2022-03-10 13:09:04 +01:00
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/*
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* This file is a part of the SteamWar software.
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*
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2022-03-10 14:56:20 +01:00
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* Copyright (C) 2021 SteamWar.de-Serverteam
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2022-03-10 13:09:04 +01:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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2022-03-10 14:56:20 +01:00
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package de.steamwar.lobby.particle;
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2022-02-12 11:11:16 +01:00
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.lobby.util.LobbyPlayer;
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2022-03-10 14:56:20 +01:00
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import de.steamwar.sql.Event;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.TeamTeilnahme;
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import de.steamwar.sql.UserGroup;
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2022-02-12 11:11:16 +01:00
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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2022-03-10 14:56:20 +01:00
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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2022-02-12 11:11:16 +01:00
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import java.util.stream.Collectors;
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public class ParticleInventory {
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private ParticleInventory() {
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}
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private static final List<SpecialParticle> PLAYER_PARTICLES = new ArrayList<>();
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private static final List<SpecialParticle> TEAM_PARTICLES = new ArrayList<>();
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private static final List<SpecialParticle> SERVERTEAM_PARTICLES = new ArrayList<>();
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private static final List<SWListInv.SWListEntry<SpecialParticle>> PLAYER_PARTICLES_ENTRIES = new ArrayList<>();
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private static final List<SWListInv.SWListEntry<SpecialParticle>> TEAM_PARTICLES_ENTRIES = new ArrayList<>();
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private static final List<SWListInv.SWListEntry<SpecialParticle>> SERVERTEAM_PARTICLES_ENTRIES = new ArrayList<>();
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static {
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List<String> defaultLore = loreBuilder(null, null);
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2022-03-10 14:56:20 +01:00
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List<String> teamLore = loreBuilder(null, "Teambeitritt");
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2022-02-12 11:11:16 +01:00
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List<String> serverTeamLore = loreBuilder(null, "Serverteam");
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List<String> serverTeamLore_C = loreBuilder(new String[]{"Wolke"}, "Serverteam");
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List<String> serverTeamLore_R = loreBuilder(new String[]{"Ring"}, "Serverteam");
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List<String> serverTeamLore_2R = loreBuilder(new String[]{"doppel Ring"}, "Serverteam");
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List<String> serverTeamLore_CR = loreBuilder(new String[]{"Wolke", "Ring"}, "Serverteam");
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PLAYER_PARTICLES.add(new SimpleParticle(Material.SLIME_BLOCK, "§aSneeze", defaultLore, Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.COBWEB, "§7Smoke", defaultLore, Particle.SMOKE_NORMAL, 0.2F, 0.2F, 0.2F, 0.01));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.LAVA_BUCKET, "§cFeuer", defaultLore, Particle.DRIP_LAVA));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.WATER_BUCKET, "§bWasser", defaultLore, Particle.DRIP_WATER));
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PLAYER_PARTICLES.add(new FunctionalParticle(Material.RED_DYE, "§cHerzen", defaultLore, (world, player, integer) -> world.spawnParticle(Particle.HEART, player.getLocation().add(0, 2.2, 0), 5)));
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PLAYER_PARTICLES.add(new FunctionalParticle(Material.NOTE_BLOCK, "§eNoten", defaultLore, (world, player, integer) -> world.spawnParticle(Particle.NOTE, player.getLocation().add(0, 2.2, 0), 5)));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.NAUTILUS_SHELL, "§aNautilis", defaultLore, Particle.NAUTILUS, 0.2F, 0F, 0.2F, 0.01));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.SNOWBALL, "§fSnowball", defaultLore, Particle.SNOWBALL, 0.2F, 0F, 0.2F, 0.01));
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PLAYER_PARTICLES.add(new FunctionalParticle(Material.GLASS_BOTTLE, "§5Effekt", defaultLore, (world, player, time) -> {
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world.spawnParticle(Particle.REDSTONE, player.getLocation().add(0.0, 0.2, 0.0), 5, 0F, 0.2F, 0F, 0.01, SpecialParticle.getParticleDust());
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}));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.CAMPFIRE, "§7Rauch", defaultLore, Particle.CAMPFIRE_COSY_SMOKE, 0.0F, 0.2F, 0F, 0.01));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.CAULDRON, "§5Magie", defaultLore, Particle.CRIT_MAGIC, 0.2F, 0.2F, 0.2F, 0.01));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.REDSTONE_BLOCK, "§4Wut", defaultLore, Particle.VILLAGER_ANGRY, 0.2F, 0.02F, 0.2F, 0.01));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.SLIME_BALL, "§aSchleim", defaultLore, Particle.SLIME));
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PLAYER_PARTICLES.add(new SimpleParticle(Material.ZOMBIE_HEAD, "§7Mob", defaultLore, Particle.SPELL_MOB));
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TEAM_PARTICLES.addAll(PLAYER_PARTICLES);
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TEAM_PARTICLES.add(new SimpleParticle(Material.INK_SAC, "§8Squid", teamLore, Particle.SQUID_INK, 0.2F, 0.2F, 0.2F, 0.01));
