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Particle #4

Zusammengeführt
Lixfel hat 24 Commits von Particle nach master 2022-03-26 16:26:40 +01:00 zusammengeführt
37 geänderte Dateien mit 1327 neuen und 553 gelöschten Zeilen

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@ -10,3 +10,71 @@ PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8-
PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
PORTAL_NO_WORLDEDIT_SELECTION = §cKeine WorldEdit Selection
# Particle
PARTICLE_INVENTORY = §6Partikel
PARTICLE_DESELECT = §8Keine Partikel
PARTICLE_LOCKED = {0} §8- §c§lGesperrt
PARTICLE_UNLOCKED_BY_TEAM = §fTeambeitritt
PARTICLE_UNLOCKED_BY_EVENT = §fEventteilnahme
PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServerteam
PARTICLE_ATTRIBUTE_CIRCLE = §8-§f Ring
PARTICLE_ATTRIBUTE_BI_CIRCLE = §8-§f Doppelring
PARTICLE_ATTRIBUTE_CLOUD = §8-§f Wolke
PARTICLE_ATTRIBUTE_TICK = §8-§f Immer aktiv
PARTICLE_ATTRIBUTE_NON_FLOOR = §8-§f in Luft
PARTICLE_ATTRIBUTE_WING = §8-§f Flügel
PARTICLE_ATTRIBUTE = §eAttribute§7:
PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch
PARTICLE_SELECT = §eZum Auswählen klicken
PARTICLE_SNEEZE = §aSneeze
YoyoNow markierte diese Unterhaltung als gelöst
Review

Hier bei den Partikeln sind einige englisch benannt, obwohl es auch gute deutsche Begriffe dafür gibt. Da mal drüber schauen und Partikel (bei passenden deutschen Begriffen) eindeutschen

Hier bei den Partikeln sind einige englisch benannt, obwohl es auch gute deutsche Begriffe dafür gibt. Da mal drüber schauen und Partikel (bei passenden deutschen Begriffen) eindeutschen
PARTICLE_SMOKE = §7Rauch
PARTICLE_FIRE = §cFeuer
PARTICLE_WATER = §bWasser
PARTICLE_HEART = §cHerzen
PARTICLE_NOTES = §eNoten
PARTICLE_NAUTILUS = §aNautilus
PARTICLE_SNOWBALL = §fSchneeball
PARTICLE_EFFECT = §5Effekt
PARTICLE_CAMPFIRE = §7Rauch
PARTICLE_MAGIC = §5Magie
PARTICLE_ANGRY = §4Wut
PARTICLE_SLIME = §aSchleim
PARTICLE_MOB = §7Mob
PARTICLE_SQUID = §8Tintenfisch
PARTICLE_BUBBLE = §aBlasen
PARTICLE_HONEY = §6Honig
PARTICLE_NECTAR = §6Nektar
PARTICLE_FIREWORK = §7Feuerwerk
PARTICLE_DRAGON_BREATH = §5Drachenatem
PARTICLE_DAMAGE = §5Schaden
PARTICLE_DOLPHIN = §dDelphin
PARTICLE_WITCH = §5Hexe
PARTICLE_ENCHANTING = §eZauber
PARTICLE_HAPPY = §2Freude
PARTICLE_FLAME = §7Flammen
PARTICLE_END_ROD = §fEnd Rod
PARTICLE_CLOUD = §7Wolke
PARTICLE_TOTEM = §aTotem
PARTICLE_TOWN = §5Town
PARTICLE_ENCHANTING_CIRCLE = §fVerzaubert
PARTICLE_WATER_FIRE = §bWasser§7/§cFeuer
PARTICLE_MAGIC_ENCHANTING = §5Magie§7/§eZauber
PARTICLE_WINGS_EVIL = §5Lila Flügel
PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. oder 3. Platz
PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
PARTICLE_EVENT_ENCHANTING = §cVerzaubert
PARTICLE_EVENT_CLOUD = §fWolken
PARTICLE_EVENT_SMOKE = §7Rauch
PARTICLE_EVENT_WATER = §bWasser
PARTICLE_EVENT_WINGS = §fFlügel
PARTICLE_EVENT_RAIN_CLOUD = §fRegenwolke
PARTICLE_EVENT_WGS = §fWGS
PARTICLE_EVENT_WARGEARCLASH = §fClash

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@ -20,8 +20,10 @@
package de.steamwar.lobby.listener;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.particles.ParticleEnum;
import de.steamwar.lobby.particle.ParticleInventory;
import de.steamwar.lobby.particle.SpecialParticle;
import de.steamwar.lobby.util.LobbyPlayer;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -38,6 +40,15 @@ public class ParticleListener extends BasicListener {
Bukkit.getScheduler().runTaskTimer(LobbySystem.getPlugin(), () -> {
deg += 0.1;
if (deg > 360) deg = 0;
Bukkit.getOnlinePlayers().forEach(player -> {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
ParticleEnum particle = lobbyPlayer.getParticle();
if (particle == null) return;
BaseParticle baseParticle = particle.getParticle();
if (baseParticle.needsTick()) {
baseParticle.particle(new ParticleData(player.getWorld(), player, deg));
}
});
}, 0, 1);
}
@ -53,11 +64,11 @@ public class ParticleListener extends BasicListener {
public void handlePlayerMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
SpecialParticle particle = lobbyPlayer.getParticle();
ParticleEnum particle = lobbyPlayer.getParticle();
if (particle == null) return;
particle.execute(player.getWorld(), player, deg);
BaseParticle baseParticle = particle.getParticle();
if (baseParticle.needsTick()) return;
baseParticle.particle(new ParticleData(player.getWorld(), player, deg));
}
}

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@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Color;
import org.bukkit.Particle;
import java.util.Random;
public interface BaseParticle {
Random RANDOM = new Random();
default Color randomColor() {
return Color.fromRGB(RANDOM.nextInt(256), RANDOM.nextInt(256), RANDOM.nextInt(256));
}
default float randomSize() {
return RANDOM.nextFloat() / 2 + 1;
}
default Particle.DustOptions getParticleDust() {
return new Particle.DustOptions(randomColor(), randomSize());
}
ParticleItem getItem();
default boolean needsTick() {
return false;
}
void particle(ParticleData particleData);
}

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@ -1,87 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.List;
import java.util.function.Function;
import java.util.function.UnaryOperator;
public class CircleParticle extends SpecialParticle {
private Particle particle;
private Particle particle2;
private Function<Location, Location> locationShift;
private boolean customVelocity = false;
private float vx;
private float vy;
private float vz;
private double time = 1;
public CircleParticle(Material material, String name, List<String> lore, Particle particle, Particle particle2, UnaryOperator<Location> locationShift) {
super(material, name, lore);
this.particle = particle;
this.particle2 = particle2;
this.locationShift = locationShift;
}
public CircleParticle(Material material, String name, List<String> lore, Particle particle, Particle particle2, UnaryOperator<Location> locationShift, float vx, float vy, float vz, double time) {
super(material, name, lore);
this.particle = particle;
this.particle2 = particle2;
this.locationShift = locationShift;
customVelocity = true;
this.vx = vx;
this.vy = vy;
this.vz = vz;
this.time = time;
}
@Override
public void particle(World world, Player player, double deg) {
Vector vector = new Vector(1, 0, 0);
vector.rotateAroundY(deg);
if (customVelocity) {
world.spawnParticle(particle, locationShift.apply(player.getLocation().add(vector)), 1, vx, vy, vz, time);
} else {
world.spawnParticle(particle, locationShift.apply(player.getLocation().add(vector)), 1);
}
if (particle2 == null) {
return;
}
vector.setX(-vector.getX());
vector.setZ(-vector.getZ());
if (customVelocity) {
world.spawnParticle(particle2, locationShift.apply(player.getLocation().add(vector)), 1, vx, vy, vz, time);
} else {
world.spawnParticle(particle2, locationShift.apply(player.getLocation().add(vector)), 1);
}
}
}

