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Add CloudParticle

Add ParticleInventory.teamParticles
Add ParticleInventory.serverteamParticles
Dieser Commit ist enthalten in:
jojo 2021-01-08 13:03:39 +01:00
Ursprung 3d6c9b267f
Commit d44bb520d4
2 geänderte Dateien mit 76 neuen und 16 gelöschten Zeilen

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@ -21,16 +21,15 @@ package de.steamwar.lobby.inventories;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWListInv;
import de.steamwar.lobby.particle.CircleParticle;
import de.steamwar.lobby.particle.FunctionalParticle;
import de.steamwar.lobby.particle.SimpleParticle;
import de.steamwar.lobby.particle.SpecialParticle;
import de.steamwar.lobby.particle.*;
import de.steamwar.lobby.utils.LobbyPlayer;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserGroup;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.Arrays;
@ -45,9 +44,11 @@ public class ParticleInventory {
private static final List<SpecialParticle> playerParticles = new ArrayList<>();
private static final List<SpecialParticle> teamParticles = new ArrayList<>();
private static final List<SpecialParticle> serverteamParticles = new ArrayList<>();
private static final List<SWListInv.SWListEntry<SpecialParticle>> playerParticlesEntries = new ArrayList<>();
private static final List<SWListInv.SWListEntry<SpecialParticle>> teamParticlesEntries = new ArrayList<>();
private static final List<SWListInv.SWListEntry<SpecialParticle>> serverteamParticlesEntries = new ArrayList<>();
static {
playerParticles.add(new SimpleParticle(Material.SLIME_BLOCK, "§aSneeze", lore, Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01));
@ -66,19 +67,30 @@ public class ParticleInventory {
playerParticles.add(new SimpleParticle(Material.ZOMBIE_HEAD, "§7Mob", lore, Particle.SPELL_MOB));
teamParticles.addAll(playerParticles);
teamParticles.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
teamParticles.add(new SimpleParticle(Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH));
teamParticles.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE));
teamParticles.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
teamParticles.add(new SimpleParticle(Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 0F, 0.2F, 0F, 0.01));
teamParticles.add(new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01));
teamParticles.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
teamParticles.add(new CircleParticle(Material.MAGMA_BLOCK, "§7Flammen Ring", lore, Particle.FLAME, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
teamParticles.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted Ring", lore, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
teamParticles.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten Ring", lore, Particle.NOTE, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
teamParticles.add(new SimpleParticle(Material.INK_SAC, "§8Squid", lore, Particle.SQUID_INK, 0.2F, 0.2F, 0.2F, 0.01));
teamParticles.add(new SimpleParticle(Material.TUBE_CORAL, "§aBubble", lore, Particle.BUBBLE_POP, 0.2F, 0.2F, 0.2F, 0.01));
teamParticles.add(new SimpleParticle(Material.HONEY_BOTTLE, "§6Honey", lore, Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1));
teamParticles.add(new SimpleParticle(Material.FIRE_CHARGE, "§7Firework", lore, Particle.FIREWORKS_SPARK, 0.2F, 0.2F, 0.2F, 0.5));
teamParticles.add(new SimpleParticle(Material.DRAGON_BREATH, "§5Dragon Breath", lore, Particle.DRAGON_BREATH, 1F, 0.02F, 1F, 0.01));
teamParticles.add(new CircleParticle(Material.RED_WOOL, "§cHerzen Ring", lore, Particle.HEART, location -> location.add(0, 2.2, 0)));
serverteamParticles.addAll(teamParticles);
serverteamParticles.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
serverteamParticles.add(new SimpleParticle(Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH));
serverteamParticles.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE));
serverteamParticles.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
serverteamParticles.add(new SimpleParticle(Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 0F, 0.2F, 0F, 0.01));
serverteamParticles.add(new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01));
serverteamParticles.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
serverteamParticles.add(new CloudParticle(Material.WHITE_WOOL, "§fCloud", lore, Particle.CLOUD));
serverteamParticles.add(new CloudParticle(Material.ENCHANTED_GOLDEN_APPLE, "§eZauber Cloud", lore, Particle.ENCHANTMENT_TABLE));
serverteamParticles.add(new CircleParticle(Material.MAGMA_BLOCK, "§7Flammen Ring", lore, Particle.FLAME, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
serverteamParticles.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted Ring", lore, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
serverteamParticles.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten Ring", lore, Particle.NOTE, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
playerParticles.forEach(specialParticle -> playerParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
teamParticles.forEach(specialParticle -> teamParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
serverteamParticles.forEach(specialParticle -> serverteamParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
}
private static SWInventory createInventory(Player player) {
@ -88,9 +100,13 @@ public class ParticleInventory {
SWListInv<SpecialParticle> particleSWListInv;
if (userGroup == UserGroup.Member) {
particleSWListInv = new SWListInv<>(player, "§6Partikel", false, playerParticlesEntries, (clickType, particle) -> lobbyPlayer.setParticle(particle));
if (steamwarUser.getTeam() != 0) {
particleSWListInv = new SWListInv<>(player, "§6Partikel", false, teamParticlesEntries, (clickType, particle) -> lobbyPlayer.setParticle(particle));
} else {
particleSWListInv = new SWListInv<>(player, "§6Partikel", false, playerParticlesEntries, (clickType, particle) -> lobbyPlayer.setParticle(particle));
}
} else {
particleSWListInv = new SWListInv<>(player, "§6Partikel", false, teamParticlesEntries, (clickType, particle) -> lobbyPlayer.setParticle(particle));
particleSWListInv = new SWListInv<>(player, "§6Partikel", false, serverteamParticlesEntries, (clickType, particle) -> lobbyPlayer.setParticle(particle));
}
particleSWListInv.setItem(49, Material.BARRIER, "§8Keine Partikel", lore, false, clickType -> {
lobbyPlayer.setParticle(null);

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@ -0,0 +1,44 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.lobby.particle;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.List;
public class CloudParticle extends FunctionalParticle {
public CloudParticle(Material material, String name, List<String> lore, Particle particle) {
super(material, name, lore, (world, player, time) -> {
if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 1, false, false, false));
world.spawnParticle(particle, player.getLocation().subtract(0, -0.2, 0), 10, 1F, 0.02F, 1F, 0.01);
} else {
player.removePotionEffect(PotionEffectType.SLOW_FALLING);
}
});
}
}