.DAMAGE_ALL, 2, true);
|
||||
bowMeta.setUnbreakable(true);
|
||||
bow.setItemMeta(bowMeta);
|
||||
}
|
||||
static {
|
||||
ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
|
||||
bowMeta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.ARROW_KNOCKBACK, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.KNOCKBACK, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.DAMAGE_ALL, 2, true);
|
||||
bowMeta.setUnbreakable(true);
|
||||
bow.setItemMeta(bowMeta);
|
||||
}
|
||||
|
||||
private final ChatColor color;
|
||||
private final String teamName;
|
||||
private final Team sbteam; //scoreboard-Team
|
||||
private final Location spawn;
|
||||
private final int portalZ;
|
||||
private final ChatColor color;
|
||||
private final String teamName;
|
||||
private final Team sbteam; //scoreboard-Team
|
||||
private final Location spawn;
|
||||
private final int portalZ;
|
||||
|
||||
private final LinkedList<Player> players = new LinkedList<>();
|
||||
private final Set<Player> openInvitations = new HashSet<>();
|
||||
private final LinkedList<Player> players = new LinkedList<>();
|
||||
private final Set<Player> openInvitations = new HashSet<>();
|
||||
|
||||
MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
|
||||
this.teamName = teamName;
|
||||
this.color = color;
|
||||
this.spawn = spawn;
|
||||
this.portalZ = portalZ;
|
||||
if(FightScoreboard.getScoreboard().getTeam(teamName) == null)
|
||||
MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
|
||||
this.teamName = teamName;
|
||||
this.color = color;
|
||||
this.spawn = spawn;
|
||||
this.portalZ = portalZ;
|
||||
if (FightScoreboard.getScoreboard().getTeam(teamName) == null)
|
||||
sbteam = FightScoreboard.getScoreboard().registerNewTeam(teamName);
|
||||
else
|
||||
sbteam = FightScoreboard.getScoreboard().getTeam(teamName);
|
||||
assert sbteam != null;
|
||||
sbteam.setAllowFriendlyFire(false);
|
||||
sbteam.setColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
public void givePlayerItem(ItemStack item) {
|
||||
Player p = players.removeFirst();
|
||||
players.addLast(p);
|
||||
public void givePlayerItem(ItemStack item) {
|
||||
Player p = players.removeFirst();
|
||||
players.addLast(p);
|
||||
|
||||
Inventory inventory = p.getInventory();
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
|
||||
itemStack.setAmount(itemStack.getAmount() + item.getAmount());
|
||||
inventory.setItem(i, itemStack);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
Inventory inventory = p.getInventory();
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
|
||||
itemStack.setAmount(itemStack.getAmount() + item.getAmount());
|
||||
inventory.setItem(i, itemStack);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
|
||||
inventory.setItem(i, item);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
|
||||
inventory.setItem(i, item);
|
||||
p.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void teamScoreboard(Objective objective) {
|
||||
players.forEach(p -> objective.getScore(getColorCode() + p.getName()).setScore(1));
|
||||
}
|
||||
public void teamScoreboard(Objective objective) {
|
||||
players.forEach(p -> objective.getScore(getColorCode() + p.getName()).setScore(1));
|
||||
}
|
||||
|
||||
public int size() {
|
||||
return players.size();
|
||||
}
|
||||
public int size() {
|
||||
return players.size();
|
||||
}
|
||||
|
||||
public int getPortalZ() {
|
||||
return portalZ;
|
||||
}
|
||||
public int getPortalZ() {
|
||||
return portalZ;
|
||||
}
|
||||
|
||||
public Location getSpawn(){
|
||||
return spawn;
|
||||
}
|
||||
public Location getSpawn() {
|
||||
return spawn;
|
||||
}
|
||||
|
||||
public void join(Player p) {
|
||||
players.add(p);
|
||||
p.teleport(spawn);
|
||||
p.setGameMode(GameMode.SURVIVAL);
|
||||
p.getInventory().setItem(0, bow);
|
||||
sbteam.addPlayer(p);
|
||||
p.setDisplayName(color + p.getName());
|
||||
if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
|
||||
MissileWars.startRound();
|
||||
public void join(Player p) {
|
||||
players.add(p);
|
||||
p.teleport(spawn);
|
||||
p.setGameMode(GameMode.SURVIVAL);
