Update EventParticlePlacement
Dieser Commit ist enthalten in:
Ursprung
aff3d4dcf7
Commit
fbea288e4b
@ -4,8 +4,8 @@ DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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# ServerTeamNPC's
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NPC_CHAT_1 = §fHallo, ich bin {0} und bin ein {1}.
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NPC_CHAT_2 = §fWillkommen auf §eSteam§8War§f, viel Spaß dir.
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NPC_CHAT_1 = §fHello, I'm {0} and I'm a(n) {1}.
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NPC_CHAT_2 = §fWelcome on §eSteam§8War§f, have fun.
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# Portal Command
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PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Listet alle Portale auf
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@ -16,13 +16,13 @@ PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos
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PORTAL_NO_WORLDEDIT_SELECTION = §cKeine WorldEdit Selection
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# Particle
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PARTICLE_INVENTORY = §6Partikel
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PARTICLE_DESELECT = §8Keine Partikel
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PARTICLE_LOCKED = {0} §8- §c§lGesperrt
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PARTICLE_INVENTORY = §6Particle
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PARTICLE_DESELECT = §8No particle
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PARTICLE_LOCKED = {0} §8- §c§lLocked
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PARTICLE_UNLOCKED_BY_TEAM = §fTeambeitritt
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PARTICLE_UNLOCKED_BY_EVENT = §fEventteilnahme
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PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServerteam
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PARTICLE_UNLOCKED_BY_TEAM = §fJoin the team
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PARTICLE_UNLOCKED_BY_EVENT = §fEvent participation
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PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team
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PARTICLE_ATTRIBUTE_CIRCLE = §8-§f Ring
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PARTICLE_ATTRIBUTE_BI_CIRCLE = §8-§f Doppelring
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@ -43,25 +43,25 @@ PARTICLE_WATER = §bWasser
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PARTICLE_HEART = §cHerzen
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PARTICLE_NOTES = §eNoten
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PARTICLE_NAUTILUS = §aNautilus
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PARTICLE_SNOWBALL = §fSchneeball
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PARTICLE_EFFECT = §5Effekt
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PARTICLE_CAMPFIRE = §7Rauch
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PARTICLE_MAGIC = §5Magie
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PARTICLE_ANGRY = §4Wut
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PARTICLE_SLIME = §aSchleim
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PARTICLE_SNOWBALL = §fSnowball
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PARTICLE_EFFECT = §5Effect
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PARTICLE_CAMPFIRE = §7Smoke
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PARTICLE_MAGIC = §5Magic
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PARTICLE_ANGRY = §4Angry
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PARTICLE_SLIME = §aSlime
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PARTICLE_MOB = §7Mob
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PARTICLE_SQUID = §8Tintenfisch
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PARTICLE_BUBBLE = §aBlasen
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PARTICLE_HONEY = §6Honig
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PARTICLE_NECTAR = §6Nektar
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PARTICLE_FIREWORK = §7Feuerwerk
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PARTICLE_DRAGON_BREATH = §5Drachenatem
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PARTICLE_DAMAGE = §5Schaden
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PARTICLE_DOLPHIN = §dDelphin
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PARTICLE_WITCH = §5Hexe
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PARTICLE_ENCHANTING = §eZauber
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PARTICLE_HAPPY = §2Freude
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PARTICLE_FLAME = §7Flammen
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PARTICLE_SQUID = §8Squid
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PARTICLE_BUBBLE = §aBubbles
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PARTICLE_HONEY = §6Honey
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PARTICLE_NECTAR = §6Nectar
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PARTICLE_FIREWORK = §7Firework
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PARTICLE_DRAGON_BREATH = §5Dragon breath
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PARTICLE_DAMAGE = §5Damage
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PARTICLE_DOLPHIN = §dDolphin
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PARTICLE_WITCH = §5Witch
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PARTICLE_ENCHANTING = §eEnchantment
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PARTICLE_HAPPY = §2Joy
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PARTICLE_FLAME = §7Flames
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PARTICLE_END_ROD = §fEnd Rod
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PARTICLE_CLOUD = §7Wolke
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PARTICLE_TOTEM = §aTotem
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@ -74,11 +74,11 @@ PARTICLE_WINGS_EVIL = §5Lila Flügel
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PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. oder 3. Platz
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PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
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PARTICLE_EVENT_ENCHANTING = §cVerzaubert
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PARTICLE_EVENT_CLOUD = §fWolken
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PARTICLE_EVENT_SMOKE = §7Rauch
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PARTICLE_EVENT_WATER = §bWasser
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PARTICLE_EVENT_WINGS = §fFlügel
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PARTICLE_EVENT_RAIN_CLOUD = §fRegenwolke
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PARTICLE_EVENT_ENCHANTING = §cEnchantment
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PARTICLE_EVENT_CLOUD = §fClouds
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PARTICLE_EVENT_SMOKE = §7Smoke
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PARTICLE_EVENT_WATER = §bWater
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PARTICLE_EVENT_WINGS = §fWings
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PARTICLE_EVENT_RAIN_CLOUD = §fRaincloud
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PARTICLE_EVENT_WGS = §fWGS
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PARTICLE_EVENT_WARGEARCLASH = §fClash
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84
src/de/steamwar/lobby/LobbySystem_de.properties
Normale Datei
84
src/de/steamwar/lobby/LobbySystem_de.properties
Normale Datei
@ -0,0 +1,84 @@
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PREFIX = §eLobby§8System§8»
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TIME = HH:mm:ss
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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# ServerTeamNPC's
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NPC_CHAT_1 = §fHallo, ich bin {0} und bin ein {1}.