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TEAM_PARTICLES.add(new SimpleParticle(Material.TUBE_CORAL, "§aBubble", teamLore, Particle.BUBBLE_POP, 0.2F, 0.2F, 0.2F, 0.01));
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TEAM_PARTICLES.add(new SimpleParticle(Material.HONEY_BOTTLE, "§6Honey", teamLore, Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1));
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TEAM_PARTICLES.add(new SimpleParticle(Material.HONEYCOMB, "§6Nectar", teamLore, Particle.FALLING_NECTAR, 0.2F, 0.2F, 0.2F, 1));
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TEAM_PARTICLES.add(new FunctionalParticle(Material.FIRE_CHARGE, "§7Firework", loreBuilder(new String[]{"in Luft"}, "Team beitritt"), (world, player, time) -> {
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if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
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world.spawnParticle(Particle.FIREWORKS_SPARK, player.getLocation().subtract(0, -0.2, 0), 2, 0.1F, 0.1F, 0.1F, 0.2);
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}
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}));
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TEAM_PARTICLES.add(new SimpleParticle(Material.DRAGON_BREATH, "§5Dragon Breath", teamLore, Particle.DRAGON_BREATH, 1F, 0.02F, 1F, 0.01));
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TEAM_PARTICLES.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", teamLore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
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TEAM_PARTICLES.add(new SimpleParticle(Material.BLUE_DYE, "§dDolphin", teamLore, Particle.DOLPHIN, 0.2F, 0F, 0.2F, 0.01));
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TEAM_PARTICLES.add(new CircleParticle(Material.RED_CONCRETE, "§cHerzen", loreBuilder(new String[]{"Ring"}, "Team beitritt"), Particle.HEART, null, location -> location.add(0, 2.2, 0)));
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SERVERTEAM_PARTICLES.addAll(TEAM_PARTICLES);
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SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.EXPERIENCE_BOTTLE, "§5Hexe", serverTeamLore, Particle.SPELL_WITCH));
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SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", serverTeamLore, Particle.ENCHANTMENT_TABLE));
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SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", serverTeamLore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
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SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.FLINT_AND_STEEL, "§7Flammen", serverTeamLore, Particle.FLAME, 0F, 0.2F, 0F, 0.01));
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SERVERTEAM_PARTICLES.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", serverTeamLore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.WHITE_WOOL, "§fCloud", serverTeamLore_C, Particle.CLOUD));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.TOTEM_OF_UNDYING, "§aTotem", serverTeamLore_C, Particle.TOTEM));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.WHITE_DYE, "§eZauber", serverTeamLore_C, Particle.ENCHANTMENT_TABLE));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.FIRE_CORAL_BLOCK, "§cFlammen", serverTeamLore_C, Particle.FLAME));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.LIME_SHULKER_BOX, "§aSneeze", serverTeamLore_C, Particle.SNEEZE));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.GREEN_SHULKER_BOX, "§aSchleim", serverTeamLore_C, Particle.SLIME));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.DEAD_BRAIN_CORAL_BLOCK, "§8Smoke", serverTeamLore_C, Particle.CAMPFIRE_COSY_SMOKE));
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SERVERTEAM_PARTICLES.add(new CloudParticle(Material.FIREWORK_STAR, "§5Town", serverTeamLore_C, Particle.TOWN_AURA));
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SERVERTEAM_PARTICLES.add(new CircleParticle(Material.MAGMA_BLOCK, "§cFlammen", serverTeamLore_R, Particle.FLAME, null, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
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SERVERTEAM_PARTICLES.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted", serverTeamLore_R, Particle.ENCHANTMENT_TABLE, null, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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SERVERTEAM_PARTICLES.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten", serverTeamLore_R, Particle.NOTE, null, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
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SERVERTEAM_PARTICLES.add(new CircleParticle(Material.GUARDIAN_SPAWN_EGG, "§bWater§7/§cFire", serverTeamLore_2R, Particle.DRIP_WATER, Particle.DRIP_LAVA, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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SERVERTEAM_PARTICLES.add(new CircleParticle(Material.DIAMOND_SWORD, "§5Magic§7/§eZauber", serverTeamLore_2R, Particle.CRIT_MAGIC, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.GLOWSTONE_DUST, "§5Magic", serverTeamLore_CR, Particle.CRIT_MAGIC, location -> location.add(0, 1.1, 0)));
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SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.FIRE_CORAL, "§cFlammen", serverTeamLore_CR, Particle.FLAME, location -> location.add(0, 1.1, 0)));
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SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.FIREWORK_ROCKET, "§7Firework", serverTeamLore_CR, Particle.FIREWORKS_SPARK, location -> location.add(0, 1.1, 0)));
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SERVERTEAM_PARTICLES.add(new CloudCircleParticle(Material.CYAN_DYE, "§aWater", serverTeamLore_CR, Particle.WATER_WAKE, location -> location.add(0, 1.1, 0)));
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PLAYER_PARTICLES.forEach(specialParticle -> PLAYER_PARTICLES_ENTRIES.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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TEAM_PARTICLES.forEach(specialParticle -> TEAM_PARTICLES_ENTRIES.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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SERVERTEAM_PARTICLES.forEach(specialParticle -> SERVERTEAM_PARTICLES_ENTRIES.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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}
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private static SWInventory createInventory(Player player) {
