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Add more Patricles

Dieser Commit ist enthalten in:
jojo 2020-08-15 18:37:17 +02:00
Ursprung be9b9009f7
Commit efacef824b

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@ -3,64 +3,71 @@ package de.steamwar.lobby.inventories;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.utils.LobbyPlayer;
import org.bukkit.Effect;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserGroup;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.regex.MatchResult;
public class ParticleInventory {
private ParticleInventory() {}
public static void openParticleInventory(Player player) {
private static SWInventory createInventory(Player player) {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
SWInventory swInventory = new SWInventory(player, 9 * 1, "§6Partikel");
UserGroup userGroup = SteamwarUser.get(player.getUniqueId()).getUserGroup();
List<String> lore = new ArrayList<>();
lore.add("§aKlicken zum Auswählen");
SWItem smoke = new SWItem(Material.COBWEB, "§7Smoke", lore, false, clickType -> {
lobbyPlayer.setParticle(Particle.SMOKE_NORMAL);
SWInventory swInventory;
if (userGroup == UserGroup.Member) {
swInventory = new SWInventory(player, 9*5, "§6Partikel");
} else {
swInventory = new SWInventory(player, 9*6, "§6Partikel");
}
add(swInventory, Material.COBWEB, "§7Smoke", lore, Particle.SMOKE_NORMAL, 11, player, lobbyPlayer);
add(swInventory, Material.LAVA_BUCKET, "§cFeuer", lore, Particle.DRIP_LAVA, 12, player, lobbyPlayer);
add(swInventory, Material.RED_DYE, "§cHerzen", lore, Particle.HEART, 13, player, lobbyPlayer);
add(swInventory, Material.WATER_BUCKET, "§bWasser", lore, Particle.DRIP_WATER, 14, player, lobbyPlayer);
add(swInventory, Material.NOTE_BLOCK, "§eNoten", lore, Particle.NOTE, 15, player, lobbyPlayer);
add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer);
add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer);
add(swInventory, Material.APPLE, "§8Item", lore, Particle.ITEM_CRACK, 22, player, lobbyPlayer);
add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer);
add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer);
if (userGroup == UserGroup.Member) {
add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 31, player, lobbyPlayer);
} else {
add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer);
add(swInventory, Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE, 30, player, lobbyPlayer);
add(swInventory, Material.TUBE_CORAL_FAN, "§bLuftblasen", lore, Particle.BUBBLE_COLUMN_UP, 31, player, lobbyPlayer);
add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer);
add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer);
add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 40, player, lobbyPlayer);
}
return swInventory;
}
private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer) {
SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
lobbyPlayer.setParticle(particle);
player.closeInventory();
});
swInventory.setItem(slot, swItem);
}
SWItem fire = new SWItem(Material.LAVA_BUCKET, "§cFeuer", lore, false, clickType -> {
lobbyPlayer.setParticle(Particle.DRIP_LAVA);
player.closeInventory();
});
SWItem heart = new SWItem(Material.RED_DYE, "§cHerzen", lore, false, clickType -> {
lobbyPlayer.setParticle(Particle.HEART);
player.closeInventory();
});
SWItem water = new SWItem(Material.WATER_BUCKET, "§bWasser", lore, false, clickType -> {
lobbyPlayer.setParticle(Particle.DRIP_WATER);
player.closeInventory();
});
SWItem note = new SWItem(Material.NOTE_BLOCK, "§eNoten", lore, false, clickType -> {
lobbyPlayer.setParticle(Particle.NOTE);
player.closeInventory();
});
SWItem reset = new SWItem(Material.BARRIER, "§8Keine Partikel", lore, false, clickType -> {
lobbyPlayer.setParticle(null);
player.closeInventory();
});
swInventory.setItem(1, smoke);
swInventory.setItem(2, fire);
swInventory.setItem(3, heart);
swInventory.setItem(4, water);
swInventory.setItem(5, note);
swInventory.setItem(8, reset);
swInventory.open();
public static void openParticleInventory(Player player) {
createInventory(player).open();
}