/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.particle.particles.*;
import de.steamwar.lobby.util.LobbyPlayer;
import de.steamwar.sql.Event;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.TeamTeilnahme;
import de.steamwar.sql.UserGroup;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
public class ParticleInventory {
private ParticleInventory() {
}
private static void calculateParticles(ParticleEnum[] particles, Player player, List> particleList) {
for (ParticleEnum particle : particles) {
particleList.add(new SWListInv.SWListEntry<>(particle.getParticle().getItem().toSWItem(player), particle));
}
}
private static SWInventory createInventory(Player player) {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
UserGroup userGroup = steamwarUser.getUserGroup();
List> particleList = new ArrayList<>();
calculateParticles(PlayerParticle.particles, player, particleList);
if (steamwarUser.getTeam() != 0 || userGroup != UserGroup.Member) {
calculateParticles(TeamParticle.particles, player, particleList);
}
if (userGroup != UserGroup.Member) {
calculateParticles(ServerTeamParticle.particles, player, particleList);
}
Set events = steamwarUser.getTeam() == 0 ? new HashSet<>() : TeamTeilnahme.getEvents(steamwarUser.getTeam()).stream().map(Event::getEventID).collect(Collectors.toSet());
if (!events.isEmpty()) {
calculateParticles(EventParticle.particles, player, particleList);
}
for (EventParticlePlacement particle : EventParticlePlacement.particles) {
boolean clickable = userGroup.isTeamGroup();
clickable |= (steamwarUser.getTeam() != 0 && contains(particle.getPlacementTeams(), steamwarUser.getTeam()));
addParticle(particleList, particle, clickable, player);
}
for (EventParticleParticipation particle : EventParticleParticipation.particles) {
boolean clickable = userGroup.isTeamGroup();
clickable |= events.contains(particle.getEvent());
addParticle(particleList, particle, clickable, player);
}
SWListInv particleSWListInv = new SWListInv<>(player, LobbySystem.getMessage().parse("PARTICLE_INVENTORY", player), false, particleList, (clickType, particle) -> {
if (particle == null) return;
lobbyPlayer.setParticle(particle);
player.closeInventory();
});
particleSWListInv.setItem(49, Material.BARRIER, LobbySystem.getMessage().parse("PARTICLE_DESELECT", player), new ArrayList<>(), false, clickType -> {
lobbyPlayer.setParticle(null);
});
return particleSWListInv;
}
private static void addParticle(List> particleList, ParticleEnum particle, boolean clickable, Player player) {
if (clickable) {
particleList.add(new SWListInv.SWListEntry<>(particle.getParticle().getItem().toSWItem(player), particle));
} else {
SWItem swItem = particle.getParticle().getItem().toSWItem(player);
swItem.setName(LobbySystem.getMessage().parse("PARTICLE_LOCKED", player, swItem.getItemMeta().getDisplayName()));
particleList.add(new SWListInv.SWListEntry<>(swItem, null));
}
}
private static boolean contains(int[] ints, int element) {
for (int i : ints) {
if (i == element) return true;
}
return false;
}
public static void openParticleInventory(Player player) {
createInventory(player).open();
}
}