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@ -1,44 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.util.List;
import java.util.function.UnaryOperator;
public class CloudCircleParticle extends CircleParticle {
public CloudCircleParticle(Material material, String name, List<String> lore, Particle particle, UnaryOperator<Location> locationShift) {
super(material, name, lore, particle, null, locationShift, 0.0F, 0.0F, 0.0F, 0.01);
asCloud = true;
}
@Override
public void particle(World world, Player player, double deg) {
super.particle(world, player, deg);
}
}

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@ -1,44 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.util.List;
public class CloudParticle extends SpecialParticle {
private Particle particle;
public CloudParticle(Material material, String name, List<String> lore, Particle particle) {
super(material, name, lore);
asCloud = true;
this.particle = particle;
}
@Override
public void particle(World world, Player player, double deg) {
world.spawnParticle(particle, player.getLocation().subtract(0, -0.2, 0), 5, 0.5F, 0.02F, 0.5F, 0.01);
}
}

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Particle;
public class DustSimpleParticle implements BaseParticle {
private final ParticleItem particleItem;
private final Particle particle;
private float vx;
private float vy;
private float vz;
private double time = 1;
private int count = 5;
public DustSimpleParticle(ParticleItem particleItem, Particle particle, float vx, float vy, float vz, double time) {
this.particleItem = particleItem;
this.particle = particle;
this.vx = vx;
this.vy = vy;
this.vz = vz;
this.time = time;
}
@Override
public ParticleItem getItem() {
return particleItem;
}
@Override
public void particle(ParticleData particleData) {
Location location = particleData.getLocation().add(0.0, 0.2, 0.0);
Bukkit.getOnlinePlayers().forEach(player -> {
int viewDistance = player.getClientViewDistance() * 16;
if (location.distanceSquared(player.getLocation()) <= viewDistance * viewDistance) {
player.spawnParticle(particle, location, count, vx, vy, vz, time, getParticleDust());
}
});
}
}

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@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Material;
import org.bukkit.Particle;
public enum EventParticle {
WarGearSeason(22, new int[]{12, 285, 54}, new CloudCircleParticle(Material.ENCHANTING_TABLE, "§cVerzaubert", ParticleInventory.loreBuilder(new String[]{"Wolke", "Ring"}, "WarGearSeason 1., 2. oder 3. Platz"), Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0)), new SimpleParticle(Material.BOOK, "§5Verzaubert", ParticleInventory.loreBuilder(new String[0], "WarGearSeason"), Particle.ENCHANTMENT_TABLE)),
AirshipEvent(26, new int[]{205, 9, 54, 120, 292}, new CircleParticle(Material.SNOWBALL, "§fCloud", ParticleInventory.loreBuilder(new String[]{"Ring"}, "AirshipEvent 1., 2. oder 3. Platz"), Particle.CLOUD, null, location -> location.add(0, 2.2, 0)), new SimpleParticle(Material.SNOW_BLOCK, "§fCloud", ParticleInventory.loreBuilder(new String[0], "AirshipEvent"), Particle.CLOUD)),
HellsBellsWs(28, new int[]{205, 9, 11}, new CloudCircleParticle(Material.TNT_MINECART, "§7Smoke", ParticleInventory.loreBuilder(new String[]{"Wolke", "Ring"}, "HellsBells 1., 2. oder 3. Platz"), Particle.CAMPFIRE_COSY_SMOKE, location -> location.add(0, 2.2, 0)), new CircleParticle(Material.TNT, "§8Smoke", ParticleInventory.loreBuilder(new String[]{"Ring"}, "HellsBells"), Particle.CAMPFIRE_COSY_SMOKE, null, location -> location, 0, 0, 0, 0.01)),
Underwater(31, new int[]{9, 210, 520}, new CloudParticle(Material.PRISMARINE_CRYSTALS, "§bWasser", ParticleInventory.loreBuilder(new String[]{"Wolke"}, "Underwater 1., 2. oder 3. Platz"), Particle.DRIP_WATER), new SimpleParticle(Material.PRISMARINE_BRICKS, "§bWasser", ParticleInventory.loreBuilder(new String[0], "Underwater"), Particle.DRIP_WATER));
public static EventParticle[] eventParticles = values();
EventParticle(int event, int[] placementTeams, SpecialParticle placementParticle, SpecialParticle participationParticles) {
this.event = event;
this.placementTeams = placementTeams;
this.placementParticle = placementParticle;
this.participationParticles = participationParticles;
}
public final int event;
public final int[] placementTeams;
public final SpecialParticle placementParticle;
public final SpecialParticle participationParticles;
}

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@ -0,0 +1,74 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.sql.Event;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class EventParticleItem extends ParticleItem {
public static EventParticleItem participation(Material material, String name, int eventId) {
return new EventParticleItem(material, name, "PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION", eventId);
}
public static EventParticleItem placement(Material material, String name, int eventId) {
return new EventParticleItem(material, name, "PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT", eventId);
}
private final String eventName;
public EventParticleItem(Material material, String name, int eventId) {
this(material, name, null, eventId);
}
public EventParticleItem(Material material, String name, String unlockedBy, int eventId) {
super(material, name, unlockedBy);
eventName = Event.get(eventId).getEventName();
}
public EventParticleItem addAttribute(String attribute) {
super.addAttribute(attribute);
return this;
}
public SWItem toSWItem(Player player) {
String translatedName = LobbySystem.getMessage().parse(name, player);
List<String> lore = new ArrayList<>();
lore.add("");
if (!attributes.isEmpty()) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_ATTRIBUTE", player));
attributes.forEach(attribute -> lore.add(LobbySystem.getMessage().parse(attribute, player)));
lore.add("");
}
if (unlockedBy != null) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_UNLOCKED_BY", player));
lore.add(LobbySystem.getMessage().parse(unlockedBy, player, eventName));
lore.add("");
}
lore.add(LobbySystem.getMessage().parse("PARTICLE_SELECT", player));
return new SWItem(material, translatedName, lore, false, clickType -> {});
}
}

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@ -1,43 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.util.List;
public class FunctionalParticle extends SpecialParticle {
private ParticleFunction particleFunction;
public FunctionalParticle(Material material, String name, List<String> lore, ParticleFunction particleFunction) {
super(material, name, lore);
this.particleFunction = particleFunction;
}
@Override
public void particle(World world, Player player, double deg) {
particleFunction.accept(world, player, deg);
}
}

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@ -0,0 +1,54 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
@RequiredArgsConstructor
@AllArgsConstructor
@Getter
public class ParticleData {
private final World world;
private final Player player;
private Location location;
private final double deg;
public ParticleData withLocation(Location location) {
ParticleData particleData = copy();
particleData.location = location;
return particleData;
}
public Location getLocation() {
if (location == null) {
return player.getLocation();
}
return location;
}
public ParticleData copy() {
return new ParticleData(world, player, location, deg);
}
}

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@ -1,29 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
@FunctionalInterface
public interface ParticleFunction {
void accept(World world, Player player, double time);
}

