Add more Patricles #9
@ -3,64 +3,71 @@ package de.steamwar.lobby.inventories;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import org.bukkit.Effect;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.regex.MatchResult;
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public class ParticleInventory {
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private ParticleInventory() {}
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public static void openParticleInventory(Player player) {
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private static SWInventory createInventory(Player player) {
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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SWInventory swInventory = new SWInventory(player, 9 * 1, "§6Partikel");
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UserGroup userGroup = SteamwarUser.get(player.getUniqueId()).getUserGroup();
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List<String> lore = new ArrayList<>();
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lore.add("§aKlicken zum Auswählen");
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SWItem smoke = new SWItem(Material.COBWEB, "§7Smoke", lore, false, clickType -> {
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lobbyPlayer.setParticle(Particle.SMOKE_NORMAL);
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SWInventory swInventory;
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if (userGroup == UserGroup.Member) {
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swInventory = new SWInventory(player, 9*5, "§6Partikel");
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} else {
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swInventory = new SWInventory(player, 9*6, "§6Partikel");
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}
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add(swInventory, Material.COBWEB, "§7Smoke", lore, Particle.SMOKE_NORMAL, 11, player, lobbyPlayer);
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add(swInventory, Material.LAVA_BUCKET, "§cFeuer", lore, Particle.DRIP_LAVA, 12, player, lobbyPlayer);
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add(swInventory, Material.RED_DYE, "§cHerzen", lore, Particle.HEART, 13, player, lobbyPlayer);
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add(swInventory, Material.WATER_BUCKET, "§bWasser", lore, Particle.DRIP_WATER, 14, player, lobbyPlayer);
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add(swInventory, Material.NOTE_BLOCK, "§eNoten", lore, Particle.NOTE, 15, player, lobbyPlayer);
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add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer);
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add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer);
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add(swInventory, Material.APPLE, "§8Item", lore, Particle.ITEM_CRACK, 22, player, lobbyPlayer);
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add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer);
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add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer);
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if (userGroup == UserGroup.Member) {
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 31, player, lobbyPlayer);
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} else {
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add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer);
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add(swInventory, Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE, 30, player, lobbyPlayer);
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add(swInventory, Material.TUBE_CORAL_FAN, "§bLuftblasen", lore, Particle.BUBBLE_COLUMN_UP, 31, player, lobbyPlayer);
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add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer);
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add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer);
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 40, player, lobbyPlayer);
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}
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return swInventory;
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}
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private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer) {
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SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
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lobbyPlayer.setParticle(particle);
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player.closeInventory();
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});
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swInventory.setItem(slot, swItem);
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}
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SWItem fire = new SWItem(Material.LAVA_BUCKET, "§cFeuer", lore, false, clickType -> {
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lobbyPlayer.setParticle(Particle.DRIP_LAVA);
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player.closeInventory();
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});
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SWItem heart = new SWItem(Material.RED_DYE, "§cHerzen", lore, false, clickType -> {
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lobbyPlayer.setParticle(Particle.HEART);
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player.closeInventory();
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});
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SWItem water = new SWItem(Material.WATER_BUCKET, "§bWasser", lore, false, clickType -> {
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lobbyPlayer.setParticle(Particle.DRIP_WATER);
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player.closeInventory();
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});
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SWItem note = new SWItem(Material.NOTE_BLOCK, "§eNoten", lore, false, clickType -> {
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lobbyPlayer.setParticle(Particle.NOTE);
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player.closeInventory();
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});
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SWItem reset = new SWItem(Material.BARRIER, "§8Keine Partikel", lore, false, clickType -> {
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lobbyPlayer.setParticle(null);
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player.closeInventory();
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});
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swInventory.setItem(1, smoke);
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swInventory.setItem(2, fire);
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swInventory.setItem(3, heart);
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swInventory.setItem(4, water);
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swInventory.setItem(5, note);
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swInventory.setItem(8, reset);
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swInventory.open();
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public static void openParticleInventory(Player player) {
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createInventory(player).open();
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}
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