Particle #21
@ -20,6 +20,7 @@
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package de.steamwar.lobby.inventories;
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package de.steamwar.lobby.inventories;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.lobby.particle.CircleParticle;
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import de.steamwar.lobby.particle.FunctionalParticle;
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import de.steamwar.lobby.particle.FunctionalParticle;
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import de.steamwar.lobby.particle.SimpleParticle;
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import de.steamwar.lobby.particle.SimpleParticle;
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import de.steamwar.lobby.particle.SpecialParticle;
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import de.steamwar.lobby.particle.SpecialParticle;
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@ -28,6 +29,7 @@ import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.Particle;
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import org.bukkit.block.data.type.Fire;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.Arrays;
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import java.util.Arrays;
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@ -64,9 +66,12 @@ public class ParticleInventory {
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private static final SpecialParticle TOTEM = new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01);
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private static final SpecialParticle TOTEM = new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01);
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private static final SpecialParticle END = new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01);
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private static final SpecialParticle END = new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01);
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private static final SpecialParticle FIRE_RING = new CircleParticle(Material.MAGMA_BLOCK, "§7Flammen Ring", lore, Particle.FLAME, location -> location.add(0, 1.1, 0));
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private static final SpecialParticle[] row_1 = new SpecialParticle[]{SNEEZE, SMOKE, FLAME, WATER, HEART, NOTES, NAUTILIS};
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private static final SpecialParticle[] row_1 = new SpecialParticle[]{SNEEZE, SMOKE, FLAME, WATER, HEART, NOTES, NAUTILIS};
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private static final SpecialParticle[] row_2 = new SpecialParticle[]{SNOWBALL, EFFECT, CAMPFIRE, MAGIC, RAGE, SLIME, MOB};
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private static final SpecialParticle[] row_2 = new SpecialParticle[]{SNOWBALL, EFFECT, CAMPFIRE, MAGIC, RAGE, SLIME, MOB};
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private static final SpecialParticle[] row_3 = new SpecialParticle[]{DAMAGE, WITCH, ENCHANTING, FRIEND, FIRE, TOTEM, END};
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private static final SpecialParticle[] row_3 = new SpecialParticle[]{DAMAGE, WITCH, ENCHANTING, FRIEND, FIRE, TOTEM, END};
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private static final SpecialParticle[] row_4 = new SpecialParticle[]{FIRE_RING};
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private static SWInventory createInventory(Player player) {
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private static SWInventory createInventory(Player player) {
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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53
src/de/steamwar/lobby/particle/CircleParticle.java
Normale Datei
53
src/de/steamwar/lobby/particle/CircleParticle.java
Normale Datei
@ -0,0 +1,53 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.lobby.particle;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.util.List;
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import java.util.function.Function;
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import java.util.function.Supplier;
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public class CircleParticle extends SpecialParticle {
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private Particle particle;
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private Function<Location, Location> locationShift;
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public CircleParticle(Material material, String name, List<String> lore, Particle particle, Function<Location, Location> locationShift) {
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super(material, name, lore);
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this.particle = particle;
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this.locationShift = locationShift;
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}
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@Override
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public void particle(World world, Player player, int deg) {
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Vector vector = new Vector(1, 0, 0);
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vector.rotateAroundY(deg);
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world.spawnParticle(particle, locationShift.apply(player.getLocation().add(vector)), 5);
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}
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}
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