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@ -22,13 +22,14 @@ package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.particle.particles.*;
import de.steamwar.lobby.util.LobbyPlayer;
import de.steamwar.sql.Event;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.TeamTeilnahme;
import de.steamwar.sql.UserGroup;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import java.util.ArrayList;
@ -42,82 +43,10 @@ public class ParticleInventory {
private ParticleInventory() {
}
private static final List<SpecialParticle> PLAYER_PARTICLES = new ArrayList<>();
private static final List<SpecialParticle> TEAM_PARTICLES = new ArrayList<>();
private static final List<SpecialParticle> SERVERTEAM_PARTICLES = new ArrayList<>();
private static final List<SWListInv.SWListEntry<SpecialParticle>> PLAYER_PARTICLES_ENTRIES = new ArrayList<>();
private static final List<SWListInv.SWListEntry<SpecialParticle>> TEAM_PARTICLES_ENTRIES = new ArrayList<>();
private static final List<SWListInv.SWListEntry<SpecialParticle>> SERVERTEAM_PARTICLES_ENTRIES = new ArrayList<>();
static {
List<String> defaultLore = loreBuilder(null, null);
List<String> teamLore = loreBuilder(null, "Teambeitritt");
List<String> serverTeamLore = loreBuilder(null, "Serverteam");
List<String> serverTeamLore_C = loreBuilder(new String[]{"Wolke"}, "Serverteam");
List<String> serverTeamLore_R = loreBuilder(new String[]{"Ring"}, "Serverteam");
List<String> serverTeamLore_2R = loreBuilder(new String[]{"doppel Ring"}, "Serverteam");
List<String> serverTeamLore_CR = loreBuilder(new String[]{"Wolke", "Ring"}, "Serverteam");
PLAYER_PARTICLES.add(new SimpleParticle(Material.SLIME_BLOCK, "§aSneeze", defaultLore, Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01));
PLAYER_PARTICLES.add(new SimpleParticle(Material.COBWEB, "§7Smoke", defaultLore, Particle.SMOKE_NORMAL, 0.2F, 0.2F, 0.2F, 0.01));
PLAYER_PARTICLES.add(new SimpleParticle(Material.LAVA_BUCKET, "§cFeuer", defaultLore, Particle.DRIP_LAVA));
PLAYER_PARTICLES.add(new SimpleParticle(Material.WATER_BUCKET, "§bWasser", defaultLore, Particle.DRIP_WATER));
PLAYER_PARTICLES.add(new FunctionalParticle(Material.RED_DYE, "§cHerzen", defaultLore, (world, player, integer) -> world.spawnParticle(Particle.HEART, player.getLocation().add(0, 2.2, 0), 5)));
PLAYER_PARTICLES.add(new FunctionalParticle(Material.NOTE_BLOCK, "§eNoten", defaultLore, (world, player, integer) -> world.spawnParticle(Particle.NOTE, player.getLocation().add(0, 2.2, 0), 5)));
PLAYER_PARTICLES.add(new SimpleParticle(Material.NAUTILUS_SHELL, "§aNautilis", defaultLore, Particle.NAUTILUS, 0.2F, 0F, 0.2F, 0.01));
PLAYER_PARTICLES.add(new SimpleParticle(Material.SNOWBALL, "§fSnowball", defaultLore, Particle.SNOWBALL, 0.2F, 0F, 0.2F, 0.01));
PLAYER_PARTICLES.add(new FunctionalParticle(Material.GLASS_BOTTLE, "§5Effekt", defaultLore, (world, player, time) -> {
world.spawnParticle(Particle.REDSTONE, player.getLocation().add(0.0, 0.2, 0.0), 5, 0F, 0.2F, 0F, 0.01, SpecialParticle.getParticleDust());
}));
PLAYER_PARTICLES.add(new SimpleParticle(Material.CAMPFIRE, "§7Rauch", defaultLore, Particle.CAMPFIRE_COSY_SMOKE, 0.0F, 0.2F, 0F, 0.01));
PLAYER_PARTICLES.add(new SimpleParticle(Material.CAULDRON, "§5Magie", defaultLore, Particle.CRIT_MAGIC, 0.2F, 0.2F, 0.2F, 0.01));
PLAYER_PARTICLES.add(new SimpleParticle(Material.REDSTONE_BLOCK, "§4Wut", defaultLore, Particle.VILLAGER_ANGRY, 0.2F, 0.02F, 0.2F, 0.01));
PLAYER_PARTICLES.add(new SimpleParticle(Material.SLIME_BALL, "§aSchleim", defaultLore, Particle.SLIME));
PLAYER_PARTICLES.add(new SimpleParticle(Material.ZOMBIE_HEAD, "§7Mob", defaultLore, Particle.SPELL_MOB));
TEAM_PARTICLES.addAll(PLAYER_PARTICLES);
TEAM_PARTICLES.add(new SimpleParticle(Material.INK_SAC, "§8Squid", teamLore, Particle.SQUID_INK, 0.2F, 0.2F, 0.2F, 0.01));
TEAM_PARTICLES.add(new SimpleParticle(Material.TUBE_CORAL, "§aBubble", teamLore, Particle.BUBBLE_POP, 0.2F, 0.2F, 0.2F, 0.01));
TEAM_PARTICLES.add(new SimpleParticle(Material.HONEY_BOTTLE, "§6Honey", teamLore, Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1));
TEAM_PARTICLES.add(new SimpleParticle(Material.HONEYCOMB, "§6Nectar", teamLore, Particle.FALLING_NECTAR, 0.2F, 0.2F, 0.2F, 1));
TEAM_PARTICLES.add(new FunctionalParticle(Material.FIRE_CHARGE, "§7Firework", loreBuilder(new String[]{"in Luft"}, "Team beitritt"), (world, player, time) -> {
if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
world.spawnParticle(Particle.FIREWORKS_SPARK, player.getLocation().subtract(0, -0.2, 0), 2, 0.1F, 0.1F, 0.1F, 0.2);
}
}));
TEAM_PARTICLES.add(new SimpleParticle(Material.DRAGON_BREATH, "§5Dragon Breath", teamLore, Particle.DRAGON_BREATH, 1F, 0.02F, 1F, 0.01));
TEAM_PARTICLES.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", teamLore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
TEAM_PARTICLES.add(new SimpleParticle(Material.BLUE_DYE, "§dDolphin", teamLore, Particle.DOLPHIN, 0.2F, 0F, 0.2F, 0.01));
TEAM_PARTICLES.add(new CircleParticle(Material.RED_CONCRETE, "§cHerzen", loreBuilder(new String[]{"Ring"}, "Team beitritt"), Particle.HEART, null, location -> location.add(0, 2.2, 0)));
SERVERTEAM_PARTICLES.addAll(TEAM_PARTICLES);
SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.EXPERIENCE_BOTTLE, "§5Hexe", serverTeamLore, Particle.SPELL_WITCH));
SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", serverTeamLore, Particle.ENCHANTMENT_TABLE));
SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", serverTeamLore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.FLINT_AND_STEEL, "§7Flammen", serverTeamLore, Particle.FLAME, 0F, 0.2F, 0F, 0.01));
SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", serverTeamLore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.WHITE_WOOL, "§fCloud", serverTeamLore_C, Particle.CLOUD));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.TOTEM_OF_UNDYING, "§aTotem", serverTeamLore_C, Particle.TOTEM));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.WHITE_DYE, "§eZauber", serverTeamLore_C, Particle.ENCHANTMENT_TABLE));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.FIRE_CORAL_BLOCK, "§cFlammen", serverTeamLore_C, Particle.FLAME));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.LIME_SHULKER_BOX, "§aSneeze", serverTeamLore_C, Particle.SNEEZE));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.GREEN_SHULKER_BOX, "§aSchleim", serverTeamLore_C, Particle.SLIME));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.DEAD_BRAIN_CORAL_BLOCK, "§8Smoke", serverTeamLore_C, Particle.CAMPFIRE_COSY_SMOKE));
SERVERTEAM_PARTICLES.add(new CloudParticle(Material.FIREWORK_STAR, "§5Town", serverTeamLore_C, Particle.TOWN_AURA));
SERVERTEAM_PARTICLES.add(new CircleParticle(Material.MAGMA_BLOCK, "§cFlammen", serverTeamLore_R, Particle.FLAME, null, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
SERVERTEAM_PARTICLES.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted", serverTeamLore_R, Particle.ENCHANTMENT_TABLE, null, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
SERVERTEAM_PARTICLES.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten", serverTeamLore_R, Particle.NOTE, null, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
SERVERTEAM_PARTICLES.add(new CircleParticle(Material.GUARDIAN_SPAWN_EGG, "§bWater§7/§cFire", serverTeamLore_2R, Particle.DRIP_WATER, Particle.DRIP_LAVA, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
SERVERTEAM_PARTICLES.add(new CircleParticle(Material.DIAMOND_SWORD, "§5Magic§7/§eZauber", serverTeamLore_2R, Particle.CRIT_MAGIC, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.GLOWSTONE_DUST, "§5Magic", serverTeamLore_CR, Particle.CRIT_MAGIC, location -> location.add(0, 1.1, 0)));
SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.FIRE_CORAL, "§cFlammen", serverTeamLore_CR, Particle.FLAME, location -> location.add(0, 1.1, 0)));
SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.FIREWORK_ROCKET, "§7Firework", serverTeamLore_CR, Particle.FIREWORKS_SPARK, location -> location.add(0, 1.1, 0)));
SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.CYAN_DYE, "§aWater", serverTeamLore_CR, Particle.WATER_WAKE, location -> location.add(0, 1.1, 0)));
PLAYER_PARTICLES.forEach(specialParticle -> PLAYER_PARTICLES_ENTRIES.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
TEAM_PARTICLES.forEach(specialParticle -> TEAM_PARTICLES_ENTRIES.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
SERVERTEAM_PARTICLES.forEach(specialParticle -> SERVERTEAM_PARTICLES_ENTRIES.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
private static void calculateParticles(ParticleEnum[] particles, Player player, List<SWListInv.SWListEntry<ParticleEnum>> particleList) {
for (ParticleEnum particle : particles) {
particleList.add(new SWListInv.SWListEntry<>(particle.getParticle().getItem().toSWItem(player), particle));
}
}
private static SWInventory createInventory(Player player) {
@ -125,53 +54,52 @@ public class ParticleInventory {
SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
UserGroup userGroup = steamwarUser.getUserGroup();
List<SWListInv.SWListEntry<SpecialParticle>> particleList;
if (userGroup == UserGroup.Member) {
if (steamwarUser.getTeam() != 0) {
particleList = new ArrayList<>(TEAM_PARTICLES_ENTRIES);
} else {
if (TEAM_PARTICLES.contains(lobbyPlayer.getParticle())) {
lobbyPlayer.setParticle(null);
}
particleList = new ArrayList<>(PLAYER_PARTICLES_ENTRIES);
}
} else {
particleList = new ArrayList<>(SERVERTEAM_PARTICLES_ENTRIES);
List<SWListInv.SWListEntry<ParticleEnum>> particleList = new ArrayList<>();
calculateParticles(PlayerParticle.particles, player, particleList);
if (steamwarUser.getTeam() != 0 || userGroup != UserGroup.Member) {
calculateParticles(TeamParticle.particles, player, particleList);
}
if (userGroup != UserGroup.Member) {
calculateParticles(ServerTeamParticle.particles, player, particleList);
}
Set<Integer> events = steamwarUser.getTeam() == 0 ? new HashSet<>() : TeamTeilnahme.getEvents(steamwarUser.getTeam()).stream().map(Event::getEventID).collect(Collectors.toSet());
for (EventParticle eventParticle : EventParticle.eventParticles) {
boolean clickablePlacement = userGroup.isTeamGroup();
clickablePlacement |= (steamwarUser.getTeam() != 0 && contains(eventParticle.placementTeams, steamwarUser.getTeam()));
if (clickablePlacement) {
particleList.add(new SWListInv.SWListEntry<>(eventParticle.placementParticle.getItem(), eventParticle.placementParticle));
} else {
SWItem swItem = eventParticle.placementParticle.getItem();
swItem.setName(swItem.getItemMeta().getDisplayName() + " §8- §c§lGesperrt");
particleList.add(new SWListInv.SWListEntry<>(swItem, null));
}
if (eventParticle.placementTeams.length != 0 && (userGroup.isTeamGroup() || events.contains(eventParticle.event))) {
particleList.add(new SWListInv.SWListEntry<>(eventParticle.participationParticles.getItem(), eventParticle.participationParticles));
} else {
SWItem swItem = eventParticle.participationParticles.getItem();
swItem.setName(swItem.getItemMeta().getDisplayName() + " §8- §c§lGesperrt");
particleList.add(new SWListInv.SWListEntry<>(swItem, null));
}
if (!events.isEmpty()) {
calculateParticles(EventParticle.particles, player, particleList);
}
for (EventParticlePlacement particle : EventParticlePlacement.particles) {
boolean clickable = userGroup.isTeamGroup();
clickable |= (steamwarUser.getTeam() != 0 && contains(particle.getPlacementTeams(), steamwarUser.getTeam()));
addParticle(particleList, particle, clickable, player);
}
for (EventParticleParticipation particle : EventParticleParticipation.particles) {
boolean clickable = userGroup.isTeamGroup();
clickable |= events.contains(particle.getEvent());
addParticle(particleList, particle, clickable, player);
}
SWListInv<SpecialParticle> particleSWListInv = new SWListInv<>(player, "§6Partikel", false, particleList, (clickType, particle) -> {
SWListInv<ParticleEnum> particleSWListInv = new SWListInv<>(player, LobbySystem.getMessage().parse("PARTICLE_INVENTORY", player), false, particleList, (clickType, particle) -> {
if (particle == null) return;
lobbyPlayer.setParticle(particle);
player.closeInventory();
});
particleSWListInv.setItem(49, Material.BARRIER, "§8Keine Partikel", new ArrayList<>(), false, clickType -> {
particleSWListInv.setItem(49, Material.BARRIER, LobbySystem.getMessage().parse("PARTICLE_DESELECT", player), new ArrayList<>(), false, clickType -> {
lobbyPlayer.setParticle(null);
});
return particleSWListInv;
}
private static void addParticle(List<SWListInv.SWListEntry<ParticleEnum>> particleList, ParticleEnum particle, boolean clickable, Player player) {
if (clickable) {
particleList.add(new SWListInv.SWListEntry<>(particle.getParticle().getItem().toSWItem(player), particle));
} else {
SWItem swItem = particle.getParticle().getItem().toSWItem(player);
swItem.setName(LobbySystem.getMessage().parse("PARTICLE_LOCKED", player, swItem.getItemMeta().getDisplayName()));
particleList.add(new SWListInv.SWListEntry<>(swItem, null));
}
}
private static boolean contains(int[] ints, int element) {
for (int i : ints) {
if (i == element) return true;
@ -182,25 +110,5 @@ public class ParticleInventory {
public static void openParticleInventory(Player player) {
createInventory(player).open();
}
public static List<String> loreBuilder(String[] attribute, String unlocked) {
List<String> lore = new ArrayList<>();
lore.add("");
if (attribute != null && attribute.length > 0) {
lore.add("§eAttribute§7:");
for (String s : attribute) {
lore.add("§7- §f" + s);
}
lore.add("");
}
if (unlocked != null) {
lore.add("§eFreigeschaltet durch");
lore.add("§f" + unlocked);
lore.add("");
}
lore.add("§eKlicken zum auswählen");
return lore;
}
}

