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Update TeleporterListener
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2022-03-26 16:42:37 +01:00
Ursprung b0444cbe8e
Commit ea73d24b8b

Datei anzeigen

@ -19,6 +19,8 @@
package de.steamwar.lobby.listener;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@ -26,16 +28,11 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
public class TeleporterListener extends BasicListener {
private static final Inventory inventory;
private static final World world = Bukkit.getWorlds().get(0);
private static final Location spawn = world.getSpawnLocation().clone().add(0.5, 0, 0.5);
@ -44,75 +41,29 @@ public class TeleporterListener extends BasicListener{
private static final Location bau = new Location(world,1951,66,1337);
private static final Location arenen = new Location(world,2255,21,1450);
static {
inventory = createInventory();
}
@EventHandler(priority = EventPriority.NORMAL)
public void handlePlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
if (!PlayerSpawn.NETHER_STAR.equals(event.getItem())) return;
player.openInventory(inventory);
}
@EventHandler
public void handlePlayerInventoryInteract(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
ItemStack item = event.getCurrentItem();
if(item == null)
return;
if(event.getClickedInventory().getContents() != inventory.getContents()) return;
if(item.getType() == Material.MAGMA_CREAM) {
player.teleport(spawn);
}else if(item.getType() == Material.BEACON) {
player.teleport(team);
}else if(item.getType() == Material.MAP) {
player.teleport(map);
}else if(item.getType() == Material.WOODEN_AXE) {
SWInventory swInventory = new SWInventory(player, () -> {
return Bukkit.createInventory(null, InventoryType.HOPPER, "§6Teleporter");
});
swInventory.setItem(0, new SWItem(Material.WOODEN_AXE, "§eBaubereich").getItemStack(), clickType -> {
player.teleport(bau);
}else if(item.getType() == Material.CLOCK) {
});
swInventory.setItem(1, new SWItem(Material.MAGMA_CREAM, "§eSpawn").getItemStack(), clickType -> {
player.teleport(spawn);
});
swInventory.setItem(1, new SWItem(Material.BEACON, "§eTeamhalle").getItemStack(), clickType -> {
player.teleport(team);
});
swInventory.setItem(1, new SWItem(Material.MAP, "§eMap").getItemStack(), clickType -> {
player.teleport(map);
});
swInventory.setItem(1, new SWItem(Material.CLOCK, "§eArenen").getItemStack(), clickType -> {
player.teleport(arenen);
});
swInventory.open();
}
}
private static Inventory createInventory() {
Inventory inv = Bukkit.createInventory(null, InventoryType.HOPPER, "§6Teleporter");
ItemStack item = new ItemStack(Material.WOODEN_AXE, 1);
ItemMeta meta = item.getItemMeta();
meta.setDisplayName("§eBaubereich");
item.setItemMeta(meta);
inv.setItem(0, item);
ItemStack item1 = new ItemStack(Material.MAGMA_CREAM, 1);
ItemMeta meta1 = item1.getItemMeta();
meta1.setDisplayName("§eSpawn");
item1.setItemMeta(meta1);
inv.setItem(1, item1);
ItemStack item2 = new ItemStack(Material.BEACON, 1);
ItemMeta meta2 = item2.getItemMeta();
meta2.setDisplayName("§eTeamhalle");
item2.setItemMeta(meta2);
inv.setItem(2, item2);
ItemStack item3 = new ItemStack(Material.MAP, 1);
ItemMeta meta3 = item3.getItemMeta();
meta3.setDisplayName("§eMap");
item3.setItemMeta(meta3);
inv.setItem(3, item3);
ItemStack item4 = new ItemStack(Material.CLOCK, 1);
ItemMeta meta4 = item4.getItemMeta();
meta4.setDisplayName("§eArenen");
item4.setItemMeta(meta4);
inv.setItem(4, item4);
return inv;
}
}