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Fix WorldInteraction
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2022-03-26 16:22:28 +01:00
Ursprung 41d8db33ea
Commit c304e77547

Datei anzeigen

@ -26,6 +26,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
@ -71,5 +72,31 @@ public class WorldInteraction extends BasicListener {
Player player = event.getPlayer();
player.setVelocity(player.getLocation().getDirection().multiply(5).add(new Vector(0, 1, 0)));
}
@EventHandler
public void onBlockPhysics(BlockPhysicsEvent event) {
if (event.getSourceBlock().getType().name().endsWith("_PRESSURE_PLATE")) {
event.setCancelled(true);
}
if (event.getSourceBlock().getType().name().endsWith("_BUTTON")) {
event.setCancelled(true);
}
if (event.getSourceBlock().getType() == Material.LEVER) {
event.setCancelled(true);
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if(ModifyCommand.modifying(event.getPlayer())) {
return;
}
if (event.getClickedBlock() == null) {
return;
}
if (event.getClickedBlock().getType().name().endsWith("_DOOR")) {
event.setCancelled(true);
}
}
}