Particle #21
@ -72,10 +72,11 @@ public class ParticleInventory {
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teamParticles.add(new SimpleParticle(Material.HONEY_BOTTLE, "§6Honey", lore, Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1));
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teamParticles.add(new SimpleParticle(Material.HONEY_BOTTLE, "§6Honey", lore, Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1));
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teamParticles.add(new SimpleParticle(Material.FIRE_CHARGE, "§7Firework", lore, Particle.FIREWORKS_SPARK, 0.2F, 0.2F, 0.2F, 0.5));
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teamParticles.add(new SimpleParticle(Material.FIRE_CHARGE, "§7Firework", lore, Particle.FIREWORKS_SPARK, 0.2F, 0.2F, 0.2F, 0.5));
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teamParticles.add(new SimpleParticle(Material.DRAGON_BREATH, "§5Dragon Breath", lore, Particle.DRAGON_BREATH, 1F, 0.02F, 1F, 0.01));
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teamParticles.add(new SimpleParticle(Material.DRAGON_BREATH, "§5Dragon Breath", lore, Particle.DRAGON_BREATH, 1F, 0.02F, 1F, 0.01));
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teamParticles.add(new CircleParticle(Material.RED_WOOL, "§cHerzen Ring", lore, Particle.HEART, location -> location.add(0, 2.2, 0)));
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teamParticles.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
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teamParticles.add(new SimpleParticle(Material.BLUE_DYE, "§dDolphin", lore, Particle.DOLPHIN, 0.2F, 0F, 0.2F, 0.01));
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teamParticles.add(new CircleParticle(Material.RED_CONCRETE, "§cHerzen Ring", lore, Particle.HEART, location -> location.add(0, 2.2, 0)));
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serverteamParticles.addAll(teamParticles);
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serverteamParticles.addAll(teamParticles);
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serverteamParticles.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH));
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serverteamParticles.add(new SimpleParticle(Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH));
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serverteamParticles.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE));
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serverteamParticles.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE));
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serverteamParticles.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
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@ -83,10 +84,14 @@ public class ParticleInventory {
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serverteamParticles.add(new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
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serverteamParticles.add(new CloudParticle(Material.WHITE_WOOL, "§fCloud", lore, Particle.CLOUD));
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serverteamParticles.add(new CloudParticle(Material.WHITE_WOOL, "§fCloud", lore, Particle.CLOUD));
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serverteamParticles.add(new CloudParticle(Material.ENCHANTED_GOLDEN_APPLE, "§eZauber Cloud", lore, Particle.ENCHANTMENT_TABLE));
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serverteamParticles.add(new CloudParticle(Material.WHITE_DYE, "§eZauber Wolke", lore, Particle.ENCHANTMENT_TABLE));
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serverteamParticles.add(new CircleParticle(Material.MAGMA_BLOCK, "§7Flammen Ring", lore, Particle.FLAME, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
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serverteamParticles.add(new CloudParticle(Material.FIRE_CORAL_BLOCK, "§cFlammen Wolke", lore, Particle.FLAME));
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serverteamParticles.add(new CloudParticle(Material.LIME_SHULKER_BOX, "§aSneeze Wolke", lore, Particle.SNEEZE));
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serverteamParticles.add(new CloudParticle(Material.GREEN_SHULKER_BOX, "§aSchleim Wolke", lore, Particle.SLIME));
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serverteamParticles.add(new CircleParticle(Material.MAGMA_BLOCK, "§cFlammen Ring", lore, Particle.FLAME, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
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serverteamParticles.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted Ring", lore, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted Ring", lore, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten Ring", lore, Particle.NOTE, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten Ring", lore, Particle.NOTE, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new CloudCircleParticle(Material.GLOWSTONE_DUST, "§5Magic Ring Wolke", lore, Particle.CRIT_MAGIC, location -> location.add(0, 1.1, 0)));
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playerParticles.forEach(specialParticle -> playerParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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playerParticles.forEach(specialParticle -> playerParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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teamParticles.forEach(specialParticle -> teamParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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teamParticles.forEach(specialParticle -> teamParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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@ -30,6 +30,7 @@ import org.bukkit.util.Vector;
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import java.util.List;
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import java.util.List;
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import java.util.function.Function;
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import java.util.function.Function;
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import java.util.function.UnaryOperator;
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public class CircleParticle extends SpecialParticle {
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public class CircleParticle extends SpecialParticle {
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@ -41,13 +42,13 @@ public class CircleParticle extends SpecialParticle {
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private float vz;
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private float vz;
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private double time = 1;
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private double time = 1;
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public CircleParticle(Material material, String name, List<String> lore, Particle particle, Function<Location, Location> locationShift) {
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public CircleParticle(Material material, String name, List<String> lore, Particle particle, UnaryOperator<Location> locationShift) {
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super(material, name, lore);
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super(material, name, lore);
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this.particle = particle;
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this.particle = particle;
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this.locationShift = locationShift;
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this.locationShift = locationShift;
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}
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}
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public CircleParticle(Material material, String name, List<String> lore, Particle particle, Function<Location, Location> locationShift, float vx, float vy, float vz, double time) {
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public CircleParticle(Material material, String name, List<String> lore, Particle particle, UnaryOperator<Location> locationShift, float vx, float vy, float vz, double time) {
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super(material, name, lore);
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super(material, name, lore);
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this.particle = particle;
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this.particle = particle;
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this.locationShift = locationShift;
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this.locationShift = locationShift;
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51
src/de/steamwar/lobby/particle/CloudCircleParticle.java
Normale Datei
51
src/de/steamwar/lobby/particle/CloudCircleParticle.java
Normale Datei
@ -0,0 +1,51 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.lobby.particle;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import java.util.List;
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import java.util.function.UnaryOperator;
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public class CloudCircleParticle extends CircleParticle {
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public CloudCircleParticle(Material material, String name, List<String> lore, Particle particle, UnaryOperator<Location> locationShift) {
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super(material, name, lore, particle, locationShift, 0.0F, 0.0F, 0.0F, 0.01);
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}
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@Override
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public void particle(World world, Player player, double deg) {
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if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
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player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 2, false, false, false));
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super.particle(world, player, deg);
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} else {
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player.removePotionEffect(PotionEffectType.SLOW_FALLING);
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}
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}
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}
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@ -33,7 +33,7 @@ public class CloudParticle extends FunctionalParticle {
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public CloudParticle(Material material, String name, List<String> lore, Particle particle) {
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public CloudParticle(Material material, String name, List<String> lore, Particle particle) {
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super(material, name, lore, (world, player, time) -> {
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super(material, name, lore, (world, player, time) -> {
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if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
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if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
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player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 1, false, false, false));
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player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 2, false, false, false));
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world.spawnParticle(particle, player.getLocation().subtract(0, -0.2, 0), 10, 1F, 0.02F, 1F, 0.01);
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world.spawnParticle(particle, player.getLocation().subtract(0, -0.2, 0), 10, 1F, 0.02F, 1F, 0.01);
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} else {
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} else {
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player.removePotionEffect(PotionEffectType.SLOW_FALLING);
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player.removePotionEffect(PotionEffectType.SLOW_FALLING);
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