diff --git a/src/de/steamwar/lobby/inventories/ParticleInventory.java b/src/de/steamwar/lobby/inventories/ParticleInventory.java index a935122..61fdb91 100644 --- a/src/de/steamwar/lobby/inventories/ParticleInventory.java +++ b/src/de/steamwar/lobby/inventories/ParticleInventory.java @@ -31,7 +31,7 @@ public class ParticleInventory { swInventory = new SWInventory(player, 9*6, "§6Partikel"); } - add(swInventory, Material.COBWEB, "§7Smoke", lore, Particle.SMOKE_NORMAL, 11, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); + add(swInventory, Material.COBWEB, "§7Smoke", lore, Particle.SMOKE_NORMAL, 11, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01); add(swInventory, Material.LAVA_BUCKET, "§cFeuer", lore, Particle.DRIP_LAVA, 12, player, lobbyPlayer); add(swInventory, Material.RED_DYE, "§cHerzen", lore, Particle.HEART, 13, player, lobbyPlayer); add(swInventory, Material.WATER_BUCKET, "§bWasser", lore, Particle.DRIP_WATER, 14, player, lobbyPlayer); @@ -39,8 +39,8 @@ public class ParticleInventory { add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer); add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); - add(swInventory, Material.CAULDRON, "§5Magie", lore, Particle.CRIT_MAGIC, 22, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); - add(swInventory, Material.REDSTONE_BLOCK, "§4Wut", lore, Particle.VILLAGER_ANGRY, 23, player, lobbyPlayer); + add(swInventory, Material.CAULDRON, "§5Magie", lore, Particle.CRIT_MAGIC, 22, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01); + add(swInventory, Material.REDSTONE_BLOCK, "§4Wut", lore, Particle.VILLAGER_ANGRY, 23, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01); add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer); if (userGroup == UserGroup.Member) { @@ -48,7 +48,7 @@ public class ParticleInventory { } else { add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer); add(swInventory, Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE, 30, player, lobbyPlayer); - add(swInventory, Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 31, player, lobbyPlayer); + add(swInventory, Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 31, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01); add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2);