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@ -0,0 +1,69 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.LobbySystem;
import lombok.RequiredArgsConstructor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Set;
@RequiredArgsConstructor
public class ParticleItem {
protected final Material material;
protected final String name;
protected final Set<String> attributes = new LinkedHashSet<>();
protected String unlockedBy;
public ParticleItem(Material material, String name, String unlockedBy) {
this.material = material;
this.name = name;
this.unlockedBy = unlockedBy;
}
public ParticleItem addAttribute(String attribute) {
this.attributes.add(attribute);
return this;
}
public SWItem toSWItem(Player player) {
String translatedName = LobbySystem.getMessage().parse(name, player);
List<String> lore = new ArrayList<>();
lore.add("");
if (!attributes.isEmpty()) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_ATTRIBUTE", player));
attributes.forEach(attribute -> lore.add(LobbySystem.getMessage().parse(attribute, player)));
lore.add("");
}
if (unlockedBy != null) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_UNLOCKED_BY", player));
lore.add(LobbySystem.getMessage().parse(unlockedBy, player));
lore.add("");
}
lore.add(LobbySystem.getMessage().parse("PARTICLE_SELECT", player));
return new SWItem(material, translatedName, lore, false, clickType -> {});
}
}

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@ -1,62 +1,82 @@
/*
* This file is a part of the SteamWar software.
*
* This file is a part of the SteamWar software.
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Particle;
import java.util.List;
public class SimpleParticle implements BaseParticle {
public class SimpleParticle extends SpecialParticle {
private Particle particle;
private final ParticleItem particleItem;
private final Particle particle;
private boolean customVelocity = false;
private float vx;
private float vy;
private float vz;
private double time = 1;
private int count = 5;
public SimpleParticle(Material material, String name, List<String> lore, Particle particle) {
super(material, name, lore);
public SimpleParticle(ParticleItem particleItem, Particle particle) {
this.particleItem = particleItem;
this.particle = particle;
}
public SimpleParticle(Material material, String name, List<String> lore, Particle particle, float vx, float vy, float vz, double time) {
super(material, name, lore);
public SimpleParticle(ParticleItem particleItem, Particle particle, float vx, float vy, float vz, double time) {
this.particleItem = particleItem;
this.particle = particle;
customVelocity = true;
this.customVelocity = true;
this.vx = vx;
this.vy = vy;
this.vz = vz;
this.time = time;
}
@Override
public void particle(World world, Player player, double deg) {
Location location = player.getLocation().add(0.0, 0.2, 0.0);
if (customVelocity) {
world.spawnParticle(particle, location, 5, vx, vy, vz, time);
} else {
world.spawnParticle(particle, location, 5);
}
public SimpleParticle(ParticleItem particleItem, Particle particle, float vx, float vy, float vz, double time, int count) {
this.particleItem = particleItem;
this.particle = particle;
this.customVelocity = true;
this.vx = vx;
this.vy = vy;
this.vz = vz;
this.time = time;
this.count = count;
}
@Override
public ParticleItem getItem() {
return particleItem;
}
@Override
public void particle(ParticleData particleData) {
Location location = particleData.getLocation().add(0.0, 0.2, 0.0);
Bukkit.getOnlinePlayers().forEach(player -> {
int viewDistance = player.getClientViewDistance() * 16;
if (location.distanceSquared(player.getLocation()) <= viewDistance * viewDistance) {
if (customVelocity) {
player.spawnParticle(particle, location, count, vx, vy, vz, time);
} else {
player.spawnParticle(particle, location, count);
}
}
});
}
}

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@ -1,84 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWItem;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public abstract class SpecialParticle {
private static final List<String> EMPTY_LORE = new ArrayList<>();
private static Random random = new Random();
public static Color randomColor() {
return Color.fromRGB(random.nextInt(256), random.nextInt(256), random.nextInt(256));
}
public static float randomSize() {
return random.nextFloat() / 2 + 1;
}
public static Particle.DustOptions getParticleDust() {
return new Particle.DustOptions(randomColor(), randomSize());
}
private Material material;
private String name;
private List<String> lore;
protected boolean asCloud = false;
protected SpecialParticle(Material material, String name, List<String> lore) {
if (lore == null) {
lore = EMPTY_LORE;
}
this.material = material;
this.name = name;
this.lore = lore;
}
public final SWItem getItem() {
return new SWItem(material, name, lore, false, clickType -> {});
}
public final void execute(World world, Player player, double deg) {
if (asCloud) {
if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 2, false, false, false));
} else {
player.removePotionEffect(PotionEffectType.SLOW_FALLING);
return;
}
}
particle(world, player, deg);
}
public abstract void particle(World world, Player player, double deg);
}