|
||||
p.getInventory().setItem(0, bow);
|
||||
sbteam.addPlayer(p);
|
||||
p.setDisplayName(color + p.getName());
|
||||
if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
|
||||
MissileWars.startRound();
|
||||
|
||||
if (!Config.test())
|
||||
Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), color + p.getName()).send(p), 5);
|
||||
}
|
||||
if (!Config.test())
|
||||
Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), color + p.getName()).send(p), 5);
|
||||
}
|
||||
|
||||
public void leave(Player p) {
|
||||
if (!players.contains(p)) return;
|
||||
public void leave(Player p) {
|
||||
if (!players.contains(p)) return;
|
||||
|
||||
players.remove(p);
|
||||
p.setDisplayName("§7" + p.getName());
|
||||
sbteam.removePlayer(p);
|
||||
if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
|
||||
MissileWars.end(WinReasons.NO_ENEMY, enemy());
|
||||
ItemStack[] savedInventory = p.getInventory().getContents();
|
||||
players.remove(p);
|
||||
p.getInventory().clear();
|
||||
for (ItemStack stack : savedInventory) {
|
||||
if (stack == null) continue;
|
||||
if (stack.getType() == Material.AIR) continue;
|
||||
if (stack.isSimilar(bow)) continue;
|
||||
givePlayerItem(stack);
|
||||
}
|
||||
|
||||
if (!Config.test())
|
||||
new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), "§7§o" + p.getName()).send(p);
|
||||
}
|
||||
p.setDisplayName("§7" + p.getName());
|
||||
sbteam.removePlayer(p);
|
||||
if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
|
||||
MissileWars.end(WinReasons.NO_ENEMY, enemy());
|
||||
|
||||
public void invitePlayer(Player p) {
|
||||
if (enemy().openInvitations.contains(p)) return;
|
||||
openInvitations.add(p);
|
||||
}
|
||||
if (!Config.test())
|
||||
new TablistNamePacket(SteamwarUser.get(p.getUniqueId()).getId(), "§7§o" + p.getName()).send(p);
|
||||
}
|
||||
|
||||
public void acceptInvite(Player p) {
|
||||
removeInvitations(p);
|
||||
join(p);
|
||||
}
|
||||
public void invitePlayer(Player p) {
|
||||
if (enemy().openInvitations.contains(p)) return;
|
||||
openInvitations.add(p);
|
||||
}
|
||||
|
||||
private MWTeam enemy() {
|
||||
if (this == MissileWars.getRedTeam())
|
||||
return MissileWars.getBlueTeam();
|
||||
public void acceptInvite(Player p) {
|
||||
removeInvitations(p);
|
||||
join(p);
|
||||
}
|
||||
|
||||
return MissileWars.getRedTeam();
|
||||
}
|
||||
private MWTeam enemy() {
|
||||
if (this == MissileWars.getRedTeam())
|
||||
return MissileWars.getBlueTeam();
|
||||
|
||||
public String getColorCode(){
|
||||
return "§" + color.getChar();
|
||||
}
|
||||
return MissileWars.getRedTeam();
|
||||
}
|
||||
|
||||
public boolean hasPlayer(Player p) {
|
||||
return players.contains(p);
|
||||
}
|
||||
public String getColorCode() {
|
||||
return "§" + color.getChar();
|
||||
}
|
||||
|
||||
public boolean hasInvite(Player p) {
|
||||
return openInvitations.contains(p);
|
||||
}
|
||||
public boolean hasPlayer(Player p) {
|
||||
return players.contains(p);
|
||||
}
|
||||
|
||||
public String getColoredName() {
|
||||
return color.toString() + teamName;
|
||||
}
|
||||
public boolean hasInvite(Player p) {
|
||||
return openInvitations.contains(p);
|
||||
}
|
||||
|
||||
public LinkedList<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
public String getColoredName() {
|
||||
return color.toString() + teamName;
|
||||
}
|
||||
|
||||
public static void removeInvitations(Player p) {
|
||||
MissileWars.getRedTeam().openInvitations.remove(p);
|
||||
MissileWars.getBlueTeam().openInvitations.remove(p);
|
||||
}
|
||||
public LinkedList<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public static void removeInvitations(Player p) {
|
||||
MissileWars.getRedTeam().openInvitations.remove(p);
|
||||
MissileWars.getBlueTeam().openInvitations.remove(p);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -47,5 +47,4 @@ public class ConnectionListener extends BasicListener{
|
||||
MWTeam.removeInvitations(e.getPlayer());
|
||||
MissileWars.leave(e.getPlayer());
|
||||
}
|
||||
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren