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d83952ae5c
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ba7c0d9702
@ -23,31 +23,28 @@ import de.steamwar.lobby.command.ModifyCommand;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerSwapHandItemsEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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public class InventoryInteraction extends BasicListener {
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public class InventoryInteraction extends BasicListener {
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler
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public void handlePlayerInteract(PlayerInteractEvent event) {
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public void handlePlayerInteract(PlayerInteractEvent event) {
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ItemStack item = event.getItem();
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if(event.getItem() == null)
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if(item == null)
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return;
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return;
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if ((event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) && item.getType() == Material.FIREWORK_ROCKET) {
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item.setAmount(2);
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return;
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}
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if(!ModifyCommand.modifying(event.getPlayer()))
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if(!ModifyCommand.modifying(event.getPlayer()))
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void handleItemConsume(PlayerItemConsumeEvent event) {
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ItemStack item = event.getItem();
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if (item.getType() == Material.FIREWORK_ROCKET)
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item.setAmount(2);
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}
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@EventHandler
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@EventHandler
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public void handlePlayerDropItem(PlayerDropItemEvent event) {
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public void handlePlayerDropItem(PlayerDropItemEvent event) {
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event.setCancelled(true);
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event.setCancelled(true);
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