SteamWar/MissileWars
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MissileWars/src/de/steamwar/misslewars/MWTeam.java

98 Zeilen
2.4 KiB
Java

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package de.steamwar.misslewars;
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import org.bukkit.*;
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import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.scoreboard.Team;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
public class MWTeam {
private static final ItemStack bow = new ItemStack(Material.BOW);
static {
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ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
bowMeta.addEnchant(Enchantment.ARROW_FIRE, 1, false);
bowMeta.setUnbreakable(true);
bow.setItemMeta(bowMeta);
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}
private final ChatColor color;
private final String teamName;
private final Team sbteam; //scoreboard-Team
private final Location spawn;
private final int portalZ;
private Set<Player> players = new HashSet<>();
public Set<Player> getPlayers(){
return players;
}
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MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
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this.teamName = teamName;
this.color = color;
this.spawn = spawn;
this.portalZ = portalZ;
if(FightScoreboard.getScoreboard().getTeam(teamName) == null)
sbteam = FightScoreboard.getScoreboard().registerNewTeam(teamName);
else
sbteam = FightScoreboard.getScoreboard().getTeam(teamName);
assert sbteam != null;
sbteam.setAllowFriendlyFire(false);
sbteam.setColor(color);
}
public int getPortalZ() {
return portalZ;
}
public Location getSpawn(){
return spawn;
}
public void join (Player p) {
players.add(p);
p.teleport(spawn);
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Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> p.setGameMode(GameMode.SURVIVAL), 1);
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p.getInventory().setItem(0, bow);
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sbteam.addPlayer(p);
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p.setDisplayName(color + p.getName());
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().getPlayers().isEmpty())
MissileWars.startRound();
}
public void leave (Player p) {
if(!players.contains(p))
return;
players.remove(p);
sbteam.removePlayer(p);
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
}
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private MWTeam enemy() {
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if (this == MissileWars.getRedTeam())
return MissileWars.getBlueTeam();
return MissileWars.getRedTeam();
}
public String getPrefix(){
return "§" + color.getChar();
}
public boolean hasPlayer (Player p) {
return players.contains(p);
}
public String getColoredName() {
return color.toString() + teamName;
}
}