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NPC_CHAT_2 = §fWillkommen auf §eSteam§8War§f, viel Spaß dir.
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# Portal Command
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PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Listet alle Portale auf
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PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Fügt ein Portal hinzu
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PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Entfernt ein Portal
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PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
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PORTAL_NO_WORLDEDIT_SELECTION = §cKeine WorldEdit Selection
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# Particle
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PARTICLE_INVENTORY = §6Partikel
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PARTICLE_DESELECT = §8Keine Partikel
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PARTICLE_LOCKED = {0} §8- §c§lGesperrt
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PARTICLE_UNLOCKED_BY_TEAM = §fTeambeitritt
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PARTICLE_UNLOCKED_BY_EVENT = §fEventteilnahme
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PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServerteam
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PARTICLE_ATTRIBUTE_CIRCLE = §8-§f Ring
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PARTICLE_ATTRIBUTE_BI_CIRCLE = §8-§f Doppelring
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PARTICLE_ATTRIBUTE_CLOUD = §8-§f Wolke
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PARTICLE_ATTRIBUTE_TICK = §8-§f Immer aktiv
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PARTICLE_ATTRIBUTE_NON_FLOOR = §8-§f in Luft
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PARTICLE_ATTRIBUTE_WING = §8-§f Flügel
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PARTICLE_ATTRIBUTE = §eAttribute§7:
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PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch
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PARTICLE_SELECT = §eZum Auswählen klicken
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PARTICLE_SNEEZE = §aSneeze
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PARTICLE_SMOKE = §7Rauch
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PARTICLE_FIRE = §cFeuer
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PARTICLE_WATER = §bWasser
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PARTICLE_HEART = §cHerzen
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PARTICLE_NOTES = §eNoten
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PARTICLE_NAUTILUS = §aNautilus
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PARTICLE_SNOWBALL = §fSchneeball
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PARTICLE_EFFECT = §5Effekt
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PARTICLE_CAMPFIRE = §7Rauch
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PARTICLE_MAGIC = §5Magie
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PARTICLE_ANGRY = §4Wut
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PARTICLE_SLIME = §aSchleim
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PARTICLE_MOB = §7Mob
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PARTICLE_SQUID = §8Tintenfisch
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PARTICLE_BUBBLE = §aBlasen
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PARTICLE_HONEY = §6Honig
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PARTICLE_NECTAR = §6Nektar
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PARTICLE_FIREWORK = §7Feuerwerk
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PARTICLE_DRAGON_BREATH = §5Drachenatem
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PARTICLE_DAMAGE = §5Schaden
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PARTICLE_DOLPHIN = §dDelphin
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PARTICLE_WITCH = §5Hexe
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PARTICLE_ENCHANTING = §eZauber
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PARTICLE_HAPPY = §2Freude
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PARTICLE_FLAME = §7Flammen
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PARTICLE_END_ROD = §fEnd Rod
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PARTICLE_CLOUD = §7Wolke
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PARTICLE_TOTEM = §aTotem
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PARTICLE_TOWN = §5Town
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PARTICLE_ENCHANTING_CIRCLE = §fVerzaubert
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PARTICLE_WATER_FIRE = §bWasser§7/§cFeuer
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PARTICLE_MAGIC_ENCHANTING = §5Magie§7/§eZauber
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PARTICLE_WINGS_EVIL = §5Lila Flügel
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PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. oder 3. Platz
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PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
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PARTICLE_EVENT_ENCHANTING = §cVerzaubert
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PARTICLE_EVENT_CLOUD = §fWolken
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PARTICLE_EVENT_SMOKE = §7Rauch
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PARTICLE_EVENT_WATER = §bWasser
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PARTICLE_EVENT_WINGS = §fFlügel
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PARTICLE_EVENT_RAIN_CLOUD = §fRegenwolke
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PARTICLE_EVENT_WGS = §fWGS
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PARTICLE_EVENT_WARGEARCLASH = §fClash
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@ -46,7 +46,7 @@ public enum EventParticlePlacement implements ParticleEnum {
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MiniWarGearLiga(33, new int[]{9, 34, 205}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(IRON_SWORD, "PARTICLE_EVENT_WINGS", 33), Particle.WATER_WAKE, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.MWGL))),
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Absturz(34, new int[]{210, 205, 527, 286}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(FEATHER, "PARTICLE_EVENT_WINGS", 34), Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.SIMPLE))),
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UnderwaterMWG(35, new int[]{9, 210}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(CYAN_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", 35), Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.SW))),
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WarGearSeason2022(37, new int[]{}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(DIAMOND_HELMET, "PARTICLE_EVENT_WGS", 37), Particle.FIREWORKS_SPARK, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.WGS))),
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WarGearSeason2022(37, new int[]{285, 210, 122}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(DIAMOND_HELMET, "PARTICLE_EVENT_WGS", 37), Particle.FIREWORKS_SPARK, 0, 0, 0, 0, 1), 0.15, WingParticle.WingDesign.WGS))),
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WargearClash(38, new int[]{210, 158, 167, 286}, new TickParticle(new WingParticle(new SimpleParticle(EventParticleItem.placement(GOLDEN_SWORD, "PARTICLE_EVENT_WARGEARCLASH", 38), Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.1, WingParticle.WingDesign.SWORD_CROSSED))),
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;
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public static EventParticlePlacement[] particles = values();
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