Particle #4
@ -16,9 +16,9 @@ PARTICLE_INVENTORY = §6Partikel
|
|||||||
PARTICLE_DESELECT = §8Keine Partikel
|
PARTICLE_DESELECT = §8Keine Partikel
|
||||||
PARTICLE_LOCKED = {0} §8- §c§lGesperrt
|
PARTICLE_LOCKED = {0} §8- §c§lGesperrt
|
||||||
|
|
||||||
PARTICLE_UNLOCKED_BY_TEAM = §eTeam Beitritt
|
PARTICLE_UNLOCKED_BY_TEAM = §fTeam Beitritt
|
||||||
YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
|
|||||||
PARTICLE_UNLOCKED_BY_EVENT = §eEvent teilnahme
|
PARTICLE_UNLOCKED_BY_EVENT = §fEvent teilnahme
|
||||||
YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Eventteilnahme Eventteilnahme
|
|||||||
PARTICLE_UNLOCKED_BY_SERVER_TEAM = §eServer Team
|
PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team
|
||||||
YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Serverteam Serverteam
|
|||||||
|
|
||||||
PARTICLE_ATTRIBUTE_CIRCLE = §8-§f Ring
|
PARTICLE_ATTRIBUTE_CIRCLE = §8-§f Ring
|
||||||
PARTICLE_ATTRIBUTE_BI_CIRCLE = §8-§f Doppel Ring
|
PARTICLE_ATTRIBUTE_BI_CIRCLE = §8-§f Doppel Ring
|
||||||
YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Doppelring Doppelring
|
|||||||
@ -65,14 +65,14 @@ PARTICLE_ENCHANTING_CIRCLE = §fEnchanted
|
|||||||
PARTICLE_WATER_FIRE = §bWater§7/§cFire
|
PARTICLE_WATER_FIRE = §bWater§7/§cFire
|
||||||
PARTICLE_MAGIC_ENCHANTING = §5Magic§7/§eZauber
|
PARTICLE_MAGIC_ENCHANTING = §5Magic§7/§eZauber
|
||||||
|
|
||||||
PARTICLE_UNLOCKED_BY_WGS_PLACEMENT = WarGearSeason 1., 2. oder 3. Platz
|
PARTICLE_UNLOCKED_BY_WGS_PLACEMENT = §fWarGearSeason 1., 2. oder 3. Platz
|
||||||
PARTICLE_UNLOCKED_BY_WGS = WarGearSeason
|
PARTICLE_UNLOCKED_BY_WGS = §fWarGearSeason
|
||||||
PARTICLE_UNLOCKED_BY_AIRSHIPEVENT_PLACEMENT = AirshipEvent 1., 2. oder 3. Platz
|
PARTICLE_UNLOCKED_BY_AIRSHIPEVENT_PLACEMENT = §fAirshipEvent 1., 2. oder 3. Platz
|
||||||
Lixfel markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Wäre es hier nicht eleganter, den Namen des Events einfach aus der Datenbank einzufügen? Wäre es hier nicht eleganter, den Namen des Events einfach aus der Datenbank einzufügen?
YoyoNow
hat
Vermutlich, guck ich mir gleich an. Vermutlich, guck ich mir gleich an.
|
|||||||
PARTICLE_UNLOCKED_BY_AIRSHIPEVENT = AirshipEvent
|
PARTICLE_UNLOCKED_BY_AIRSHIPEVENT = §fAirshipEvent
|
||||||
PARTICLE_UNLOCKED_BY_HELLSBELLS_PLACEMENT = HellsBells 1., 2. oder 3. Platz
|
PARTICLE_UNLOCKED_BY_HELLSBELLS_PLACEMENT = §fHellsBells 1., 2. oder 3. Platz
|
||||||
PARTICLE_UNLOCKED_BY_HELLSBELLS = HellsBells
|
PARTICLE_UNLOCKED_BY_HELLSBELLS = §fHellsBells
|
||||||
PARTICLE_UNLOCKED_BY_UNDERWATER_PLACEMENT = Underwater 1., 2. oder 3. Platz
|
PARTICLE_UNLOCKED_BY_UNDERWATER_PLACEMENT = §fUnderwater 1., 2. oder 3. Platz
|
||||||
PARTICLE_UNLOCKED_BY_UNDERWATER = Underwater
|
PARTICLE_UNLOCKED_BY_UNDERWATER = §fUnderwater
|
||||||
|
|
||||||
PARTICLE_EVENT_ENCHANTING = §cVerzaubert
|
PARTICLE_EVENT_ENCHANTING = §cVerzaubert
|
||||||
PARTICLE_EVENT_CLOUD = §fCloud
|
PARTICLE_EVENT_CLOUD = §fCloud
|
||||||
|
@ -68,6 +68,7 @@ public class ParticleListener extends BasicListener {
|
|||||||
if (particle == null) return;
|
if (particle == null) return;
|
||||||
|
|
||||||
BaseParticle baseParticle = particle.getParticle();
|
BaseParticle baseParticle = particle.getParticle();
|
||||||
|
if (baseParticle.needsTick()) return;
|
||||||
baseParticle.particle(new ParticleData(player.getWorld(), player, deg));
|
baseParticle.particle(new ParticleData(player.getWorld(), player, deg));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,6 +24,7 @@ import de.steamwar.lobby.particle.ParticleItem;
|
|||||||
import de.steamwar.lobby.particle.SimpleParticle;
|
import de.steamwar.lobby.particle.SimpleParticle;
|
||||||
import de.steamwar.lobby.particle.decorator.CircleParticle;
|
import de.steamwar.lobby.particle.decorator.CircleParticle;
|
||||||
import de.steamwar.lobby.particle.decorator.CloudParticle;
|
import de.steamwar.lobby.particle.decorator.CloudParticle;
|
||||||
|
import de.steamwar.lobby.particle.decorator.TickParticle;
|
||||||
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
|
import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
|
||||||
import lombok.AllArgsConstructor;
|
import lombok.AllArgsConstructor;
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
@ -52,11 +53,13 @@ public enum ServerTeamParticle implements ParticleEnum {
|
|||||||
ENCHANTING_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(WHITE_DYE, "PARTICLE_ENCHANTING_CIRCLE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.ENCHANTMENT_TABLE, 0F, 0F, 0F, 0.01), location -> location.add(0, 1.1, 0)))),
|
ENCHANTING_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(WHITE_DYE, "PARTICLE_ENCHANTING_CIRCLE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.ENCHANTMENT_TABLE, 0F, 0F, 0F, 0.01), location -> location.add(0, 1.1, 0)))),
