Dieser Commit ist enthalten in:
Ursprung
7a621a780e
Commit
4641a0936f
@ -96,6 +96,7 @@ PARTICLE_TEAM_PULSE_AURA_1 = §fPulse Aura §cFlame
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PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod
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PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod
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PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted
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PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted
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PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
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PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
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PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat
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PARTICLE_RAINCLOUD_NORMAL = §fRaincloud
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PARTICLE_RAINCLOUD_NORMAL = §fRaincloud
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PARTICLE_RAINCLOUD_RED = §fLava cloud
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PARTICLE_RAINCLOUD_RED = §fLava cloud
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@ -90,6 +90,8 @@ PARTICLE_WINGS_EVIL = §5Lila Flügel
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PARTICLE_PLAYER_RONGAMER99091_AURA = §7Rauchgranate
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PARTICLE_PLAYER_RONGAMER99091_AURA = §7Rauchgranate
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PARTICLE_TEAM_PULSE_HEART_BEAT = §cHerzschlag
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PARTICLE_RAINCLOUD_NORMAL = §fRegenwolke
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PARTICLE_RAINCLOUD_NORMAL = §fRegenwolke
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PARTICLE_RAINCLOUD_RED = §fLavawolke
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PARTICLE_RAINCLOUD_RED = §fLavawolke
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PARTICLE_RAINCLOUD_YELLOW = §fNektarwolke
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PARTICLE_RAINCLOUD_YELLOW = §fNektarwolke
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44
src/de/steamwar/lobby/particle/elements/custom/HearthBeat.java
Normale Datei
44
src/de/steamwar/lobby/particle/elements/custom/HearthBeat.java
Normale Datei
@ -0,0 +1,44 @@
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package de.steamwar.lobby.particle.elements.custom;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleTickData;
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import de.steamwar.lobby.particle.elements.DelegatingParticleElement;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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public class HearthBeat extends DelegatingParticleElement {
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private double speed;
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private double y(double time) {
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double d1 = Math.pow(2, -Math.pow(time * 17 - 7.5, 2));
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double d2 = Math.pow(2, -Math.pow(time * 20 - 11, 2)) * 0.5;
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double d3 = Math.pow(2, -Math.pow(time * 25 - 17, 2)) * 0.1;
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return (d1 - d2 + d3) * 0.5;
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}
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public HearthBeat(ParticleElement particleElement, double speed) {
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super(particleElement);
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this.speed = speed;
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}
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@Override
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public String attribute() {
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return null;
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}
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@Override
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public void tick(ParticleTickData particleTickData) {
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double time = ((particleTickData.getDeg() * speed) % 360) / 360.0;
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double y = y(time) * 2;
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double x = (time - 0.5) * 2;
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Vector vector = new Vector(x, 1.1 + y - (particleTickData.getPlayer().isSneaking() ? 0.5 : 0), 0.7);
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vector.rotateAroundY(Math.toRadians(particleTickData.getPlayer().getLocation().getYaw() * -1));
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vector.setX(-vector.getX());
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vector.setZ(-vector.getZ());
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Location location = particleTickData.getPlayer().getLocation().clone().add(vector);
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ParticleTickData current = particleTickData.withLocation(location);
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particleElement.tick(current);
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}
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}
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@ -3,8 +3,8 @@ package de.steamwar.lobby.particle.particles.custom;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleEnum;
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import de.steamwar.lobby.particle.ParticleEnum;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.WingDesign;
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import de.steamwar.lobby.particle.elements.*;
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import de.steamwar.lobby.particle.elements.*;
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import de.steamwar.lobby.particle.elements.custom.HearthBeat;
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import de.steamwar.lobby.particle.elements.custom.NonMoving;
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import de.steamwar.lobby.particle.elements.custom.NonMoving;
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import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
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import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
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import lombok.AllArgsConstructor;
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import lombok.AllArgsConstructor;
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@ -33,8 +33,8 @@ public enum CustomEasterParticle implements ParticleEnum {
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Pulse_EASTER_1(new ParticleData(Material.RED_CANDLE, "PARTICLE_TEAM_PULSE_AURA_1", ParticleRequirement.easterEventSpecificTeam(210),
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Pulse_EASTER_1(new ParticleData(Material.RED_CANDLE, "PARTICLE_TEAM_PULSE_AURA_1", ParticleRequirement.easterEventSpecificTeam(210),
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80, 2))))
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80, 2))))
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),
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),
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Pulse_Logo(new ParticleData(Material.ENDER_CHEST, "PARTICLE_TEAM_PULSE_LOGO", ParticleRequirement.easterEventSpecificTeam(210),
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Pulse_EASTER_3(new ParticleData(Material.APPLE, "PARTICLE_TEAM_PULSE_HEART_BEAT", ParticleRequirement.easterEventSpecificTeam(210),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PL)), 80)))
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new Always(new NonFlying(new HearthBeat(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80))))
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),
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),
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;
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;
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public static ParticleEnum[] particles = values();
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public static ParticleEnum[] particles = values();
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@ -24,6 +24,9 @@ public enum CustomTeamParticle implements ParticleEnum {
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Pulse_2(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_TEAM_PULSE_AURA_3", ParticleRequirement.specificTeam(210),
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Pulse_2(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_TEAM_PULSE_AURA_3", ParticleRequirement.specificTeam(210),
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0, 5), 80, 2))))
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0, 5), 80, 2))))
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),
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),
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Pulse_Logo(new ParticleData(Material.ENDER_CHEST, "PARTICLE_TEAM_PULSE_LOGO", ParticleRequirement.easterEventSpecificTeam(210),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PL)), 80)))
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),
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;
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;
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public static ParticleEnum[] particles = values();
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public static ParticleEnum[] particles = values();
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