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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List<SWListInv.SWListEntry<SpecialParticle>> particleList;
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if (userGroup == UserGroup.Member) {
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if (steamwarUser.getTeam() != 0) {
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particleList = new ArrayList<>(TEAM_PARTICLES_ENTRIES);
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} else {
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if (TEAM_PARTICLES.contains(lobbyPlayer.getParticle())) {
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lobbyPlayer.setParticle(null);
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}
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particleList = new ArrayList<>(PLAYER_PARTICLES_ENTRIES);
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}
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} else {
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particleList = new ArrayList<>(SERVERTEAM_PARTICLES_ENTRIES);
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}
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Set<Integer> events = steamwarUser.getTeam() == 0 ? new HashSet<>() : TeamTeilnahme.getEvents(steamwarUser.getTeam()).stream().map(Event::getEventID).collect(Collectors.toSet());
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for (EventParticle eventParticle : EventParticle.eventParticles) {
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boolean clickablePlacement = userGroup.isTeamGroup();
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clickablePlacement |= (steamwarUser.getTeam() != 0 && contains(eventParticle.placementTeams, steamwarUser.getTeam()));
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if (clickablePlacement) {
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particleList.add(new SWListInv.SWListEntry<>(eventParticle.placementParticle.getItem(), eventParticle.placementParticle));
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} else {
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SWItem swItem = eventParticle.placementParticle.getItem();
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swItem.setName(swItem.getItemMeta().getDisplayName() + " §8- §c§lGesperrt");
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particleList.add(new SWListInv.SWListEntry<>(swItem, null));
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}
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if (eventParticle.placementTeams.length != 0 && (userGroup.isTeamGroup() || events.contains(eventParticle.event))) {
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particleList.add(new SWListInv.SWListEntry<>(eventParticle.participationParticles.getItem(), eventParticle.participationParticles));
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} else {
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SWItem swItem = eventParticle.participationParticles.getItem();
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swItem.setName(swItem.getItemMeta().getDisplayName() + " §8- §c§lGesperrt");
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particleList.add(new SWListInv.SWListEntry<>(swItem, null));
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}
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}
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SWListInv<SpecialParticle> particleSWListInv = new SWListInv<>(player, "§6Partikel", false, particleList, (clickType, particle) -> {
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if (particle == null) return;
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lobbyPlayer.setParticle(particle);
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player.closeInventory();
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});
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particleSWListInv.setItem(49, Material.BARRIER, "§8Keine Partikel", new ArrayList<>(), false, clickType -> {
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lobbyPlayer.setParticle(null);
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});
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return particleSWListInv;
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}
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private static boolean contains(int[] ints, int element) {
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for (int i : ints) {
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if (i == element) return true;
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}
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return false;
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}
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public static void openParticleInventory(Player player) {
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createInventory(player).open();
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}
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public static List<String> loreBuilder(String[] attribute, String unlocked) {
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List<String> lore = new ArrayList<>();
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lore.add("");
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if (attribute != null && attribute.length > 0) {
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lore.add("§eAttribute§7:");
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for (String s : attribute) {
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lore.add("§7- §f" + s);
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}
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lore.add("");
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}
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if (unlocked != null) {
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lore.add("§eFreigeschaltet durch");
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lore.add("§f" + unlocked);
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lore.add("");
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}
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lore.add("§eKlicken zum auswählen");
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return lore;
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}
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}
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