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@ -0,0 +1,75 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.decorator;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
import org.bukkit.Location;
import org.bukkit.util.Vector;
public class CircleParticle implements BaseParticle {
private ParticleItem particleItem = null;
private BaseParticle particle;
private BaseParticle particle2;
public CircleParticle(BaseParticle particle) {
this.particle = particle;
}
public CircleParticle(ParticleItem particleItem, BaseParticle particle, BaseParticle particle2) {
this.particleItem = particleItem;
this.particle = particle;
this.particle2 = particle2;
}
@Override
public ParticleItem getItem() {
if (particleItem != null) {
return particleItem.addAttribute("PARTICLE_ATTRIBUTE_BI_CIRCLE");
}
return particle.getItem().addAttribute("PARTICLE_ATTRIBUTE_CIRCLE");
}
@Override
public boolean needsTick() {
return particle.needsTick() || (particle2 != null && particle2.needsTick());
}
@Override
public void particle(ParticleData particleData) {
Location location = particleData.getLocation();
Vector vector = new Vector(1, 0, 0);
vector.rotateAroundY(particleData.getDeg());
ParticleData nData = particleData.withLocation(location.clone().add(vector));
particle.particle(nData);
if (particle2 == null) {
return;
}
vector.setX(-vector.getX());
vector.setZ(-vector.getZ());
nData = particleData.withLocation(location.clone().add(vector));
particle2.particle(nData);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.decorator;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
import lombok.NonNull;
import org.bukkit.Material;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
public class CloudParticle implements BaseParticle {
private BaseParticle particle;
public CloudParticle(@NonNull BaseParticle particle) {
this.particle = particle;
}
@Override
public ParticleItem getItem() {
return particle.getItem().addAttribute("PARTICLE_ATTRIBUTE_CLOUD");
}
@Override
public boolean needsTick() {
return particle.needsTick();
}
@Override
public void particle(ParticleData particleData) {
if (particleData.getWorld().getBlockAt(particleData.getPlayer().getLocation().subtract(0, 0.5, 0)).getType() == Material.AIR) {
particleData.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 2, false, false, false));
} else {
particleData.getPlayer().removePotionEffect(PotionEffectType.SLOW_FALLING);
return;
}
ParticleData nData = particleData.withLocation(particleData.getLocation().subtract(0, -0.2, 0));
particle.particle(nData);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.decorator;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
import org.bukkit.Material;
public class NonFloorParticle implements BaseParticle {
private BaseParticle particle;
public NonFloorParticle(BaseParticle particle) {
this.particle = particle;
}
@Override
public ParticleItem getItem() {
return particle.getItem().addAttribute("PARTICLE_ATTRIBUTE_NON_FLOOR");
}
@Override
public void particle(ParticleData particleData) {
if (particleData.getWorld().getBlockAt(particleData.getPlayer().getLocation().subtract(0, 0.5, 0)).getType() == Material.AIR) {
particle.particle(particleData);
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.decorator;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
import lombok.NonNull;
public class TickParticle implements BaseParticle {
private BaseParticle particle;
public TickParticle(@NonNull BaseParticle particle) {
this.particle = particle;
}
@Override
public ParticleItem getItem() {
return particle.getItem().addAttribute("PARTICLE_ATTRIBUTE_TICK");
}
@Override
public boolean needsTick() {
return true;
}
@Override
public void particle(ParticleData particleData) {
particle.particle(particleData);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.decorator;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
import lombok.SneakyThrows;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.Vector;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class WingParticle implements BaseParticle, Listener {
private Map<Player, Integer> playerMap = new HashMap<>();
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
playerMap.remove(event.getPlayer());
}
public enum WingDesign {
SIMPLE("WingSimple4.png"),
COMPLEX("WingSimple2.png"),
SWORD("WingSword.png"),
SW("WingSW.png"),
WGS("WingWGS.png"),
SWORD_CROSSED("WingSwordCrossed.png"),
;
private List<Vector> vectors = new ArrayList<>();
@SneakyThrows
WingDesign(String wingResource) {
BufferedImage bufferedImage = ImageIO.read(WingParticle.class.getResourceAsStream(wingResource));
for (int x = 0; x < bufferedImage.getWidth(); x++) {
for (int y = 0; y < bufferedImage.getHeight(); y++) {
int rgb = bufferedImage.getRGB(x, y);
if (Color.WHITE.getRGB() != rgb) {
vectors.add(new Vector(x - bufferedImage.getWidth() / 2.0, bufferedImage.getHeight() - y - 1.0, 0));
}
}
}
}
}
private BaseParticle particle;
private double size;
private WingDesign wingDesign;
public WingParticle(BaseParticle particle, double size, WingDesign wingDesign) {
this.particle = particle;
this.size = size;
this.wingDesign = wingDesign;
}
@Override
public ParticleItem getItem() {
return particle.getItem().addAttribute("PARTICLE_ATTRIBUTE_WING");
}
@Override
public void particle(ParticleData particleData) {
int currentNumber = playerMap.getOrDefault(particleData.getPlayer(), 0) % 20;
playerMap.put(particleData.getPlayer(), currentNumber + 1);
if (currentNumber != 0) {
return;
}
if (particleData.getPlayer().isGliding()) {
return;
}
wingDesign.vectors.forEach(dVector -> {
Vector vector = new Vector(dVector.getX() * size, 0.6 + dVector.getY() * size - (particleData.getPlayer().isSneaking() ? 0.5 : 0) , 0.5);
vector.rotateAroundY(Math.toRadians(particleData.getPlayer().getLocation().getYaw() * -1));
vector.setX(-vector.getX());
vector.setZ(-vector.getZ());
Location location = particleData.getPlayer().getLocation().clone().add(vector);
ParticleData current = particleData.withLocation(location);
particle.particle(current);
});
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.group;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
public class ParticleGroup implements BaseParticle {
private ParticleItem particleItem;
private BaseParticle[] particles;
public ParticleGroup(ParticleItem particleItem, BaseParticle... particles) {
this.particleItem = particleItem;
this.particles = particles;
}
@Override
public ParticleItem getItem() {
return particleItem;
}
@Override
public void particle(ParticleData particleData) {
for (BaseParticle particle : particles) {
particle.particle(particleData.copy());
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.mutator;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleItem;
import org.bukkit.Location;
import java.util.function.UnaryOperator;
public class LocationParticleMutator implements BaseParticle {
private BaseParticle particle;
private UnaryOperator<Location> mutator;
public LocationParticleMutator(BaseParticle particle, UnaryOperator<Location> mutator) {
this.particle = particle;
this.mutator = mutator;
}
@Override
public ParticleItem getItem() {
return particle.getItem();
}
@Override
public boolean needsTick() {
return particle.needsTick();
}
@Override
public void particle(ParticleData particleData) {
ParticleData nData = particleData.withLocation(mutator.apply(particleData.getLocation()));
particle.particle(nData);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleItem;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.decorator.CircleParticle;
import de.steamwar.lobby.particle.decorator.NonFloorParticle;
import de.steamwar.lobby.particle.decorator.TickParticle;
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
import static org.bukkit.Material.*;
@AllArgsConstructor
public enum EventParticle implements ParticleEnum {
WATER(new TickParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(WATER_BUCKET, "PARTICLE_WATER", "PARTICLE_UNLOCKED_BY_EVENT"), Particle.DRIP_WATER), location -> location.add(0, 1.1, 0))))),
