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First translations and fixes to title/subtitle
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SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2023-03-26 22:06:49 +02:00
Ursprung 667945e7cd
Commit 06b3d69ae6
3 geänderte Dateien mit 104 neuen und 4 gelöschten Zeilen

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@ -95,3 +95,53 @@ DIFFICULTY_MEDIUM = §eMedium
DIFFICULTY_HARD = §cHard
DIFFICULTY_EXTREME = §5Extreme
DIFFICULTY_ADVANCED = §5Advanced
EASTER_EGG_0 = Where everything began
EASTER_EGG_1 = Jump and Run
EASTER_EGG_2 = Carry me please
EASTER_EGG_3 = The crane
EASTER_EGG_4 = Trust fall
EASTER_EGG_5 = Run forrest run
EASTER_EGG_6 = Important Delivery
EASTER_EGG_7 = Ei believe I can fly
EASTER_EGG_8 = Paper airplane differently
EASTER_EGG_9 = How did we get here?
EASTER_EGG_10 = Carving the pumpkin
EASTER_EGG_11 = Flying into sunset
EASTER_EGG_12 = Just a bunch of NPCs
EASTER_EGG_13 = Ei'm waiting
EASTER_EGG_14 = Secret Santa
EASTER_EGG_15 = Emergency Meeting
EASTER_EGG_16 = WGS2022
EASTER_EGG_17 = The world in Preditors hands
EASTER_EGG_18 = Split personalities
EASTER_EGG_19 = The emperor traveling
EASTER_EGG_20 = Guinness
EASTER_EGG_21 = Gulsch Kanone
EASTER_EGG_22 = Ei mit Bard
EASTER_EGG_23 = Mines of Moria
EASTER_EGG_24 = Heart of the mountain
EASTER_EGG_25 = Fly me to the moon
EASTER_EGG_26 = Visitors from another world
EASTER_EGG_27 = Sewage
EASTER_EGG_28 = Sewage Valley
EASTER_EGG_29 = Beginning of the End
EASTER_EGG_30 = Egghaust
EASTER_EGG_31 = Touchdown
EASTER_EGG_32 = Advanced Rocketry
EASTER_EGG_33 = Borderlands
EASTER_EGG_34 = Kiss the frog
EASTER_EGG_35 = Niagara Falls
EASTER_EGG_36 = The Escapist
EASTER_EGG_37 = Mini Egg
EASTER_EGG_38 = Goblin Cave
EASTER_EGG_39 = Asse
EASTER_EGG_40 = Yggdrasil
EASTER_EGG_41 = Bridge Review
EASTER_EGG_42 = May the cucumber be with you
EASTER_EGG_43 = Most hard working builder on SW
EASTER_EGG_44 = There is another

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@ -92,3 +92,53 @@ DIFFICULTY_MEDIUM = §eMedium
DIFFICULTY_HARD = §cHart
DIFFICULTY_EXTREME = §5Extrem
DIFFICULTY_ADVANCED = §5Advanced
EASTER_EGG_0 = Wo alles begann
EASTER_EGG_1 = Jump and Run
EASTER_EGG_2 = Carry me please
EASTER_EGG_3 = Der Kran
EASTER_EGG_4 = Trust fall
EASTER_EGG_5 = Run forrest run
EASTER_EGG_6 = Wichtige Zustellung
EASTER_EGG_7 = Ei believe I can fly
EASTER_EGG_8 = Papierflieger mal anders
EASTER_EGG_9 = Wie sind wir hier hingekommen?
EASTER_EGG_10 = Kürbisschnitzen
EASTER_EGG_11 = Flug in den Sonnentunergang
EASTER_EGG_12 = Ein haufen NPCs
EASTER_EGG_13 = Ei'm waiting
EASTER_EGG_14 = Secret Santa
EASTER_EGG_15 = Emergency Meeting
EASTER_EGG_16 = WGS2022
EASTER_EGG_17 = Die Welt in den Händen von Preditors
EASTER_EGG_18 = Gespaltene Persönlichkeiten
EASTER_EGG_19 = Der Kaiser auf reisen
EASTER_EGG_20 = Guinness
EASTER_EGG_21 = Gulsch Kanone
EASTER_EGG_22 = Ei mit Bard
EASTER_EGG_23 = Die Minen von Moria
EASTER_EGG_24 = Das Herz des Berges
EASTER_EGG_25 = Fly me to the moon
EASTER_EGG_26 = Besucher aus einer anderen Welt
EASTER_EGG_27 = Abwasser
EASTER_EGG_28 = Tal der Abwässer
EASTER_EGG_29 = Der Anfang vom Ende
EASTER_EGG_30 = Egghaust
EASTER_EGG_31 = Touchdown
EASTER_EGG_32 = Advanced Rocketry
EASTER_EGG_33 = Borderlands
EASTER_EGG_34 = Küss den Frosch
EASTER_EGG_35 = Niagara Fälle
EASTER_EGG_36 = The Escapist
EASTER_EGG_37 = Mini Ei
EASTER_EGG_38 = Koboldhöhle
EASTER_EGG_39 = Asse
EASTER_EGG_40 = Yggdrasil
EASTER_EGG_41 = Bridge Review
EASTER_EGG_42 = Möge die Gurke mit dir sein
EASTER_EGG_43 = Most hard working builder on SW
EASTER_EGG_44 = There is another

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@ -50,9 +50,9 @@ public class EggClickListener extends BasicListener {
}
try {
player.sendTitle(LobbySystem.getMessage().parse(egg.getMessage(), player), LobbySystem.getMessage().parse(egg.getDifficulty().getMessage(), player), 0, 40, 5);
player.sendTitle(LobbySystem.getMessage().parse(egg.getDifficulty().getMessage(), player), LobbySystem.getMessage().parse(egg.getMessage(), player), 0, 40, 5);
} catch (Exception e) {
player.sendTitle(egg.getMessage(), LobbySystem.getMessage().parse(egg.getDifficulty().getMessage(), player), 0, 40, 5);
player.sendTitle(LobbySystem.getMessage().parse(egg.getDifficulty().getMessage(), player), egg.getMessage(), 0, 40, 5);
}
player.spawnParticle(Particle.END_ROD, block.getLocation().add(0.5, 0.5, 0.5), 10, 0.5, 0.5, 0.5, 0.1);