Displayable
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src/de/steamwar/lobby/Displayable.java
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91
src/de/steamwar/lobby/Displayable.java
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby;
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import de.steamwar.lobby.listener.BasicListener;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.function.Consumer;
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public class Displayable extends BasicListener {
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private final Set<Player> visible = new HashSet<>();
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private final int chunkX;
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private final int chunkZ;
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private final Consumer<Player> show;
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private final Consumer<Player> hide;
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public Displayable(Location location, Consumer<Player> show, Consumer<Player> hide) {
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this.chunkX = posToChunk(location.getX());
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this.chunkZ = posToChunk(location.getZ());
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this.show = show;
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this.hide = hide;
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}
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@EventHandler
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public void onJoin(PlayerJoinEvent e) {
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checkLocation(e.getPlayer(), e.getPlayer().getLocation());
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}
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@EventHandler
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public void onMove(PlayerMoveEvent e) {
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checkLocation(e.getPlayer(), e.getTo());
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}
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private void checkLocation(Player player, Location at) {
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boolean shown = visible.contains(player);
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int viewDistance = player.getClientViewDistance();
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boolean see = Math.abs(chunkX - posToChunk(at.getX())) < viewDistance && Math.abs(chunkZ - posToChunk(at.getZ())) < viewDistance;
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if(!shown && see) {
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show.accept(player);
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visible.add(player);
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}
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if(shown && !see) {
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hide.accept(player);
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visible.remove(player);
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}
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}
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@EventHandler
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public void onQuit(PlayerQuitEvent e) {
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visible.remove(e.getPlayer());
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}
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public void delete() {
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visible.forEach(hide);
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visible.clear();
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HandlerList.unregisterAll(this);
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}
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private int posToChunk(double coord) {
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return (int)(coord / 16) - (coord < 0 ? 1 : 0);
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}
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}
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