LAVA(new TickParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(LAVA_BUCKET, "PARTICLE_FIRE", "PARTICLE_UNLOCKED_BY_EVENT"), Particle.DRIP_LAVA), location -> location.add(0, 1.1, 0))))),
;
public static ParticleEnum[] particles = values();
@Getter
private BaseParticle particle;
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.EventParticleItem;
import de.steamwar.lobby.particle.ParticleItem;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.decorator.CircleParticle;
import de.steamwar.lobby.particle.decorator.TickParticle;
import de.steamwar.lobby.particle.decorator.WingParticle;
import de.steamwar.lobby.particle.group.ParticleGroup;
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Particle;
import static org.bukkit.Material.*;
@AllArgsConstructor
@Getter
public enum EventParticleParticipation implements ParticleEnum {
WarGearSeason(22, new SimpleParticle(EventParticleItem.participation(BOOK, "PARTICLE_EVENT_ENCHANTING", 22), Particle.ENCHANTMENT_TABLE)),
AirshipEvent(26, new SimpleParticle(EventParticleItem.participation(SNOW_BLOCK, "PARTICLE_EVENT_CLOUD", 26), Particle.CLOUD)),
HellsBellsWs(28, new CircleParticle(new SimpleParticle(EventParticleItem.participation(TNT, "PARTICLE_EVENT_SMOKE", 28), Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01))),
Underwater(31, new SimpleParticle(EventParticleItem.participation(PRISMARINE_BRICKS, "PARTICLE_EVENT_WATER", 31), Particle.DRIP_WATER)),
AdventWarShip(32, new ParticleGroup(EventParticleItem.participation(PRISMARINE_WALL, "PARTICLE_EVENT_WATER", 32), new SimpleParticle(null, Particle.DRIP_WATER), new SimpleParticle(null, Particle.WATER_WAKE, 0.2F, 0.2F, 0.2F, 0.01))),
MiniWarGearLiga(33, new CircleParticle(new SimpleParticle(EventParticleItem.participation(PRISMARINE_SLAB, "PARTICLE_EVENT_WATER", 33), Particle.WATER_WAKE, 0, 0, 0, 0))),
// Absturz(34, null),
UnderwaterMWG(35, new TickParticle(new LocationParticleMutator(new ParticleGroup(EventParticleItem.participation(BLUE_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", 35), new SimpleParticle(null, Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new SimpleParticle(null, Particle.WATER_WAKE, 0.3F, 0.1F, 0.3F, 0.01), new LocationParticleMutator(new SimpleParticle(null, Particle.DRIP_WATER, 0.3F, 0.0F, 0.3F, 0.01), location -> location.subtract(0, 0.2, 0))), location -> location.add(0, 2.2, 0)))),
WarGearSeason2022(37, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.participation(DIAMOND_SWORD, "PARTICLE_EVENT_WINGS", 37), Particle.DRAGON_BREATH, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.COMPLEX))),
// WargearClash(38, null),
;
public static EventParticleParticipation[] particles = values();
private int event;
private BaseParticle particle;
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.EventParticleItem;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.decorator.CircleParticle;
import de.steamwar.lobby.particle.decorator.CloudParticle;
import de.steamwar.lobby.particle.decorator.TickParticle;
import de.steamwar.lobby.particle.decorator.WingParticle;
import de.steamwar.lobby.particle.group.ParticleGroup;
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Particle;
import static org.bukkit.Material.*;
@AllArgsConstructor
@Getter
public enum EventParticlePlacement implements ParticleEnum {
WarGearSeason(22, new int[]{12, 285, 54}, new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(EventParticleItem.placement(ENCHANTING_TABLE, "PARTICLE_EVENT_ENCHANTING", 22), Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01), location -> location.add(0, 1.1, 0))))),
AirshipEvent(26, new int[]{205, 9, 54, 120, 292}, new CircleParticle(new LocationParticleMutator(new SimpleParticle(EventParticleItem.placement(SNOWBALL, "PARTICLE_EVENT_CLOUD", 26), Particle.CLOUD, 0, 0, 0, 0.01), location -> location.add(0, 2.2, 0)))),
HellsBellsWs(28, new int[]{205, 9, 11}, new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(EventParticleItem.placement(TNT_MINECART, "PARTICLE_EVENT_SMOKE", 28), Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01), location -> location.add(0, 2.2, 0))))),
Underwater(31, new int[]{9, 210, 520}, new CloudParticle(new SimpleParticle(EventParticleItem.placement(PRISMARINE_SHARD, "PARTICLE_EVENT_WATER", 31), Particle.DRIP_WATER))),
AdventWarShip(32, new int[]{9, 205, 210}, new TickParticle(new LocationParticleMutator(new CircleParticle(new ParticleGroup(EventParticleItem.placement(PRISMARINE_CRYSTALS, "PARTICLE_EVENT_WATER", 32), new SimpleParticle(null, Particle.DRIP_WATER), new SimpleParticle(null, Particle.WATER_WAKE, 0.2F, 0.2F, 0.2F, 0.01))), location -> location.add(0, 1.1, 0)))),
MiniWarGearLiga(33, new int[]{9, 34, 205}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(IRON_SWORD, "PARTICLE_EVENT_WINGS", 33), Particle.WATER_WAKE, 0, 0, 0, 0, 1), 0.05, WingParticle.WingDesign.SWORD))),
Absturz(34, new int[]{210, 205, 527, 286}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(FEATHER, "PARTICLE_EVENT_WINGS", 34), Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.SIMPLE))),
UnderwaterMWG(35, new int[]{9, 210}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(CYAN_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", 35), Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.SW))),
WarGearSeason2022(37, new int[]{}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(DIAMOND_HELMET, "PARTICLE_EVENT_WGS", 37), Particle.FIREWORKS_SPARK, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.WGS))),
WargearClash(38, new int[]{210, 158, 167, 286}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(GOLDEN_SWORD, "PARTICLE_EVENT_WARGEARCLASH", 38), Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.1, WingParticle.WingDesign.SWORD_CROSSED))),
;
public static EventParticlePlacement[] particles = values();
private int event;
private int[] placementTeams;
private BaseParticle particle;
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
public interface ParticleEnum {
BaseParticle getParticle();
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.DustSimpleParticle;
import de.steamwar.lobby.particle.ParticleItem;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
import static org.bukkit.Material.*;
@AllArgsConstructor
public enum PlayerParticle implements ParticleEnum {
SNEEZE(new SimpleParticle(new ParticleItem(SLIME_BLOCK, "PARTICLE_SNEEZE"), Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01)),
SMOKE(new SimpleParticle(new ParticleItem(COBWEB, "PARTICLE_SMOKE"), Particle.SMOKE_NORMAL, 0.2F, 0.2F, 0.2F, 0.01)),
FIRE(new SimpleParticle(new ParticleItem(LAVA_BUCKET, "PARTICLE_FIRE"), Particle.DRIP_LAVA)),
WATER(new SimpleParticle(new ParticleItem(WATER_BUCKET, "PARTICLE_WATER"), Particle.DRIP_WATER)),
HEART(new LocationParticleMutator(new SimpleParticle(new ParticleItem(RED_DYE, "PARTICLE_HEART"), Particle.HEART), location -> location.add(0, 2.2, 0))),
NOTES(new LocationParticleMutator(new SimpleParticle(new ParticleItem(NOTE_BLOCK, "PARTICLE_NOTES"), Particle.NOTE), location -> location.add(0, 2.2, 0))),
NAUTILUS(new SimpleParticle(new ParticleItem(NAUTILUS_SHELL, "PARTICLE_NAUTILUS"), Particle.NAUTILUS, 0.2F, 0.2F, 0.2F, 0.01)),
SNOWBALL(new SimpleParticle(new ParticleItem(Material.SNOWBALL, "PARTICLE_SNOWBALL"), Particle.SNOWBALL, 0.2F, 0.2F, 0.2F, 0.01)),
EFFECT(new DustSimpleParticle(new ParticleItem(GLASS_BOTTLE, "PARTICLE_EFFECT"), Particle.REDSTONE, 0F, 0.2F, 0F, 0.01)),
CAMPFIRE(new SimpleParticle(new ParticleItem(Material.CAMPFIRE, "PARTICLE_CAMPFIRE"), Particle.CAMPFIRE_COSY_SMOKE, 0F, 0.2F, 0F, 0.01)),
MAGIC(new SimpleParticle(new ParticleItem(CAULDRON, "PARTICLE_MAGIC"), Particle.CRIT_MAGIC, 0.2F, 0.2F, 0.2F, 0.01)),
ANGRY(new SimpleParticle(new ParticleItem(REDSTONE_BLOCK, "PARTICLE_ANGRY"), Particle.VILLAGER_ANGRY, 0.2F, 0.2F, 0.2F, 0.01)),
SLIME(new SimpleParticle(new ParticleItem(SLIME_BALL, "PARTICLE_SLIME"), Particle.SLIME)),
MOB(new SimpleParticle(new ParticleItem(ZOMBIE_HEAD, "PARTICLE_MOB"), Particle.SPELL_MOB)),
;
public static ParticleEnum[] particles = values();
@Getter
private BaseParticle particle;
}