|
||||||
NOTES_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(NOTE_BLOCK, "PARTICLE_NOTES", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.NOTE, 0F, 0F, 0F, 0.01), location -> location.add(0, 2.2, 0)))),
|
NOTES_CIRCLE(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(NOTE_BLOCK, "PARTICLE_NOTES", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.NOTE, 0F, 0F, 0F, 0.01), location -> location.add(0, 2.2, 0)))),
|
||||||
WATER_FIRE(new LocationParticleMutator(new CircleParticle(new ParticleItem(GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.DRIP_WATER, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.DRIP_LAVA, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0))),
|
WATER_FIRE(new LocationParticleMutator(new CircleParticle(new ParticleItem(GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.DRIP_WATER, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.DRIP_LAVA, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0))),
|
||||||
|
WATER_FIRE_ALWAYS(new TickParticle(new LocationParticleMutator(new CircleParticle(new ParticleItem(MAGMA_CUBE_SPAWN_EGG, "PARTICLE_WATER_FIRE", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null,Particle.DRIP_WATER, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null,Particle.DRIP_LAVA, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0)))),
|
||||||
MAGIC_ENCHANTING(new LocationParticleMutator(new CircleParticle(new ParticleItem(DIAMOND_SWORD, "PARTICLE_MAGIC_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0))),
|
MAGIC_ENCHANTING(new LocationParticleMutator(new CircleParticle(new ParticleItem(DIAMOND_SWORD, "PARTICLE_MAGIC_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0))),
|
||||||
MAGIC_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(GLOWSTONE_DUST, "PARTICLE_MAGIC", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.CRIT_MAGIC), location -> location.add(0, 1.1, 0))))),
|
MAGIC_ENCHANTING_ALWAYS(new TickParticle(new LocationParticleMutator(new CircleParticle(new ParticleItem(WOODEN_SWORD, "PARTICLE_MAGIC_ENCHANTING", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), new SimpleParticle(null, Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), new SimpleParticle(null, Particle.ENCHANTMENT_TABLE, 0.0F, 0.0F, 0.0F, 0.01)), location -> location.add(0, 1.1, 0)))),
|
||||||
FLAME_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(FIRE_CORAL, "PARTICLE_FLAME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FLAME), location -> location.add(0, 1.1, 0))))),
|
MAGIC_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(GLOWSTONE_DUST, "PARTICLE_MAGIC", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.CRIT_MAGIC, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
|
||||||
FIREWORK_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(FIREWORK_ROCKET, "PARTICLE_FIREWORK", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FIREWORKS_SPARK), location -> location.add(0, 1.1, 0))))),
|
FLAME_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(FIRE_CORAL, "PARTICLE_FLAME", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FLAME, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
|
||||||
WATER_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(CYAN_DYE, "PARTICLE_WATER", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.WATER_WAKE), location -> location.add(0, 1.1, 0))))),
|
FIREWORK_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(FIREWORK_ROCKET, "PARTICLE_FIREWORK", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.FIREWORKS_SPARK, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
|
||||||
|
WATER_CLOUD_CIRCLE(new CloudParticle(new CircleParticle(new LocationParticleMutator(new SimpleParticle(new ParticleItem(CYAN_DYE, "PARTICLE_WATER", "PARTICLE_UNLOCKED_BY_SERVER_TEAM"), Particle.WATER_WAKE, 0.0F, 0.0F, 0.0F, 0.01), location -> location.add(0, 1.1, 0))))),
|
||||||
;
|
;
|
||||||
public static ParticleEnum[] particles = values();
|
public static ParticleEnum[] particles = values();
|
||||||
|
|
||||||
|
@ -54,6 +54,8 @@ public class LobbyPlayer {
|
|||||||
case "ServerTeamParticle":
|
case "ServerTeamParticle":
|
||||||
particle = ServerTeamParticle.valueOf(strings[1]);
|
particle = ServerTeamParticle.valueOf(strings[1]);
|
||||||
break;
|
break;
|
||||||
|
case "EventParticle":
|
||||||
|
particle = EventParticle.valueOf(strings[1]);
|
||||||
case "EventParticleParticipation":
|
case "EventParticleParticipation":
|
||||||
particle = EventParticleParticipation.valueOf(strings[1]);
|
particle = EventParticleParticipation.valueOf(strings[1]);
|
||||||
break;
|
break;
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren
Teambeitritt