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@ -0,0 +1,71 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleItem;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.decorator.CircleParticle;
import de.steamwar.lobby.particle.decorator.CloudParticle;
import de.steamwar.lobby.particle.decorator.TickParticle;
import de.steamwar.lobby.particle.decorator.WingParticle;
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
import static org.bukkit.Material.*;
@AllArgsConstructor
public enum ServerTeamParticle implements ParticleEnum {
WITCH(new SimpleParticle(new ParticleItem(EXPERIENCE_BOTTLE, "PARTICLE_WITCH", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.SPELL_WITCH)),
ENCHANTING(new SimpleParticle(new ParticleItem(ENCHANTING_TABLE, "PARTICLE_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.ENCHANTMENT_TABLE)),
HAPPY(new SimpleParticle(new ParticleItem(EMERALD_BLOCK, "PARTICLE_HAPPY", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01)),
FLAME(new SimpleParticle(new ParticleItem(FLINT_AND_STEEL, "PARTICLE_FLAME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FLAME, 0F, 0.2F, 0F, 0.01)),
END_ROD(new SimpleParticle(new ParticleItem(Material.END_ROD, "PARTICLE_END_ROD", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01)),
CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(WHITE_WOOL, "PARTICLE_CLOUD", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.CLOUD))),
TOTEM(new CloudParticle(new SimpleParticle(new ParticleItem(TOTEM_OF_UNDYING, "PARTICLE_TOTEM", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.TOTEM, 0.2F, 0.2F, 0.2F, 0.01))),
ENCHANTING_CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(WHITE_DYE, "PARTICLE_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.ENCHANTMENT_TABLE))),
FLAME_CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(FIRE_CORAL_BLOCK, "PARTICLE_FLAME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FLAME))),
SNEEZE_CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(LIME_SHULKER_BOX, "PARTICLE_SNEEZE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.SNEEZE))),
SLIME_CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(GREEN_SHULKER_BOX, "PARTICLE_SLIME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.SLIME))),
SMOKE_CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(DEAD_BRAIN_CORAL_BLOCK, "PARTICLE_SMOKE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.CAMPFIRE_COSY_SMOKE, 0.2F, 0.2F, 0.2F, 0.01))),
TOWN_CLOUD(new CloudParticle(new SimpleParticle(new ParticleItem(FIREWORK_STAR, "PARTICLE_TOWN", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.TOWN_AURA))),
FLAME_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(MAGMA_BLOCK, "PARTICLE_FLAME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FLAME, 0F, 0F, 0F, 0.01), location -> location.add(0, 1.1, 0)))),
ENCHANTING_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(WHITE_DYE, "PARTICLE_ENCHANTING_CIRCLE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.ENCHANTMENT_TABLE, 0.2F, 0.2F, 0.2F, 0.01), location -> location.add(0, 1.1, 0)))),
NOTES_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(NOTE_BLOCK, "PARTICLE_NOTES", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.NOTE, 0F, 0F, 0F, 0.01), location -> location.add(0, 2.2, 0)))),
WATER_FIRE(new LocationParticleMutator(new CircleParticle(new ParticleItem(GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.DRIP_WATER, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.DRIP_LAVA, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0))),
WATER_FIRE_ALWAYS(new TickParticle(new LocationParticleMutator(new CircleParticle(new ParticleItem(MAGMA_CUBE_SPAWN_EGG, "PARTICLE_WATER_FIRE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null,Particle.DRIP_WATER, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null,Particle.DRIP_LAVA, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0)))),
MAGIC_ENCHANTING(new LocationParticleMutator(new CircleParticle(new ParticleItem(DIAMOND_SWORD, "PARTICLE_MAGIC_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0))),
MAGIC_ENCHANTING_ALWAYS(new TickParticle(new LocationParticleMutator(new CircleParticle(new ParticleItem(WOODEN_SWORD, "PARTICLE_MAGIC_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0)))),
MAGIC_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(GLOWSTONE_DUST, "PARTICLE_MAGIC", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
FLAME_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(FIRE_CORAL, "PARTICLE_FLAME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FLAME, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
FIREWORK_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(FIREWORK_ROCKET, "PARTICLE_FIREWORK", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FIREWORKS_SPARK, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
WATER_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(CYAN_DYE, "PARTICLE_WATER", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.WATER_WAKE, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
ENCHANTING_DOUBLE_CIRCLE(new TickParticle(new LocationParticleMutator(new CircleParticle(new ParticleItem(BUBBLE_CORAL_BLOCK, "PARTICLE_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 2.2, 0)))),
EVIL_WINGS(new TickParticle(new WingParticle(new SimpleParticle(new ParticleItem(PURPUR_SLAB, "PARTICLE_WINGS_EVIL", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.SPELL_WITCH, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.SIMPLE))),
;
public static ParticleEnum[] particles = values();
@Getter
private BaseParticle particle;
}

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.BaseParticle;
import de.steamwar.lobby.particle.ParticleItem;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.decorator.CircleParticle;
import de.steamwar.lobby.particle.decorator.NonFloorParticle;
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
import static org.bukkit.Material.*;
@AllArgsConstructor
public enum TeamParticle implements ParticleEnum {
SQUID(new SimpleParticle(new ParticleItem(INK_SAC, "PARTICLE_SQUID", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.SQUID_INK, 0.2F, 0.2F, 0.2F, 0.01)),
BUBBLE(new SimpleParticle(new ParticleItem(TUBE_CORAL, "PARTICLE_BUBBLE", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.BUBBLE_POP, 0.2F, 0.2F, 0.2F, 0.01)),
HONEY(new SimpleParticle(new ParticleItem(HONEY_BOTTLE, "PARTICLE_HONEY", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1)),
NECTAR(new SimpleParticle(new ParticleItem(HONEYCOMB, "PARTICLE_NECTAR", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.FALLING_NECTAR, 0.2F, 0.2F, 0.2F, 1)),
FIREWORK(new LocationParticleMutator(new NonFloorParticle(new SimpleParticle(new ParticleItem(FIRE_CHARGE, "PARTICLE_FIREWORK", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.FIREWORKS_SPARK, 0.1F, 0.1F, 0.1F, 0.2, 2)), location -> location.subtract(0, -0.2, 0))),
DRAGON_BREATH(new SimpleParticle(new ParticleItem(Material.DRAGON_BREATH, "PARTICLE_DRAGON_BREATH", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.DRAGON_BREATH, 1F, 0.2F, 1F, 0.01)),
DAMAGE(new SimpleParticle(new ParticleItem(SPIDER_EYE, "PARTICLE_DAMAGE", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01)),
DOLPHIN(new SimpleParticle(new ParticleItem(BLUE_DYE, "PARTICLE_DOLPHIN", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.DOLPHIN, 0.2F, 0F, 0.2F, 0.01)),
HEART(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(RED_CONCRETE, "PARTICLE_HEART", "PARTICLE_UNLOCKED_BY_TEAM"), Particle.HEART), location -> location.add(0, 2.2, 0)))),
;
public static ParticleEnum[] particles = values();
@Getter
private BaseParticle particle;
}

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@ -19,7 +19,9 @@
package de.steamwar.lobby.util;
import de.steamwar.lobby.particle.SpecialParticle;
import de.steamwar.lobby.particle.particles.*;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserConfig;
import org.bukkit.entity.Player;
import java.util.HashMap;
@ -30,13 +32,40 @@ public class LobbyPlayer {
private static Map<UUID, LobbyPlayer> cache = new HashMap<>();
private SpecialParticle specialParticle;
private ParticleEnum particle;
private int userId;
private boolean fly;
private LobbyPlayer(UUID uuid) {
userId = SteamwarUser.get(uuid).getId();
cache.put(uuid, this);
specialParticle = null;
particle = null;
String saved = UserConfig.getConfig(userId, "lobby-particle");
if (saved != null) {
String[] strings = saved.split("@");
switch (strings[0]) {
case "PlayerParticle":
particle = PlayerParticle.valueOf(strings[1]);
break;
case "TeamParticle":
particle = TeamParticle.valueOf(strings[1]);
break;
case "ServerTeamParticle":
particle = ServerTeamParticle.valueOf(strings[1]);
break;
case "EventParticle":
particle = EventParticle.valueOf(strings[1]);
case "EventParticleParticipation":
particle = EventParticleParticipation.valueOf(strings[1]);
break;
case "EventParticlePlacement":
particle = EventParticlePlacement.valueOf(strings[1]);
break;
default:
break;
}
}
}
public boolean isFlying() {
@ -47,12 +76,18 @@ public class LobbyPlayer {
this.fly = fly;
}
public SpecialParticle getParticle() {
return specialParticle;
public ParticleEnum getParticle() {
return particle;
}
public void setParticle(SpecialParticle specialParticle) {
this.specialParticle = specialParticle;
public void setParticle(ParticleEnum particle) {
if (particle == null) {
UserConfig.removePlayerConfig(userId, "lobby-particle");
} else {
String saved = particle.getClass().getSimpleName() + "@" + ((Enum<?>) particle).name();
UserConfig.updatePlayerConfig(userId, "lobby-particle", saved);
}
this.particle = particle;
}
public static LobbyPlayer getLobbyPlayer(UUID uuid) {
@ -63,5 +98,4 @@ public class LobbyPlayer {
public static LobbyPlayer getLobbyPlayer(Player player) {
return getLobbyPlayer(player.getUniqueId());
}
}